Android:在浏览视图时移动背景图像 [英] Android: Moving background image while navigating through Views

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问题描述

我想要的是背景图片,其行为类似于股票主屏幕或此处的天气应用程序:https://youtube.com/watch?v=i2Oh4GL5wBE#t=0m54s

What I want to have is a background image, which behaves like the stock homescreen or the weather app here: https://youtube.com/watch?v=i2Oh4GL5wBE#t=0m54s

我只需要一个非动画背景图像(如该视频中的道路),它在滑动到另一个视图时会滚动一点".在我的应用中,我想在一些带有滚动背景的 ListView 中滑动.

I just need a not animated background image (like the road in that video) which scrolls "a bit" while swiping to another view. In my app, I would like to swipe through some ListViews with a scrolling background.

我测试过的内容:

  • ViewFlipper:我使用大图并将其垂直切成 5 块.然后我将每个布局(显示 ListViews)中的那些剪切图像设置为背景.
  • Horizo​​ntalScrollView:在 Horizo​​ntalScrollView 中,我添加了一个 LinearLayout 并将大图像设置为背景.然后我使用 GestureDectector 在浏览 ListViews 时添加捕捉".

两者都有效,但这需要一个非常大的图像,我不确定它是否可以正确缩放到不同的屏幕尺寸.此外,它的行为也不像原来的主屏幕,背景移动一点点,而前景更改为下一个视图.

Both worked, but that requires a really big image and I'm not sure if it scales correctly to different screen sizes. Also it doesn't behave like the original homescreen, where the background moves just a little bit while the foreground changes to the next View.

我在这里阅读了这篇文章:​​https://stackoverflow.com/questions/2943619/android-make-application-background-behave-like-homescreen-background

I read the post here: https://stackoverflow.com/questions/2943619/android-make-application-background-behave-like-homescreen-background

我检查了推荐的 Launcher.java,它把我带到了 Workspace.java:

I checked the recommended Launcher.java which led me to the Workspace.java:

https://android.googlesource.com/platform/packages/apps/Launcher2/+/master/src/com/android/launcher2/Workspace.java

据我了解,它通过设置偏移来使用 WallpaperManager.

As far as I understand, it uses the WallpaperManager by setting Offsets.

 mWallpaperManager.setWallpaperOffsets(getWindowToken(),
                 Math.max(0.f, Math.min(mScrollX/(float)scrollRange, 1.f)), 0);

API 说:

setWallpaperOffsets(IBinderwindowToken, 浮动 xOffset, 浮动y偏移)设置的位置任何更大的当前壁纸空间,当墙纸可见时在给定的窗口后面.

setWallpaperOffsets(IBinder windowToken, float xOffset, float yOffset) Set the position of the current wallpaper within any larger space, when that wallpaper is visible behind the given window.

但据我了解,这只是改变了手机本身的背景图像.

But as far as I understand, this just changes the background image of the phone itself.

我能做什么?你知道一个开源应用程序或示例代码可以做同样的事情吗?可能我必须自己画 Canvas(以前从未做过).请给我一些建议.

What can I do? Do you know an open source application or sample code which does the same? Probably I have to draw Canvas myself (never did before). Please give me some advice.

推荐答案

最后,我得到了它的工作(仍然需要一些修改).:)

Finally, I got it working (still need some modifcations). :)

我必须承认我无法在 ViewGroup 本身中绘制背景.好吧,它起作用了,但我无法控制滚动(滚动太多).我基本上所做的就是合并 2 个教程.

I must admit that I wasn't able to do draw the background in the ViewGroup itself. Well, it worked, but I couldn't control the scrolling (scrolled too much). What I basically did, was merging 2 tutorials.

  • 这里的第一个:Android 主屏幕它在不同的布局之间切换.所以首先,我设置了透明背景.
  • 从这里开始的第二个:可拖动符号它通过触摸将符号拖到屏幕上(如建议的那样,使用 onDraw).我将符号简化为一个,并将其从 ImageView 更改为 LinearLayout.
  • First one from here: Android Homescreen It switches between different layouts. So first of all, I set transparent backgrounds.
  • Second one from here: Draggable Symbols It drags symbols over the screen by touch (using the onDraw, as suggested). I reduced the symbols to a single one and changed it from ImageView to LinearLayout.

