boost.proto +修改到位前pression树 [英] boost.proto + modify expression tree in place

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问题描述

背景问题:建设前pression树之前 boost.proto +检测无效的终端。

我想要实现的是


  1. 创建一个前pression树,所有的向量取代的副本
    他们开始迭代器(对我来说是一个原始指针)

  2. 递增迭代器在

  3. 在树上解引用迭代器,但是这部分应该是比较容易的。

因此​​,1。我结束了与此code

  ////////////////////////////////////// /////////////////////////////////////////
//一个转换,所有的矢量转换节点在树节点迭代器
结构vector_begin:原::变换< vector_begin>
{
    模板< typename的Expr的,typename的Unused1,类型名Unused2>
    结构IMPL:升压::原:: transform_impl< Expr的,Unused1,Unused2>
    {
        //必须剥去参考预选赛(安培)
        的typedef typename的原:: ::的result_of值LT;
                类型名的boost :: remove_reference< Expr的> ::类型
            > ::类型vector_type;        的typedef typename的原:: ::的result_of as_expr
            < typename的vector_type ::为const_iterator> :: result_type的类型;        result_type的运算符()(
              类型名IMPL :: expr_param变种
            ,类型名IMPL :: state_param
            ,类型名IMPL :: data_param)常量
        {
            类型名vector_type ::为const_iterator国际热核实验堆(原::值(VA​​R).begin());
            返回原:: as_expr(ITER); //店迭代通过值
        }
    };
};结构vector_grammar_begin
        :原:: or_<
            原::当< vector_terminal,vector_begin>
            //标量要由值(原以const&放大器将它们存储)存储,如果不是code不编译...
          ,原::当< scalar_terminal,提振::原:: _ make_terminal(升压::原:: _ BYVAL(升压::原:: _值))>
            //下降树转换向量开始()迭代器
          ,原::当<原:: nary_expr< _,原::可变参数< vector_grammar_begin> > >
        >
{};

以上成功创建,所有矢量被替换的指针一棵树。到现在为止还挺好。现在,尝试递增
迭代器。我意识到,是将更好地推进迭代器,所以只有一个变换,我能得到大部分
随机访问迭代器的行为(反引用是其他缺少的部分)。为2,所需要的变换应

  ////////////////////////////////////// /////////////////////////////////////////
//变换为促进所有迭代器在树上
结构iter_advance:原::变换< iter_advance>
{
    模板< typename的Expr的,typename的索引,类型名假>
    结构IMPL:升压::原:: transform_impl< Expr的,指数虚>
    {
        无效的typedef result_type的;
        result_type的运算符()(
              类型名IMPL :: expr_param变种
            ,类型名IMPL :: state_param指数//我使用状态来传递数据:(
            ,类型名IMPL :: data_param)常量
        {
            原::值(VA​​R)+ =指数; //没有好的...这里编译出错:(
        }
    };
};//好吧,这是脆的,如果我决定改变矢量< D,T>的迭代器类型?
结构iter_terminal
        :原:: and_<
                原::终端LT; _>
             ,原:: if_<提高:: is_pointer<原:: _值>()>
            >
{};
结构vector_grammar_advance
        :原:: or_<
            原::当< iter_terminal,iter_advance>
          ,原::终端LT; _>
          ,原::当<原:: nary_expr< _,原::可变参数< vector_grammar_advance> > >
        >
{};

现在,在主函数

 模板<类Expr的>
无效check_advance(表达式常量急症)
{
    原:: display_expr(E);    的typedef typename的提振::的result_of< vector_grammar_begin(表达式)> ::类型iterator_type;
    iterator_type ITER = vector_grammar_begin()(E);
    原:: display_expr(ITER);    vector_grammar_advance()(ITER,1);
    原:: display_expr(ITER);
 } INT主(INT,CHAR **)
 {
    VEC 3;双>一(1),B(2),C(3);
    check_advance(2 * A + B / C);
    返回0;
 }

我收到以下错误消息(过滤掉垃圾):

array.cpp:361:13:错误:分配只读位置

<$p$p><$c$c>'boost::proto::value<boost::proto::exprns_::expr<boost::proto::tagns_::tag::terminal,
 提高::原:: argsns _ ::术语LT;常量双*&gt;中0升&GT; &GT;((*放大器; VAR))'

让我困扰的是((*放大器; VAR))的一部分......不明白怎样做才能解决这个问题。
在此先感谢,最诚挚的问候

PS
无关的事:打一点与转换之后,我使用的一般模式是:


