学习用C音频工作++ [英] Learning to work with audio in C++

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问题描述

我的学位是音响工程,但我是相当新的节目。我想了解如何在一个编程环境中的音频工作,部分原因是这样我就可以更好地学习C ++通过有趣的项目。

My degree was in audio engineering, but I'm fairly new to programming. I'd like to learn how to work with audio in a programming environment, partly so I can learn C++ better through interesting projects.

首先,是C ++这样做的正确的语言?有没有我不应该用它来任何理由?我听说音效档和其他一些图书馆 - ?你有什么建议

First off, is C++ the right language for this? Is there any reason I shouldn't be using it? I've heard of Soundfile and some other libraries - what would you recommend?

最后,没有人知道这个问题的任何好的教程吗?我已经学会了DSP的基础知识 - !我只是想编写它

Finally, does anyone know of any good tutorials in this subject? I've learnt the basics of DSP - I just want to program it!

编辑:我使用Windows。我想和实时的东西,有点像最大/ MSP但有更多的控制玩一下。

I use Windows. I'd like to play about with real-time stuff, a bit like Max/MSP but with more control.

推荐答案

这要看是什么样的,你想做的事,如果你想实现音频的游戏音频工作,C ++是一定正确的语言。有许多图书馆周围,OpenAL的是伟大的,免费的,多平台。我也用的DirectSound和FMOD以极大的sucess。检查出来,这一切都取决于你的需求。

It really depends on what kind of audio work you want to do, If you want to implement audio for a game, C++ is sure the right language. There are many libraries around, OpenAL is great, free and multiplatform. I also used DirectSound and Fmod with great sucess. Check them out, it all depends on your needs.

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