在那个布局中,我放置了 ViewGroup,在 onTouchEventonInterceptTouchEvent 中做了一些小改动,添加了一些错误的代码,最后它工作.:)

In that Layout I put the ViewGroup, did some little changes in the onTouchEvent and onInterceptTouchEvent, added some bad code and at last it worked. :)

如果有人感兴趣,我会清理代码并在此处发布,但我为我的编码风格感到羞耻,它是一团糟.;)

If someone's interested, I'll clean up the code and post it here, but I'm ashamed of my coding style, it's a mess. ;)

非常感谢,感谢您的帮助!:)

Thank you very much, I appreciate your help! :)

更新:所以,这里是代码:

MainActivity.java

package de.android.projects;

import android.app.Activity;
import android.os.Bundle;

public class MainActivity extends Activity {

    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }
}

MoveBackground.java

package de.android.projects;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.LinearLayout;

/*
 * LinearLayout which moves the background image by touchEvents. 
 * Taken from: http://eagle.phys.utk.edu/guidry/android/DraggableSymbols.html
 * and changed a little bit
*/

public class MoveBackground extends LinearLayout{

    private Drawable background;     // background picture
    private float X = -300;             // Current x coordinate, upper left corner - 300
    private int scroll;

    public MoveBackground(Context context) {
        super(context);
    }

    public MoveBackground(Context context, AttributeSet attrs) {
        super(context);

        background = context.getResources().getDrawable(R.drawable.backgroundpicture);
//just for tests, not really optimized yet :) 
    background.setBounds(0,0,1000,getResources().getDisplayMetrics().heightPixels);

        setWillNotDraw(false);
    }

    /* 
     * Don't need these methods, maybe later for gesture improvements
     */
    /*
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        onTouchEvent(ev);
        return false;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        final int action = ev.getAction();

        switch (action) {
            // MotionEvent class constant signifying a finger-drag event  
            case MotionEvent.ACTION_MOVE: {
                // Request a redraw
                invalidate();
                break;
            }
            // MotionEvent class constant signifying a finger-up event
            case MotionEvent.ACTION_UP:
                invalidate();  // Request redraw
                break;
        }
        return true;
    }
    */


    // This method will be called each time the screen is redrawn. 
    // When to redraw is under Android control, but we can request a redraw 
    // using the method invalidate() inherited from the View superclass.

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);    

     // get the object movement
        if (BadScrollHelp.getScrollX() != scroll){
            //reduce the scrolling
            X -= scroll / 5;
            scroll = BadScrollHelp.getScrollX();
        }

        // Draw background image at its current locations
        canvas.save();
        canvas.translate(X,0);
        background.draw(canvas);
        canvas.restore();
    }
}

ViewFlipper.java

package de.android.projects;

import android.content.Context;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewConfiguration;
import android.widget.Scroller;

/*
 * Flip different views. Taken from tutorial there http://android-projects.de/2011/01/04/android-homescreen-view-flipper/
 */

public class ViewFlipper extends ViewGroup {
    private Scroller mScroller;
    private VelocityTracker mVelocityTracker;

    private int mScrollX = 0;
    private int mCurrentScreen = 0;

    private float mLastMotionX;

    private static final String LOG_TAG = "DragableSpace";

    private static final int SNAP_VELOCITY = 1000;

    private final static int TOUCH_STATE_REST = 0;
    private final static int TOUCH_STATE_SCROLLING = 1;

    private int mTouchState = TOUCH_STATE_REST;

    private int mTouchSlop = 0;

    public ViewFlipper(Context context) {
        super(context);
        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT,
                    ViewGroup.LayoutParams.FILL_PARENT));

       setWillNotDraw(false);
       requestDisallowInterceptTouchEvent(true);
    }


    public ViewFlipper(Context context, AttributeSet attrs) {
        super(context, attrs);
        TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.DragableSpace);
        mCurrentScreen = a.getInteger(R.styleable.DragableSpace_default_screen, 0);

        mScroller = new Scroller(context);

        mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();

        this.setLayoutParams(new ViewGroup.LayoutParams(
                    ViewGroup.LayoutParams.WRAP_CONTENT ,
                    ViewGroup.LayoutParams.FILL_PARENT));

        setWillNotDraw(false);
        requestDisallowInterceptTouchEvent(true);
    }


    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onTouchEvent will be called and we do the actual
         * scrolling there.
         */

        /*
         * Shortcut the most recurring case: the user is in the dragging state
         * and he is moving his finger. We want to intercept this motion.
         */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE)
                && (mTouchState != TOUCH_STATE_REST)) {
            return true;
                }

        final float x = ev.getX();

        switch (action) {
            case MotionEvent.ACTION_MOVE:
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
                 * whether the user has moved far enough from his original down touch.
                 */

