从另一个类 Flutter 调用事件的函数 [英] Calling a function on an event from another class Flutter

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问题描述

我一直遇到 Flutter 的这个问题,我不知道如何处理它.我试图通过一些教程,然后我想这样做.

I've been having this problem with Flutter and I don't know how to handle it. I was trying to go through some of the tutorials and then I wanted to do this.

我想做的是从 onPresssed 事件 ._increment 上的 FloatingActionButton 调用,以便我可以递增 _counter.但后来我得到了那个错误.我错过了什么?

What I want to do is to call from the FloatingActionButton on the onPresssed event ._increment, so that I can increment the _counter. But then I get that error. What am I missing?

void main() {
  runApp(MaterialApp(
    title: 'Flutter Tutorial',
    home: TutorialHome(),
  ));
}

class TutorialHome extends StatelessWidget {


  @override
  Widget build(BuildContext context) {
    // Scaffold is a layout for the major Material Components.
    SystemChrome.setEnabledSystemUIOverlays([]); //Hide Status Bar
    return Scaffold(
      appBar: AppBar(
        leading: IconButton(
          icon: Icon(Icons.menu),
          tooltip: 'Navigation menu',
          onPressed: null,
        ),
        title: Text('Example title'),
        actions: <Widget>[
          IconButton(
            icon: Icon(Icons.search),
            tooltip: 'Search',
            onPressed: null,
          ),
        ],
      ),
      // body is the majority of the screen.
      body: Center(
        child: Container(
          height: 100,
          width: 100,
          child: Column(
            children: <Widget>[
              Counter(),
            ]
          )
        )
      ),
      floatingActionButton: FloatingActionButton(
        tooltip: 'Add', // used by assistive technologies
        child: Icon(Icons.add),
        onPressed: _CounterState()._increment,
      ),
    );
  }
}


//class CounterIncrementor extends StatelessWidget {
//  CounterIncrementor({this.onPressed});
//
//  final VoidCallback onPressed;
//
//  @override
//  Widget build(BuildContext context) {
//    return RaisedButton(
//      onPressed: onPressed,
//      child: Text('Increment'),
//    );
//  }
//}

class Counter extends StatefulWidget {
  // This class is the configuration for the state. It holds the
  // values (in this case nothing) provided by the parent and used by the build
  // method of the State. Fields in a Widget subclass are always marked "final".

  @override
  _CounterState createState() => _CounterState();
}

class _CounterState extends State<Counter> {
  int _counter = 0;

  void _increment() {
    setState(() {
      // This call to setState tells the Flutter framework that
      // something has changed in this State, which causes it to rerun
      // the build method below so that the display can reflect the
      // updated values. If we changed _counter without calling
      // setState(), then the build method would not be called again,
      // and so nothing would appear to happen.
      print("Increasing counter value
");
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance
    // as done by the _increment method above.
    // The Flutter framework has been optimized to make rerunning
    // build methods fast so that you can just rebuild anything that
    // needs updating rather than having to individually change
    // instances of widgets.
    return Column(
      children: <Widget>[
        RaisedButton(
          onPressed: _increment,
          child: Text('Increment'),
        ),
        Text('Count: $_counter'),
      ],
    );
  }
}

这是错误:

 ************************ ERROR *************************
══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
I/flutter (20840): The following assertion was thrown while handling a gesture:
I/flutter (20840): setState() called in constructor: _CounterState#452ba(lifecycle state: created, no widget, not
I/flutter (20840): mounted)
I/flutter (20840): This happens when you call setState() on a State object for a widget that hasn't been inserted into
I/flutter (20840): the widget tree yet. It is not necessary to call setState() in the constructor since the state is
I/flutter (20840): already assumed to be dirty when it is initially created.

推荐答案

所以检查你的代码我发现你有 2 个按钮:

So checking your code I saw that you have 2 buttons:

FloatingActionButton

RaisedButton

两者的区别在于

  • RaisedButton 按下时从 _CounterState 的实例对象调用方法 _increment 并且该对象已安装(此 _CounterState 对象创建 RaisedButton)
  • FloatingActionButton 按下时调用该方法来创建一个新的 _CounterState() 对象,然后在该对象上递增计数器.新状态与显示的任何内容无关.它只是一个新对象(未插入到小部件树中).
  • RaisedButton on pressed calls the method _increment from the instance object of _CounterState and this object is already mounted (this _CounterState object creates the RaisedButton)
  • FloatingActionButton on pressed calls the method to create a NEW _CounterState() object and then on that object increment counter. The new state has nothing to do with anything that is displayed. It is a just new object (not inserted in the widget tree).

