如何在颤动中使文本与宽度允许的一样大 [英] How to make text as big as the width allows in flutter
问题描述
我有一个容器,我需要在其中显示条形码,我希望条形码在屏幕上尽可能宽.现在我将字体大小设置为适合所有设备的合理大小,但这当然只是暂时的.我该如何解决这个问题?这是我用于构建小部件的代码.
I have a Container where I need to show a barcode and I'd love to have the barcode to be as wide as possible on the screen. For now I set the font size at a reasonable size that suits all devices, but it's only temporary of course. How can I solve this? This is the code I am using for building the Widget.
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(_title),
),
body: Container(
padding: const EdgeInsets.all(12.0),
child: Column(
children: <Widget>[
SizedBox(
width: double.infinity,
child: Text(_barcode, style: TextStyle(fontFamily: 'Code128', fontSize: 90.0))
),
Text(_barcode, style: TextStyle(fontSize: 40.0))
]
),
)
);
}
推荐答案
相信你要找的是 FittedBox
.
I believe what you're looking for is FittedBox
.
BoxFit 应用您想要拉伸/缩放孩子以适应盒子的任何适合".它不会对文本执行纯粹的拉伸",而是应该占用的空间.您不应同时指定文本的大小.
BoxFit applies whichever 'fit' you want to stretch/scale the child to fit in the box. It doesn't perform a pure 'stretch' on the text but rather the space it should take up. You shouldn't specify the text's size at the same time.
看起来像这样:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
MyAppState createState() {
return new MyAppState();
}
}
class MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: SafeArea(
child: Center(
child: Container(
color: Colors.blue,
width: 300.0,
height: 200.0,
child: FittedBox(
fit: BoxFit.contain,
child: Text("Whee"),
),
),
),
),
),
);
}
}
如果您想真正拉伸"文本(即使实际字符更宽或更高),您将不得不做一些更自定义的事情.
If you're wanting to actually 'stretch' the text (i.e. make the actual characters wider or taller) you'll have to do something a bit more custom.
如果是这样,请查看 CustomPaint,CustomPainter, TextPainter,以及 Canvas 翻译 &缩放 选项.基本上,您需要创建一个扩展 CustomPainter 的类,您在其中创建了一个 TextPainter,以特定大小将其布置,将其绘制到画布上,然后对其进行缩放以适合 CustomPainter 的实际大小(或者您是否缩放首先是画布-我忘记了...).然后你将该类的一个实例传递给 CustomPaint.
If that's the case, look at CustomPaint, CustomPainter, TextPainter, and the Canvas translate & scale options. Basically, you would need to create a class extending CustomPainter in which you created a TextPainter, laid it out at a particular size, painted it onto the canvas, and then scaled it to fit the actual size of the CustomPainter (or do you scale the canvas first - I forget...). Then you'd pass an instance of that class to CustomPaint.
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