                /*
                 * Locally do absolute value. mLastMotionX is set to the y value
                 * of the down event.
                 */
                final int xDiff = (int) Math.abs(x - mLastMotionX);
                boolean xMoved = xDiff > mTouchSlop + 50;

                if (xMoved) {
                    // Scroll if the user moved far enough along the X axis then
                    mTouchState = TOUCH_STATE_SCROLLING;
                }
                break;

            case MotionEvent.ACTION_DOWN:
                // Remember location of down touch
                mLastMotionX = x;
                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't.  mScroller.isFinished should be false when
                 * being flinged.
                 */
                mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST : TOUCH_STATE_SCROLLING;
                break;

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                // Release the drag
                mTouchState = TOUCH_STATE_REST;
                break;
        }

        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */
        return mTouchState != TOUCH_STATE_REST;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(event);

        final int action = event.getAction();
        final float x = event.getX();

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                Log.i(LOG_TAG, "event : down");
                /*
                 * If being flinged and user touches, stop the fling. isFinished
                 * will be false if being flinged.
                 */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionX = x;

                break;
            case MotionEvent.ACTION_MOVE:
                // Scroll to follow the motion event
                final int deltaX = (int) (mLastMotionX - x);
                mLastMotionX = x;

                if (deltaX < 0) {
                    if (mScrollX > 0) {
                        BadScrollHelp.setScrollX(deltaX);
                        scrollBy(Math.max(-mScrollX, deltaX), 0);
                    }
                } else if (deltaX > 0) {
                    final int availableToScroll = getChildAt(getChildCount() - 1)
                        .getRight()
                        - mScrollX - getWidth();
                    if (availableToScroll > 0) {
                        BadScrollHelp.setScrollX(deltaX);
                        scrollBy(Math.min(availableToScroll, deltaX), 0);
                    }
                }

                // Request a redraw
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                Log.i(LOG_TAG, "event : up");
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000);
                int velocityX = (int) velocityTracker.getXVelocity();

                if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
                    // Fling hard enough to move left
                    snapToScreen(mCurrentScreen - 1);
                } else if (velocityX < -SNAP_VELOCITY
                        && mCurrentScreen < getChildCount() - 1) {
                    // Fling hard enough to move right
                    snapToScreen(mCurrentScreen + 1);
                } else {
                    snapToDestination();
                }

                if (mVelocityTracker != null) {
                    mVelocityTracker.recycle();
                    mVelocityTracker = null;
                }
                mTouchState = TOUCH_STATE_REST;
                //neu unten
                invalidate();  // Request redraw
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.i(LOG_TAG, "event : cancel");
                mTouchState = TOUCH_STATE_REST;
        }
        mScrollX = this.getScrollX();

        return true;
    }

    private void snapToDestination() {
        final int screenWidth = getWidth();
        final int whichScreen = (mScrollX + (screenWidth / 2)) / screenWidth;
        Log.i(LOG_TAG, "from des");
        snapToScreen(whichScreen);
    }

    public void snapToScreen(int whichScreen) {         
        Log.i(LOG_TAG, "snap To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
        final int newX = whichScreen * getWidth();
        final int delta = newX - mScrollX;
        mScroller.startScroll(mScrollX, 0, delta, 0, Math.abs(delta) * 2);

        invalidate();
    }

    public void setToScreen(int whichScreen) {
        Log.i(LOG_TAG, "set To Screen " + whichScreen);
        mCurrentScreen = whichScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
        final int newX = whichScreen * getWidth();
        mScroller.startScroll(newX, 0, 0, 0, 10);             
        invalidate();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        int childLeft = 0;

        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            final View child = getChildAt(i);
            if (child.getVisibility() != View.GONE) {
                final int childWidth = child.getMeasuredWidth();
                child.layout(childLeft, 0, childLeft + childWidth, child
                        .getMeasuredHeight());
                childLeft += childWidth;
            }
        }

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        final int width = MeasureSpec.getSize(widthMeasureSpec);
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        if (widthMode != MeasureSpec.EXACTLY) {
            //throw new IllegalStateException("error mode.");
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        if (heightMode != MeasureSpec.EXACTLY) {
            //throw new IllegalStateException("error mode.");
        }

        // The children are given the same width and height as the workspace
        final int count = getChildCount();
        for (int i = 0; i < count; i++) {
            getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
        }
        Log.i(LOG_TAG, "moving to screen "+mCurrentScreen);
        scrollTo(mCurrentScreen * width, 0);    
    }  

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            mScrollX = mScroller.getCurrX();
            scrollTo(mScrollX, 0);
            postInvalidate();
        }
    }