  1. 决定做什么树

  2. 写原始的变换,它执行操作

  3. 写语法识别其中变换的应用,可使用pviously定义的$ P $变换

你觉得这是合理的?我的意思是,这是一个很多code的执行只是一个基本的运算单个
样的节点。有了上下文,就可以一次定义多个OPS,去伪存真节点类型。
这是可能的转换也这样做呢?这是将要使用的一般模式


解决方案

您的直觉是正确的;你应该能够变异树在的地方。似乎有一些常量古怪与原始的 pass_through 变换,我需要调查,因此该解决方案是有点不明显。首先,我定义一些可调用,我会在原算法使用。我preFER可调用本原变换,因为它们是简单的神交,更具重用性,并导致更加容易阅读的原始算法。

 结构开始
  :原::赎回
{
    模板&LT; typename的西格&GT;
    结构的结果;    模板&LT; TYPENAME这类型名RNG&GT;
    结构的结果&LT;这个(RNG)&GT;
      :提高:: range_iterator&LT;&RNG GT;
    {};    模板&LT; TYPENAME这类型名RNG&GT;
    结构的结果&LT;这个(RNG&安培;)&GT;
      :提高:: range_iterator&LT;&RNG GT;
    {};    模板&LT; typename的RNG&GT;
    类型名的boost :: range_iterator&LT;&RNG GT; ::类型
    运算符()(RNG&安培; RNG)常量
    {
        返回的boost ::开始(RNG);
    }    模板&LT; typename的RNG&GT;
    类型名的boost :: range_iterator&LT; RNG常量&GT; ::类型
    运算符()(RNG常量和放大器; RNG)常量
    {
        返回的boost ::开始(RNG);
    }
};推进结构
  :原::赎回
{
    无效的typedef result_type的;    模板&LT; typename的Iter项目&GT;
    void运算符()(ITER&安培;它,无符号D)常量
    {
        这+ = D;
    }
};

现在,我解决您的问题脆性用一个简单的迭代器适配器:

 模板&LT; TYPENAME Iter项目&GT;
结构vector_iterator
  :提高:: iterator_adaptor&LT; vector_iterator&LT; Iter项目&gt;中Iter项目&GT;
{
    vector_iterator()
      :提高:: iterator_adaptor&LT; vector_iterator&LT; Iter项目&gt;中Iter项目&GT;()
    {}    明确vector_iterator(ITER ITER)
      :提高:: iterator_adaptor&LT; vector_iterator&LT; Iter项目&gt;中Iter项目&GT;(ITER)
    {}    朋友的std :: ostream的和放大器;运营商LT;≤(的std :: ostream的和放大器; SOUT,vector_iterator吧)
    {
        返回SOUT&LT;&LT; vector_iterator(价值:&LT;&LT; *它&LT;&LT;);
    }
};

这里的算法把含有载体导入包含载体迭代器一棵树一棵树。

  //将所有矢量终端到载体迭代器终端
结构vector_begin_algo
  :原:: or_&LT;
        原::当&LT;
            原::终端下;性病::矢量&lt; _,_&GT; &GT;
          ,原:: _ make_terminal(
                vector_iterator&LT;开始(原:: _值)&GT;(开始(原:: _值))
            )
        &GT;
      ,原::当&LT;
            原::终端LT; _&GT;
          ,原:: _ make_terminal(原:: _ BYVAL(原:: _值))
        &GT;
      ,原::否则&LT;
            原:: _ BYVAL(原:: nary_expr&LT; _,原::可变参数&LT; vector_begin_algo&GT;&GT;)
        &GT;
    &GT;
{};

最后一个原:: _ BYVAL 应该没有必要。在 pass_through 变换使用原:: nary_expr 不应该创建常量临时节点。我们对此深感抱歉。

这里是算法推进所有的迭代器就地。当你能完全神交这一点,你将真正成为一个原主人。

  //就地通过促进所有矢量变异迭代器数量
//在状态参数
结构vector_advance_algo
  :原:: or_&LT;
        原::当&LT;
            原::终端LT; vector_iterator&LT; _&GT; &GT;
          ,提前(原:: _值,原:: _状态)
        &GT;
      ,原::当&LT;
            原::终端LT; _&GT;
          ,原:: _无效
        &GT;
      ,原::否则&LT;
            原:: and_&LT;
                原::折叠&LT;
                    _
                  ,原:: _状态
                  ,原:: and_&LT;
                        vector_advance_algo
                      ,原:: _状态
                    &GT;
                &GT;
              ,原:: _无效
            &GT;
        &GT;
    &GT;
{};

诀窍理解上面的是要知道:


  1. 原:: _无效不执行任何操作,并返回无效

  2. 原::和_ ,作为转换使用这样的时候,执行所有指定的变换和返回最后的结果。

毕竟,你现在可以做您设置了什么做出来的:将含载体到含有迭代器一树一树,然后推进所有的迭代器就地:

