如何在图像图案上准确地画线 [英] How to draw line on Image Pattern exactly

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问题描述

我有一个 UIImageView.在里面,我正在画一条线与用户触摸事件.问题是可以在 UIImageview 的任何地方画线,但我喜欢只用图像模式画线.

I have a UIImageView. Inside that I am drawing a line wit user touch event. Problem is that a line can be drawn anywhere in UIImageview, but I like to draw line with image pattern only.

例如,看看这张图片.我只需要在图像图案上画线.

For example, look at this image. I need to draw line on image pattern only.

这是我的代码:

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{

    UITouch *touch = [[event allTouches] anyObject];
    touchPoint = [touch locationInView:self.imgColor];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
    [path addLineToPoint:CGPointMake(startingPoint.x,startingPoint.y)];
    startingPoint=touchPoint;
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.path = [path CGPath];
    shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
    shapeLayer.lineWidth = 3.0;
    shapeLayer.fillColor = [[UIColor redColor] CGColor];
    [self.imgColor.layer addSublayer:shapeLayer];
    [arrLayer addObject:shapeLayer];
    NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);



}

我希望有人能解决我的问题.

I hope some one solve my problem.

推荐答案

你可以试试这个方法.

假设你有一个名为 maskPathbezierPath,在我的例子中它是 textPath,它用于屏蔽 imageView.

Let's say you have a bezierPath called maskPath,in my case it is textPath which is used to mask the imageView.

我正在使用一个简单的 maskView,它在 imageView 上绘制字母 Q.

I am using a simple maskView which draws letter Q on imageView.

添加maskPath:(给imageView添加一个简单的Q形遮罩)

Adding the maskPath: (Adds a simple Q shaped mask to the imageView)

-(void)applyMask{

//// Text Drawing
textPath = [UIBezierPath bezierPath];
[textPath moveToPoint: CGPointMake(181, 179.8)];
[textPath addLineToPoint: CGPointMake(166, 197.2)];
[textPath addLineToPoint: CGPointMake(189.7, 216.1)];
[textPath addCurveToPoint: CGPointMake(160, 222.1) controlPoint1: CGPointMake(180.1, 220.1) controlPoint2: CGPointMake(170.2, 222.1)];
[textPath addCurveToPoint: CGPointMake(126.4, 214.45) controlPoint1: CGPointMake(147, 222.1) controlPoint2: CGPointMake(135.8, 219.55)];
[textPath addCurveToPoint: CGPointMake(103.3, 194.2) controlPoint1: CGPointMake(117, 209.35) controlPoint2: CGPointMake(109.3, 202.6)];
[textPath addCurveToPoint: CGPointMake(90.1, 165.85) controlPoint1: CGPointMake(97.3, 185.8) controlPoint2: CGPointMake(92.9, 176.35)];
[textPath addCurveToPoint: CGPointMake(85.9, 133.9) controlPoint1: CGPointMake(87.3, 155.35) controlPoint2: CGPointMake(85.9, 144.7)];
[textPath addCurveToPoint: CGPointMake(90.1, 101.95) controlPoint1: CGPointMake(85.9, 123.1) controlPoint2: CGPointMake(87.3, 112.45)];
[textPath addCurveToPoint: CGPointMake(103.3, 73.6) controlPoint1: CGPointMake(92.9, 91.45) controlPoint2: CGPointMake(97.3, 82)];
[textPath addCurveToPoint: CGPointMake(126.4, 53.35) controlPoint1: CGPointMake(109.3, 65.2) controlPoint2: CGPointMake(117, 58.45)];
[textPath addCurveToPoint: CGPointMake(160, 45.7) controlPoint1: CGPointMake(135.8, 48.25) controlPoint2: CGPointMake(147, 45.7)];
[textPath addCurveToPoint: CGPointMake(193.6, 53.35) controlPoint1: CGPointMake(173, 45.7) controlPoint2: CGPointMake(184.2, 48.25)];
[textPath addCurveToPoint: CGPointMake(216.7, 73.6) controlPoint1: CGPointMake(203, 58.45) controlPoint2: CGPointMake(210.7, 65.2)];
[textPath addCurveToPoint: CGPointMake(229.9, 101.95) controlPoint1: CGPointMake(222.7, 82) controlPoint2: CGPointMake(227.1, 91.45)];
[textPath addCurveToPoint: CGPointMake(234.1, 133.9) controlPoint1: CGPointMake(232.7, 112.45) controlPoint2: CGPointMake(234.1, 123.1)];
[textPath addCurveToPoint: CGPointMake(228.1, 171.85) controlPoint1: CGPointMake(234.1, 147.1) controlPoint2: CGPointMake(232.1, 159.75)];
[textPath addCurveToPoint: CGPointMake(209.5, 202.6) controlPoint1: CGPointMake(224.1, 183.95) controlPoint2: CGPointMake(217.9, 194.2)];
[textPath addLineToPoint: CGPointMake(181, 179.8)];
[textPath closePath];
[textPath moveToPoint: CGPointMake(244, 259.3)];
[textPath addLineToPoint: CGPointMake(258.4, 241.3)];
[textPath addLineToPoint: CGPointMake(230.2, 219.1)];
[textPath addCurveToPoint: CGPointMake(254.5, 180.7) controlPoint1: CGPointMake(241, 208.3) controlPoint2: CGPointMake(249.1, 195.5)];
[textPath addCurveToPoint: CGPointMake(262.6, 133.9) controlPoint1: CGPointMake(259.9, 165.9) controlPoint2: CGPointMake(262.6, 150.3)];
[textPath addCurveToPoint: CGPointMake(256.15, 91.75) controlPoint1: CGPointMake(262.6, 119.3) controlPoint2: CGPointMake(260.45, 105.25)];
[textPath addCurveToPoint: CGPointMake(236.8, 55.9) controlPoint1: CGPointMake(251.85, 78.25) controlPoint2: CGPointMake(245.4, 66.3)];
[textPath addCurveToPoint: CGPointMake(204.7, 31) controlPoint1: CGPointMake(228.2, 45.5) controlPoint2: CGPointMake(217.5, 37.2)];
[textPath addCurveToPoint: CGPointMake(160, 21.7) controlPoint1: CGPointMake(191.9, 24.8) controlPoint2: CGPointMake(177, 21.7)];
[textPath addCurveToPoint: CGPointMake(115.3, 31) controlPoint1: CGPointMake(143, 21.7) controlPoint2: CGPointMake(128.1, 24.8)];
[textPath addCurveToPoint: CGPointMake(83.2, 55.9) controlPoint1: CGPointMake(102.5, 37.2) controlPoint2: CGPointMake(91.8, 45.5)];
[textPath addCurveToPoint: CGPointMake(63.85, 91.75) controlPoint1: CGPointMake(74.6, 66.3) controlPoint2: CGPointMake(68.15, 78.25)];
[textPath addCurveToPoint: CGPointMake(57.4, 133.9) controlPoint1: CGPointMake(59.55, 105.25) controlPoint2: CGPointMake(57.4, 119.3)];
[textPath addCurveToPoint: CGPointMake(63.85, 176.05) controlPoint1: CGPointMake(57.4, 148.5) controlPoint2: CGPointMake(59.55, 162.55)];
[textPath addCurveToPoint: CGPointMake(83.2, 211.9) controlPoint1: CGPointMake(68.15, 189.55) controlPoint2: CGPointMake(74.6, 201.5)];
[textPath addCurveToPoint: CGPointMake(115.3, 236.65) controlPoint1: CGPointMake(91.8, 222.3) controlPoint2: CGPointMake(102.5, 230.55)];
[textPath addCurveToPoint: CGPointMake(160, 245.8) controlPoint1: CGPointMake(128.1, 242.75) controlPoint2: CGPointMake(143, 245.8)];
[textPath addCurveToPoint: CGPointMake(211.3, 233.2) controlPoint1: CGPointMake(179.8, 245.8) controlPoint2: CGPointMake(196.9, 241.6)];
[textPath addLineToPoint: CGPointMake(244, 259.3)];
[textPath closePath];
[UIColor.blackColor setFill];
[textPath fill];

