使用“."的困惑Lua 中带有 __index 和命名空间的符号 [英] Confusion of using "." notation with __index and namespace in Lua
问题描述
我对以下两种使用."的语法感到困惑
I am confused of the following two syntaxes using "."
据我了解,
__index
是在表中不存在键但存在于其元表中时调用的.那么为什么列表表调用__index
,然后将自己赋值给list.__index
?
From what I understand,
__index
is called when a key doesn't exist in a table but exists in its metatable. So why does the list table call__index
and then assign itself tolist.__index
?
list = {}
list.__index = list
setmetatable(list, { __call = function(_, ...)
local t = setmetatable({length = 0}, list)
for _, v in ipairs{...} do t:push(v) end
return t
end })
function list:push(t)
if self.last then
self.last._next = t
t._prev = self.last
self.last = t
else
self.first = t
self.last = t
end
self.length = self.length + 1
end
.
.
.
local l = list({ 2 }, {3}, {4}, { 5 })
Window.mt
是否只是创建一个表格?为什么我们这里需要 Window = {}
作为命名空间?
Does Window.mt
simply create a table? Why do we need Window = {}
as a namespace here?
Window = {} -- create a namespace
Window.mt = {} -- create a metatable
Window.prototype = {x=0, y=0, width=100, height=100, }
function Window.new (o)
setmetatable(o, Window.mt)
return o
end
Window.mt.__index = function (table, key)
return Window.prototype[key]
end
w = Window.new{x=10, y=20}
print(w.width) --> 100
推荐答案
那么为什么list表调用__index,然后将自己赋值给list.__index呢?
列表调用 __index
在您的代码中没有任何地方.然而,分配部分是一个常见的 Lua 习惯用法(又名 hack),以节省一些内存.从概念上讲,涉及 4 种不同类型的表:
So why does the list table call __index and then assign itself to list.__index?
Nowhere in your code does the list table call __index
. The assignment part however is a common Lua idiom (aka. hack) to save some memory. Conceptually there are 4 different kinds of tables involved:
- 列出对象(通过代码中的
{length=0}
创建的表) - 当您尝试访问对象中不存在的字段时修改列表对象行为的元表(包含
__index
字段) list
类,它包含列表对象的所有方法(如push
方法),同时也用作列表对象的构造函数list
类的元表(包含__call
字段),这样您就可以像调用list
表一样这是一个函数
- list objects (the tables created via
{length=0}
in your code) - a metatable (containing an
__index
field) that modifies the behavior of list objects when you try to access non-existing fields in the object - the
list
class, which holds all the methods for list objects (like thepush
method), and also serves as a constructor for list objects a metatable (containing a
__call
field) for thelist
class, so that you can call thelist
table as if it were a function
由于元表字段总是以两个下划线 (__
) 开头,而普通方法通常不会,因此您可以将元表字段和普通方法并排放在一个表中而不会发生冲突.这就是这里发生的事情.list
类表也用作列表对象的元表.因此,使用这个技巧,您可以节省通常需要用于单独元表的内存(x86-64 Linux 上 Lua 5.2 的字节大小显示在表格标题栏中的方括号中,顺便说一句.):
As metatable fields always start with two underscores (__
), and normal methods usually don't, you can put metatable fields and normal methods side by side into a single table without conflict. And this is what happened here. The list
class table also serves as metatable for list objects. So using this trick you can save the memory you would normally need for the separate metatable (the size in bytes for Lua 5.2 on an x86-64 Linux is shown in square brackets in the table title bars, btw.):
不,{}
创建一个表.但是,这个新表保存在 Window
表中的键 "mt"
下,可能是为了让这个 Window
类"的用户直接访问到用于窗口对象的元表.仅给定您展示的代码,这并不是绝对必要的,您可以使用局部变量来代替.
No, {}
creates a table. However, this new table is saved under key "mt"
in the Window
table, probably to give users of this Window
"class" direct access to the metatable that is used for window objects. Given only the code you showed this is not strictly necessary, and you could have used a local variable instead.
原则上,您可以分别存储 Window.mt
、Window.new
和 Window.prototype
,但如果您有多个类",例如 Window
.这样可以避免名称冲突,并且使用 Window
类"看起来更好.
In principle, you could store Window.mt
, Window.new
, and Window.prototype
separately, but that would get cumbersome if you have multiple "classes" like Window
. This way you can avoid name clashes, and using the Window
"class" looks nicer.
另一个原因可能是 require
只能从模块定义中返回单个值,并且如果要导出多个值(如 new
、mt
和 prototype
),您需要一个表格将它们包装在一起(或使用全局变量,但这被认为是不好的样式).
Another reason might be that require
can only return a single value from a module definition, and if you want to export multiple values (like new
, mt
, and prototype
) from a module, you need a table to wrap them together (or use global variables, but that is considered bad style).
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