Skaction.playsoundfilenamed 重复时崩溃 - sprite kit [英] Skaction.playsoundfilenamed crashes when repeat - sprite kit
问题描述
我对精灵套件 SKAction.playSoundFileNamed 有疑问.实际上,在正确播放一段时间后,应用程序崩溃说它不会加载.该文件包含在包导入中,项目文件存在并且一切都已正确设置.
I have a problem with sprite kit SKAction.playSoundFileNamed. In practice, after some time it is played correctly , the app crashes saying it will not load . The file is included in the bundle import the project file exists and everything is properly set.
唯一的问题,玩了一段时间后,我会崩溃说找不到文件,或者至少无法加载.
The only problem , after some time I play, I will crash saying it can not find the file , or at least can not be loaded .
我的问题是,有没有办法在每次播放SKAction.playSoundFileNamed的声音时充电?
My question is , is there a way to recharge every time the sound SKAction.playSoundFileNamed ?
编辑 - 已解决
//init
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
var sound2 = SKAction.playSoundFileNamed("sound2.mp3", waitForCompletion: false)
//in the code call function when play sound:
playSound(sound)
...
func playSound(soundVariable : SKAction)
{
runAction(soundVariable)
}
实例化的预加载声音不再产生崩溃
The preload sounds instantiated no longer generates crash
推荐答案
前置声音变量
//init
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
var sound2 = SKAction.playSoundFileNamed("sound2.mp3", waitForCompletion: false)
//in the code call function when play sound:
playSound(sound)
...
func playSound(soundVariable : SKAction)
{
runAction(soundVariable)
}
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