颤动:无法加载图像资源 [英] Flutter : Unable to load image asset
本文介绍了颤动:无法加载图像资源的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
这是我第一次使用Ffltter,遵循了文档中描述的所有内容,并向小部件添加了图像。但是我收到这个错误,我不能理解哪里出了问题
我尝试过这种方式
@override
Widget build(BuildContext context) {
return Container(
child: Image.asset("drawables/ic_launcher_transparent.png", width : 100, height: 100),
);
}
- 文件结构
|--lib
|-可绘制
-ic_Launcher_Transparent.png
- pubspec.yaml
使用-材料-设计:真
其他资产:
插图
我收到此错误
════════ Exception caught by image resource service ════════════════════════════════════════════════
The following assertion was thrown resolving an image codec:
Unable to load asset: drawables/ic_launcher_transparent.png
When the exception was thrown, this was the stack:
#0 PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:225:7)
<asynchronous suspension>
#1 AssetBundleImageProvider._loadAsync (package:flutter/src/painting/image_provider.dart:668:31)
#2 AssetBundleImageProvider.load (package:flutter/src/painting/image_provider.dart:651:14)
#3 ImageProvider.resolveStreamForKey.<anonymous closure> (package:flutter/src/painting/image_provider.dart:504:13)
...
Image provider: AssetImage(bundle: null, name: "drawables/ic_launcher_transparent.png")
Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#59d28(), name: "drawables/ic_launcher_transparent.png", scale: 1.0)
════════════════════════════════════════════════════════════════════════════════════════════════════
推荐答案
该文件在lib文件夹中。因此,您需要在url中链接lib。检查下面。
@override
Widget build(BuildContext context) {
return Container(
child: Image.asset("lib/drawables/ic_launcher_transparent.png", width : 100, height: 100),
);
}
和PubSpec将如下所示。
- pubspec.yaml
使用-材料-设计:真
其他资产:
*-lib/Drawables/
这篇关于颤动:无法加载图像资源的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
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