以x code播放音频7 /斯威夫特2不工作 [英] Playing audio in Xcode 7 / Swift 2 Not Working

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问题描述

我目前X code 7测试版4斯威夫特2,尝试播放音频。我没有得到任何错误在我的code,但是当我preSS播放按钮,音频无法播放。我无法弄清楚什么是错的。

 进口的UIKit
进口AVFoundation类VesuviusViewController:UIViewController的{    @IBOutlet弱VAR PausePlay:UIButton的!    FUNC playVes(){
        做{        _ =尝试AVAudioPlayer(contentsOfURL:NSURL(fileURLWithPath:NSBundle.mainBundle()pathForResource(新村,ofType:M4A))!)        } {抓
            打印(错误)
        }
    }    @IBAction FUNC为playButton pressed(发件人:AnyObject){
        playVes()
    }    覆盖FUNC viewDidLoad中(){
        super.viewDidLoad()        //在载入视图后的任何额外的设置。    }    覆盖FUNC didReceiveMemoryWarning(){
        super.didReceiveMemoryWarning()
        可以重新创建任何资源的处置//。    }
}

更新
正确的code:

 进口的UIKit
进口AVFoundation类VesuviusViewController:UIViewController的{
@IBOutlet弱VAR PausePlay:UIButton的!@IBAction FUNC玩pressed(发件人:AnyObject){
    VesSet()
}
VAR audioPlayer:AVAudioPlayer!    FUNC VesSet(){
        做{
            self.audioPlayer =尝试AVAudioPlayer(contentsOfURL:NSURL(fileURLWithPath:NSBundle.mainBundle()pathForResource(新村,ofType:M4A))!)
            self.audioPlayer.play()        } {抓
            打印(错误)
        }
    }
    覆盖FUNC viewDidLoad中(){
        super.viewDidLoad()        //在载入视图后的任何额外的设置。    }    覆盖FUNC didReceiveMemoryWarning(){
        super.didReceiveMemoryWarning()
        可以重新创建任何资源的处置//。    }
}


解决方案

试试这个:

  VAR audioPlayer:AVAudioPlayer! //全局变量

和播放方法:

  FUNC playVes(){
        做{
            self.audioPlayer =尝试AVAudioPlayer(contentsOfURL:NSURL(fileURLWithPath:NSBundle.mainBundle()pathForResource(新村,ofType:M4A))!)
            self.audioPlayer.play()        } {抓
            打印(错误)
        }
    }

希望这有助于!

I am currently on Xcode 7 beta 4 with Swift 2, trying to play audio. I do not get any error in my code, but when I press the play button, the audio does not play. I cant figure out what is wrong.

import UIKit
import AVFoundation

class VesuviusViewController: UIViewController {

    @IBOutlet weak var PausePlay: UIButton!

    func playVes() {
        do {

        _ = try AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Ves", ofType: "m4a")!))

        } catch {
            print("Error")
        }
    }

    @IBAction func playButtonPressed(sender: AnyObject) {
        playVes()
    }

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.

    }
}

UPDATE Correct code:

import UIKit
import AVFoundation

class VesuviusViewController: UIViewController {


@IBOutlet weak var PausePlay: UIButton!



@IBAction func playPressed(sender: AnyObject) {
    VesSet()
}
var audioPlayer: AVAudioPlayer!

    func VesSet(){


        do {
            self.audioPlayer =  try AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Ves", ofType: "m4a")!))
            self.audioPlayer.play()

        } catch {
            print("Error")
        }


    }
    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.

    }
}

解决方案

Try this:

var audioPlayer: AVAudioPlayer! // Global variable

And play method:

func playVes() {
        do {
            self.audioPlayer =  try AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Ves", ofType: "m4a")!))
            self.audioPlayer.play()

        } catch {
            print("Error")
        }
    }

Hope this helps!

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