JavaScript的音频对象对HTML5音频标签 [英] javascript Audio object vs. HTML5 Audio tag
问题描述
在一个项目,最近,当我加载的声音
In a project recently when I loaded a sound with
var myAudio = new Audio("myAudio.mp3");
myAudio.play();
据起到罚款,除非对话开幕(即警告,确认)。然而,当我尝试,而不是在我的HTML添加音频标签
It played fine unless a dialogue was opened (ie alert, confirm). However when I instead tried adding an audio tag in my html
<audio id="audio1">
<source src="alarm.mp3" type="audio/mpeg" />
</audio>
和使用
var myAudio1 = document.getElementById("audio1");
myAudio1.play()
它继续对话被打开后玩。有谁知道这是为什么?也更普遍是什么两种方式播放声音的区别?
it continued to play after a dialogue was opened. Does anyone know why this is? Also more generally what are the differences between the two ways to play sounds?
推荐答案
据 Mozilla的<这个维基条目 code>&LT;音频&GT; 和新音频()
应该是相同的,但它不像是在实践中的情况下。每当我需要创建一个音频对象在JavaScript中我其实只是创建一个&LT;音频&GT;
这样的元素:
According to this wiki entry at Mozilla <audio>
and new Audio()
should be the same but it doesn't look like that is the case in practice. Whenever I need to create an audio object in JavaScript I actually just create an <audio>
element like this:
var audio = document.createElement('audio');
这实际上创建了一个音频的元素的,您可以使用完全一样的&LT;音频方式&gt;
这是在页面的HTML声明的元素
That actually creates an audio element that you can use exactly like an <audio>
element that was declared in the page's HTML.
要使用这种技术,你应该这样做重新创建例如:
To recreate your example with this technique you'd do this:
var audio = document.createElement('audio');
audio.src = 'alarm.mp3'
audio.play();
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