 原::文字&LT;的std ::矢量&lt;&INT GT; &GT; VEC 1;
原::值(VEC 1).assign(
    提高:: make_counting_iterator(0)
  ,提振:: make_counting_iterator(16)
);汽车BEG = vector_begin_algo()(2 * VEC 1 + VEC 1);
原:: display_expr(BEG);vector_advance_algo()(BEG,1U);
原:: display_expr(BEG);vector_advance_algo()(BEG,1U);
原:: display_expr(BEG);

我觉得你的code会工作过,你不会遇到的怪事常量。另外,我觉得如果你写普通可调用,而不是原始的变换你可能有它的一个更容易的时间。

希望这有助于。

Background question: boost.proto + detect invalid terminal before building the expression tree.

Hi, what i'm trying to achieve is

  1. create a copy of an expression tree, where all vectors are substituted with their begin iterators (in my case is a raw pointer)
  2. increment the iterators in place
  3. dereference iterators in the tree, but that part should be relatively easy.

So, for 1. I ended up with this code

///////////////////////////////////////////////////////////////////////////////
// A transform that converts all vectors nodes in a tree to iterator nodes
struct vector_begin : proto::transform <vector_begin>
{
    template<typename Expr, typename Unused1, typename Unused2>
    struct impl : boost::proto::transform_impl<Expr, Unused1, Unused2>
    {
        // must strip away the reference qualifier (&)
        typedef typename proto::result_of::value<
                typename boost::remove_reference<Expr>::type
            >::type vector_type;

        typedef typename proto::result_of::as_expr
            <typename vector_type::const_iterator>::type result_type;

        result_type operator ()(
              typename impl::expr_param var
            , typename impl::state_param
            , typename impl::data_param) const
        {
            typename vector_type::const_iterator iter(proto::value(var).begin());
            return proto::as_expr(iter); // store iterator by value
        }
    };
};

struct vector_grammar_begin
        : proto::or_ <
            proto::when <vector_terminal, vector_begin>
            // scalars want to be stored by value (proto stores them by const &), if not the code does not compile... 
          , proto::when <scalar_terminal, boost::proto::_make_terminal(boost::proto::_byval(boost::proto::_value))>
            // descend the tree converting vectors to begin() iterators
          , proto::when <proto::nary_expr<_, proto::vararg<vector_grammar_begin> > >
        >
{};

The above succeeds to create a tree where all vectors are replaced by pointers. So far, so good. Now, try to increment iterators. I realized that is would be better to advance iterators, so with just one transform, i could get most of the behavior of a random access iterator (dereference is the other missing piece). For 2., the required transform should be

///////////////////////////////////////////////////////////////////////////////
// A transform that advances all iterators in a tree
struct iter_advance : proto::transform <iter_advance>
{
    template<typename Expr, typename Index, typename Dummy>
    struct impl : boost::proto::transform_impl<Expr, Index, Dummy>
    {
        typedef void result_type;
        result_type operator ()(
              typename impl::expr_param var
            , typename impl::state_param index // i'm using state to pass a data :(
            , typename impl::data_param) const
        {
            proto::value(var)+=index; // No good... compile error here :(
        }
    };
};

// Ok, this is brittle, what if I decide the change vector<D,T>'s iterator type ?
struct iter_terminal
        :   proto::and_<
                proto::terminal<_>
             ,  proto::if_<boost::is_pointer<proto::_value>()> 
            >
{};


struct vector_grammar_advance
        : proto::or_ <
            proto::when <iter_terminal, iter_advance>
          , proto::terminal<_>
          , proto::when <proto::nary_expr<_, proto::vararg<vector_grammar_advance> > >
        >
{};

Now, in the main function

template <class Expr>
void check_advance (Expr const &e)
{
    proto::display_expr (e);

    typedef typename boost::result_of<vector_grammar_begin(Expr)>::type iterator_type;
    iterator_type iter = vector_grammar_begin()(e);
    proto::display_expr (iter);

    vector_grammar_advance ()(iter,1);
    proto::display_expr (iter);
 }

 int main (int, char**)
 {
    vec<3, double> a(1), b(2), c(3);
    check_advance(2*a+b/c);
    return 0;
 }

I get the following error message (filtered out the junk):

array.cpp:361:13: error: assignment of read-only location

'boost::proto::value<boost::proto::exprns_::expr<boost::proto::tagns_::tag::terminal,
 boost::proto::argsns_::term<const double*>, 0l> >((* & var))'

What bothers me is the '((* & var))' part... cannot understand what to do to fix this. Thanks in advance, best regards

PS Unrelated thing: after playing a little with transforms, the general pattern i'm using is:

  1. Decide what to do to the tree
  2. Write a primitive transform that performs the operation
  3. Write a grammar that recognizes where the transform should be applied, use the previously defined transform

Do you think this is reasonable? I mean, it is a lot of code to perform just an elementary op to a single kind of node. With contexts, it is possible to define several ops at once, discriminating on the node type. It is possible to do this with transforms also ? What is the general pattern to be used?