你在 TutorialHome 中实例化了一个计数器

You instantiate a Counter in TutorialHome

//...
child: Column(
                  children: <Widget>[
                    Counter(), 
                  ]
              )

//...

此计数器有责任为自己创建状态(_CounterState 对象).

This Counter has the responsibility to create states for itself (_CounterState objects).

应要求更新:

这不是一个干净的代码,它只是用于演示.

This is not a clean code and it is only for demo.

下面有一个示例,说明如何使用流控制器(您的计数器和从其他地方按下的按钮)在两个对象之间设置信息交换......以一种草率的方式.

Below you have an example on how to setup info exchange between two objects using a stream controller (your counter and the button pressed from somewhere else)... in a sloppy way.

import 'dart:async';

import 'package:flutter/material.dart';

void main() {
  runApp(MaterialApp(
    title: 'Flutter Tutorial',
    home: TutorialHome(),
  ));
}

class TutorialHome extends StatelessWidget {

  StreamController<void> buttonPressStream = StreamController<bool>.broadcast();

  @override
  Widget build(BuildContext context) {
    // Scaffold is a layout for the major Material Components.

    return Scaffold(
      appBar: AppBar(
        leading: IconButton(
          icon: Icon(Icons.menu),
          tooltip: 'Navigation menu',
          onPressed: null,
        ),
        title: Text('Example title'),
        actions: <Widget>[
          IconButton(
            icon: Icon(Icons.search),
            tooltip: 'Search',
            onPressed: null,
          ),
        ],
      ),
      // body is the majority of the screen.
      body: Center(
          child: Container(
              height: 100,
              width: 100,
              child: Column(
                  children: <Widget>[
                    Counter(buttonPressStream),
                  ]
              )
          )
      ),
      floatingActionButton: FloatingActionButton(
        tooltip: 'Add', // used by assistive technologies
        child: Icon(Icons.add),
        onPressed: () => buttonPressStream.add(null),
      ),
    );
  }
}


//class CounterIncrementor extends StatelessWidget {
//  CounterIncrementor({this.onPressed});
//
//  final VoidCallback onPressed;
//
//  @override
//  Widget build(BuildContext context) {
//    return RaisedButton(
//      onPressed: onPressed,
//      child: Text('Increment'),
//    );
//  }
//}

class Counter extends StatefulWidget {
  // This class is the configuration for the state. It holds the
  // values (in this case nothing) provided by the parent and used by the build
  // method of the State. Fields in a Widget subclass are always marked "final".

  final StreamController<void> buttonPressStream;

  const Counter(this.buttonPressStream);

  @override
  _CounterState createState() => _CounterState(buttonPressStream);
}

class _CounterState extends State<Counter> {
  int _counter = 0;

  StreamController<void> buttonPressStream;
  _CounterState(this.buttonPressStream);

  void _increment() {
    setState(() {
      // This call to setState tells the Flutter framework that
      // something has changed in this State, which causes it to rerun
      // the build method below so that the display can reflect the
      // updated values. If we changed _counter without calling
      // setState(), then the build method would not be called again,
      // and so nothing would appear to happen.
      print("Increasing counter value
");
      _counter++;
    });
  }

  @override
  void initState() {
    super.initState();
    buttonPressStream.stream.listen( (_) {
      setState(() {});
    });
  }



  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance
    // as done by the _increment method above.
    // The Flutter framework has been optimized to make rerunning
    // build methods fast, so that you can just rebuild anything that
    // needs updating rather than having to individually change
    // instances of widgets.
    return Column(
      children: <Widget>[
        RaisedButton(
          onPressed: _increment,
          child: Text('Increment'),
        ),
        Text('Count: $_counter'),
      ],
    );
  }
}

这篇关于从另一个类 Flutter 调用事件的函数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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