使用 Three.js 围绕对象旋转相机 [英] Rotate camera around object with Three.js
问题描述
我正在使用 WebGlRenderer 显示带有 Three.js 的 OBJ 元素,现在我想允许用户在任何方向上围绕对象旋转相机,我找到了这个答案:
I'm displaying an OBJ element with Three.js using WebGlRenderer, now I'd like to allow users to rotate the camera around the object in any direction, I've found this answer:
但这两个例子都给我报错,第一个说没有定义投影仪,我不知道投影仪"是什么意思.我只有一个简单的相机、物体和一些光线.第二个代码说 undefined 不是一个函数.
But both examples return me errors, the first says that projector is not defined, and I don't know what it means with "projector". I've just a simple camera, the object and some light. The second code says that undefined is not a function.
有人知道如何获得我需要的结果吗?
Does someone know how to get the result I need?
推荐答案
这就是你想要的:http://threejs.org/examples/misc_controls_orbit.html
包括轨道控件(下载后):
Include the orbit controls (after you have downloaded them):
<script src="js/controls/OrbitControls.js"></script>
设置变量:
var controls;
将控件附加到相机并添加监听器:
Attach the controls to the camera and add a listener:
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
并在您的动画函数中更新控件:
and in your animate function update the controls:
controls.update();
[更新] controls.autoRotate = true;
(已在 v73 中测试.最新版本的 OrbitControls.js 已添加此控件.)
[Update] controls.autoRotate = true;
(tested in v73. Recent versions of OrbitControls.js has added this control.)
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