我怎样才能迫使PropertyGrid中显示特定财产定制对话框? [英] How can I force the PropertyGrid to show a custom dialog for a specific property?
问题描述
我有一个字符串属性的一类,同时具有getter和一个setter,往往是这么长时间,PropertyGrid中截断字符串值。我怎样才能迫使PropertyGrid中显示一个省略号,然后启动包含的属性轻松编辑多行文本框的对话?我知道我可能要设置一些的财产属性,但属性是什么,以及如何?难道我的对话框必须执行一些特殊的设计界面?
I have a class with a string property, having both a getter and a setter, that is often so long that the PropertyGrid truncates the string value. How can I force the PropertyGrid to show an ellipsis and then launch a dialog that contains a multiline textbox for easy editing of the property? I know I probably have to set some kind of attribute on the property, but what attribute and how? Does my dialog have to implement some special designer interface?
更新:
这可能是回答我的问题,但我找不到它搜索。我的问题是更普遍,其答案可以用来建立任何类型的自定义编辑器。
Update: This is probably the answer to my question, but I could not find it by searching. My question is more general, and its answer can be used to build any type of custom editor.
推荐答案
您需要设置一个
的财产,给它一个 UITypeEditor的
,做编辑;像这样(用你自己的编辑器...)
You need to set an for the property, giving it a
UITypeEditor
that does the edit; like so (with your own editor...)
using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
static class Program
{
static void Main()
{
Application.Run(new Form { Controls = { new PropertyGrid { SelectedObject = new Foo() } } });
}
}
class Foo
{
[Editor(typeof(StringEditor), typeof(UITypeEditor))]
public string Bar { get; set; }
}
class StringEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.Modal;
}
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
IWindowsFormsEditorService svc = (IWindowsFormsEditorService)
provider.GetService(typeof(IWindowsFormsEditorService));
if (svc != null)
{
svc.ShowDialog(new Form());
// update etc
}
return value;
}
}
您可能会ABLT通过观察其行为像你想现有的属性追查现有的编辑器。
You might be ablt to track down an existing Editor by looking at existing properties that behave like you want.
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