检索3欧拉角2的Vector3D [英] Retrieve 3 Euler angles from 2 Vector3D
本文介绍了检索3欧拉角2的Vector3D的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何找回3欧拉角2的Vector3D?
How can i retrieve the 3 euler angles from 2 vector3D ?
感谢
CEDRE
dim vector1 = new Vector3D(0, 0, 1);
dim vector2 = new Vector3D(0.33, 0.45, 0.49);
dim myEuler = GetEulerFrom2Vector(vector1,vector2); // ?????
我工作在一个直角坐标系中,我使用ZYX欧拉约定
I work in a right angle coordinate system and i use the ZYX euler convention
推荐答案
我用一个旋转矩阵:
R11 R12 R13
R21 R22 R23
R31 R32 R33
与R = RZ Ry的接收
with R = Rz Ry Rx
if (R31 <> ±1)
y1 = -sin-1(R31)
y2 = pi + sin-1(R31)
x1 = atan2 (R32/cos y1,R33/cos y1)
x2 = atan2 (R32/cos y2,R33/cos y2)
z1 = atan2( R21/cos y1,R11/cos y1)
z2 = atan2( R21/cos y2,R11/cos y2)
Else
z= anything; can set to 0
if (R31 = -1)
y = -pi / 2
x = z + atan2(R12,R13)
Else
y = -pi / 2
x = -z + atan2(-R12,-R13)
End If
End If
<一个href="https://truesculpt.google$c$c.com/hg-history/38000e9dfece971460473d5788c235fbbe82f31b/Doc/rotation_matrix_to_euler.pdf" rel="nofollow">https://truesculpt.google$c$c.com/hg-history/38000e9dfece971460473d5788c235fbbe82f31b/Doc/rotation_matrix_to_euler.pdf
或一个简单的版本
result.X = Math.Atan2(R32, R33) * (180.0 / Math.PI)
result.Y = Math.Atan2(-1 * R31, Math.Sqrt(R32 * R32 + R33 * R33)) * (180.0 / Math.PI)
result.Z = Math.Atan2(R21, R11) * (180.0 / Math.PI)
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