当浮动变量超出浮动限制时,会发生什么? [英] When a float variable goes out of the float limits, what happens?

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问题描述

我说了两件事:

  1. std::numeric_limits<float>::max()+(一个小数) 给出: std::numeric_limits<float>::max().

std::numeric_limits<float>::max()+(a large number like: std::numeric_limits<float>::max()/3) 提供信息.

std::numeric_limits<float>::max()+(a large number like: std::numeric_limits<float>::max()/3) gives inf.

为什么会有这种差异?1 或 2 是否会导致 OVERFLOW 并因此导致未定义的行为?

Why this difference? Does 1 or 2 results in an OVERFLOW and thus to an undefined behavior?

测试代码:

1.

float d = std::numeric_limits<float>::max();
float q = d + 100;
cout << "q: " << q << endl;

2.

float d = std::numeric_limits<float>::max();
float q = d + (d/3);
cout << "q: " << q << endl;

推荐答案

形式上,行为是未定义的.在具有 IEEE 的机器上然而,浮点数,四舍五入后会溢出在 Inf 中.但精度有限,结果FLT_MAX + 1 四舍五入后为 FLT_MAX.

Formally, the behavior is undefined. On a machine with IEEE floating point, however, overflow after rounding will result in Inf. The precision is limited, however, and the results after rounding of FLT_MAX + 1 are FLT_MAX.

FLT_MAX 下的值可以看到相同的效果.尝试类似:

You can see the same effect with values well under FLT_MAX. Try something like:

float f1 = 1e20;     // less than FLT_MAX
float f2 = f1 + 1.0;
if ( f1 == f2 ) ...

if 将评估为 true,至少使用 IEEE 算法.(确实存在,或者至少曾经存在过这样的机器float 有足够的精度让 if 评估为false,但它们在今天并不常见.)

The if will evaluate to true, at least with IEEE arithmetic. (There do exist, or at least have existed, machines where float has enough precision for the if to evaluate to false, but they aren't very common today.)

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