解决方案

Your intuition is correct; you should be able to mutate the tree in-place. There seems to be some const weirdness with Proto's pass_through transform that I need to investigate, so the solution is a little non-obvious. First, I define some callables that I will use in the Proto algorithms. I prefer callables to primitive transforms because they are simpler to grok, more reusable, and result in easier-to-read Proto algorithms.

struct begin
  : proto::callable
{
    template<typename Sig>
    struct result;

    template<typename This, typename Rng>
    struct result<This(Rng)>
      : boost::range_iterator<Rng>
    {};

    template<typename This, typename Rng>
    struct result<This(Rng &)>
      : boost::range_iterator<Rng>
    {};

    template<typename Rng>
    typename boost::range_iterator<Rng>::type
    operator()(Rng &rng) const
    {
        return boost::begin(rng);
    }

    template<typename Rng>
    typename boost::range_iterator<Rng const>::type 
    operator()(Rng const &rng) const
    {
        return boost::begin(rng);
    }
};

struct advance
  : proto::callable
{
    typedef void result_type;

    template<typename Iter>
    void operator()(Iter &it, unsigned d) const
    {
        it += d;
    }
};

Now, I solve your brittleness problem with a simple iterator adaptor:

template<typename Iter>
struct vector_iterator
  : boost::iterator_adaptor<vector_iterator<Iter>, Iter>
{
    vector_iterator()
      : boost::iterator_adaptor<vector_iterator<Iter>, Iter>()
    {}

    explicit vector_iterator(Iter iter)
      : boost::iterator_adaptor<vector_iterator<Iter>, Iter>(iter)
    {}

    friend std::ostream &operator<<(std::ostream &sout, vector_iterator it)
    {
        return sout << "vector_iterator(value: " << *it << " )";
    }
};

Here's the algorithm to turn a tree containing vectors into a tree containing vector iterators.

// Turn all vector terminals into vector iterator terminals
struct vector_begin_algo
  : proto::or_<
        proto::when<
            proto::terminal<std::vector<_, _> >
          , proto::_make_terminal(
                vector_iterator<begin(proto::_value)>(begin(proto::_value))
            )
        >
      , proto::when<
            proto::terminal<_>
          , proto::_make_terminal(proto::_byval(proto::_value))
        >
      , proto::otherwise<
            proto::_byval(proto::nary_expr<_, proto::vararg<vector_begin_algo> >)
        >
    >
{};

The last proto::_byval shouldn't be needed. The pass_through transform used by proto::nary_expr shouldn't be creating const temporary nodes. Sorry about that.

And here is the algorithm to advance all the iterators in-place. When you can fully grok this, you will truly be a Proto master.

// Mutate in-place by advancing all vector iterators the amount
// in the state parameter
struct vector_advance_algo
  : proto::or_<
        proto::when<
            proto::terminal<vector_iterator<_> >
          , advance(proto::_value, proto::_state)
        >
      , proto::when<
            proto::terminal<_>
          , proto::_void
        >
      , proto::otherwise<
            proto::and_<
                proto::fold<
                    _
                  , proto::_state
                  , proto::and_<
                        vector_advance_algo
                      , proto::_state
                    >
                >
              , proto::_void
            >
        >
    >
{};

The trick to understanding the above is knowing:

  1. proto::_void does nothing and returns void
  2. proto::and_, when used as a transform like this, executes all the specified transforms and returns the result of the last.

After all that, you can now do what you had set out to do: Turn a tree containing vectors into a tree containing iterators, and then advance all the iterators in-place:

proto::literal<std::vector<int> > vec1;
proto::value(vec1).assign(
    boost::make_counting_iterator(0)
  , boost::make_counting_iterator(16)
);

auto beg = vector_begin_algo()(2 * vec1 + vec1);
proto::display_expr(beg);

vector_advance_algo()(beg, 1u);
proto::display_expr(beg);

vector_advance_algo()(beg, 1u);
proto::display_expr(beg);

I think your code would have worked had you not run into the const weirdness. Also, I think you might have an easier time of it if you write ordinary callables instead of primitive transforms.

Hope this helps.

这篇关于boost.proto +修改到位前pression树的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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