maskLayer = [CAShapeLayer layer];
maskLayer.path = [textPath CGPath];
maskLayer.strokeColor = [[UIColor blackColor] CGColor];
maskLayer.lineWidth = 3.0;
maskLayer.fillColor = [[UIColor redColor] CGColor];
[self.imgView.layer addSublayer:maskLayer];

}

你已经有了方法:

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{

        UITouch *touch = [[event allTouches] anyObject];
        CGPoint touchPoint = [touch locationInView:self.imgView];

        if ([textPath containsPoint:touchPoint]) {
            path=nil; //this is not need,unless u want to start a new path everytime this condition executes.
            path = [UIBezierPath bezierPath];
            [path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
            [path addLineToPoint: CGPointMake(_startingPoint.x,_startingPoint.y)];
            _startingPoint=touchPoint;

        drawLayer = [CAShapeLayer layer];
        drawLayer.path = [path CGPath];
        drawLayer.strokeColor = [[UIColor blackColor] CGColor];
        drawLayer.lineWidth = 3.0;
        drawLayer.fillColor = [[UIColor redColor] CGColor];
        [self.imgView.layer addSublayer:drawLayer];
        NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);

        }
}

您现在可以验证触摸点是否位于 textPath 中,而该 bezierPathbezierPath.如果 touchPoint 在 textPath 中,则允许绘制,否则不绘制.

You can now verify , if the touch point is in the textPath whcih is a bezierPath. If the touchPoint is in the textPath, then allow the draw, else dont draw.

结果会是这样的:

如您所见,此代码将只允许您在蒙版路径中进行绘制.如果你想在 textPath 之外绘制,那么你可以简单地做:

As you see, this code will allow you to draw only in the masked path. If you want to draw outside of the textPath, then you can do simply:

  if (![textPath containsPoint:touchPoint]) {
 path=nil; //this is not need,unless u want to start a new path everytime this condition executes.
 path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
[path addLineToPoint:CGPointMake(_startingPoint.x,_startingPoint.y)];
_startingPoint=touchPoint;

    drawLayer = [CAShapeLayer layer];
    drawLayer.path = [path CGPath];
    drawLayer.strokeColor = [[UIColor blackColor] CGColor];
    drawLayer.lineWidth = 3.0;
    drawLayer.fillColor = [[UIColor redColor] CGColor];
    [self.imgView.layer addSublayer:drawLayer];
    NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);


}

注意:在画线时需要注意你的touchmove方法.由于贝塞尔路径方法 addLineToPoint 将向 touchPoint 添加线,并且这条线可能会穿过 maskedPath.您需要确保关闭之前的贝塞尔路径并开始新的路径,以避免在蒙版区域的外部绘制线条.

Note: You need to take care of your touches moved method in drawing the line. As the bezier path method addLineToPoint will add line to the touchPoint and this line may cross the maskedPath. You need to make sure you are close the previosu bezier path and start a new one to avoid the lines to be drawn on the outside part of masked area.

这篇关于如何在图像图案上准确地画线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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