    /**
     * Return the parceable instance to be saved
     */
    @Override
    protected Parcelable onSaveInstanceState() {
      final SavedState state = new SavedState(super.onSaveInstanceState());
      state.currentScreen = mCurrentScreen;
      return state;
    }


    /**
     * Restore the previous saved current screen
     */
    @Override
    protected void onRestoreInstanceState(Parcelable state) {
      SavedState savedState = (SavedState) state;
      super.onRestoreInstanceState(savedState.getSuperState());
      if (savedState.currentScreen != -1) {
        mCurrentScreen = savedState.currentScreen;
        BadScrollHelp.setCurrentScreen(mCurrentScreen);
      }
    }

    // ========================= INNER CLASSES ==============================

    public interface onViewChangedEvent{      
      void onViewChange (int currentViewIndex);
    }

    /**
     * A SavedState which save and load the current screen
     */
    public static class SavedState extends BaseSavedState {
      int currentScreen = -1;

      /**
       * Internal constructor
       * 
       * @param superState
       */
      SavedState(Parcelable superState) {
        super(superState);
      }

      /**
       * Private constructor
       * 
       * @param in
       */
      private SavedState(Parcel in) {
        super(in);
        currentScreen = in.readInt();
      }

      /**
       * Save the current screen
       */
      @Override
      public void writeToParcel(Parcel out, int flags) {
        super.writeToParcel(out, flags);
        out.writeInt(currentScreen);
      }

      /**
       * Return a Parcelable creator
       */
      public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
        public SavedState createFromParcel(Parcel in) {
          return new SavedState(in);
        }

        public SavedState[] newArray(int size) {
          return new SavedState[size];
        }
      };
    }
}

BadScrollHelp.java

package de.android.projects;

public class BadScrollHelp {
    private static int scrollX = 0;
    private static int currentScreen = 0;

    public static synchronized void setScrollX(int scroll){
        scrollX = scroll;
    }

    public static synchronized void setCurrentScreen(int screen){
        currentScreen = screen;
    }

    public static synchronized int getScrollX(){
        return scrollX;
    }

    public static synchronized int getCurrentScreen(){
        return currentScreen;
    }

}

ma​​in.xml

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical">

    <de.android.projects.MoveBackground
        xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
        android:id="@+id/space1"
        android:layout_width="fill_parent" 
        android:layout_height="fill_parent" >   

        <de.android.projects.ViewFlipper
            xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
            android:id="@+id/space"
            android:layout_width="fill_parent" 
            android:layout_height="fill_parent" 
            app:default_screen="0" >
            <include android:id="@+id/left" layout="@layout/left_screen" />
            <include android:id="@+id/center" layout="@layout/initial_screen" />
            <include android:id="@+id/right" layout="@layout/right_screen" />
        </de.android.projects.ViewFlipper>

    </de.android.projects.MoveBackground>

</FrameLayout>

left_screen.xml、right_screen.xml 和 initial_screen.xml

<LinearLayout 
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:background="#00000000"
    android:layout_width="fill_parent" 
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <LinearLayout android:layout_width="fill_parent" 
                android:layout_height="fill_parent"
                android:orientation="vertical" >

        <Button android:layout_width="100dip"
                android:layout_height="50dip"
                android:text="Button" />

    </LinearLayout>

</LinearLayout>

attrs.xml(在值文件夹中)

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="DragableSpace">
        <attr name="default_screen" format="integer"/>
    </declare-styleable>
</resources>

所以,最后,就是这样.onDraw 方法仍然需要一些修改.到目前为止,我对这个解决方案不满意,因为我认为必须可以在 ViewGroup 中使用 onDraw 方法.但我想不通.此外,使用静态方法设置变量似乎是一种肮脏的伎俩.

So, finally, that's it. The onDraw method still needs some modification. I'm unhappy with this solution so far, because it must be possible to use the onDraw method in the ViewGroup, I think. But I couldn't figure it out. Also, setting variables with static methods seems to be a dirty trick.

如果有人能给我建议如何将这些事件从 ViewFlipper 传递到父 MoveBackground 类,我会很高兴.或者如何将 MoveBackground 绘图方法包含到 ViewFlipper 中.

Would be glad if someone could give me advice how to pass those events from the ViewFlipper to the parent MoveBackground class. Or how to include the MoveBackground drawing method into the ViewFlipper.

我可以将 ViewFlipper 类集成到 MoveBackground 类中,并以编程方式执行 addView(viewFlipper).比我不再需要那种静态解决方法了.:)

I could integrate the ViewFlipper class into the MoveBackground class and do a addView(viewFlipper) programmatically. Than I would not need that static workaround anymore. :)

这篇关于Android:在浏览视图时移动背景图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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