与上证所内部函数性能 [英] performance of intrinsic functions with sse

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问题描述

我目前入门证。
这个问题的答案我的previous问题有关SSE(通过不断使用SSE < Mutiplying矢量/一>)给我带来的想法,以测试使用内部函数如 _mm_mul_ps()键,只用正常运营的区别(不知道最好的词是什么)像 *

I am currently getting started with SSE. The answer to my previous question regarding SSE ( Mutiplying vector by constant using SSE ) brought me to the idea to test the difference between using intrinsics like _mm_mul_ps()and just using 'normal operators' (not sure what the best term is) like *.

所以我写了两个测试的情况下,只有在方式上不同结果的计算:结果
方法1:

So i wrote two testing cases which only differ in way the result is calculated:
Method 1:

int main(void){
    float4 a, b, c;

    a.v = _mm_set_ps(1.0f, 2.0f, 3.0f, 4.0f);
    b.v = _mm_set_ps(-1.0f, -2.0f, -3.0f, -4.0f);

    printf("method 1\n");
    c.v = a.v + b.v;      // <---
    print_vector(a);
    print_vector(b);
    printf("1.a) Computed output 1: ");
    print_vector(c);

    exit(EXIT_SUCCESS);
}  

方法2:

int main(void){
    float4 a, b, c;

    a.v = _mm_set_ps(1.0f, 2.0f, 3.0f, 4.0f);
    b.v = _mm_set_ps(-1.0f, -2.0f, -3.0f, -4.0f);

    printf("\nmethod 2\n");
    c.v = _mm_add_ps(a.v, b.v);      // <---
    print_vector(a);
    print_vector(b);
    printf("1.b) Computed output 2: ");
    print_vector(c);

    exit(EXIT_SUCCESS);
}

这两种测试情况分享以下内容:

both testing cases share the following:

typedef union float4{
    __m128  v;
    float   x,y,z,w;
} float4;

void print_vector (float4 v){
    printf("%f,%f,%f,%f\n", v.x, v.y, v.z, v.w);
}

所以,比较两种情况产生的code I使用编译:结果
gcc的-ggdb -msse -c t_vectorExtensions_method1.c

这导致(仅示出其中两个矢量相加哪位不同的部分):结果,
方法1:

Which resulted in (showing only the part where the two vectors are added -which differs):
Method 1:

    c.v = a.v + b.v;
  a1:   0f 57 c9                xorps  %xmm1,%xmm1
  a4:   0f 12 4d d0             movlps -0x30(%rbp),%xmm1
  a8:   0f 16 4d d8             movhps -0x28(%rbp),%xmm1
  ac:   0f 57 c0                xorps  %xmm0,%xmm0
  af:   0f 12 45 c0             movlps -0x40(%rbp),%xmm0
  b3:   0f 16 45 c8             movhps -0x38(%rbp),%xmm0
  b7:   0f 58 c1                addps  %xmm1,%xmm0
  ba:   0f 13 45 b0             movlps %xmm0,-0x50(%rbp)
  be:   0f 17 45 b8             movhps %xmm0,-0x48(%rbp)

方法2:

    c.v = _mm_add_ps(a.v, b.v);
  a1:   0f 57 c0                xorps  %xmm0,%xmm0
  a4:   0f 12 45 a0             movlps -0x60(%rbp),%xmm0
  a8:   0f 16 45 a8             movhps -0x58(%rbp),%xmm0
  ac:   0f 57 c9                xorps  %xmm1,%xmm1
  af:   0f 12 4d b0             movlps -0x50(%rbp),%xmm1
  b3:   0f 16 4d b8             movhps -0x48(%rbp),%xmm1
  b7:   0f 13 4d f0             movlps %xmm1,-0x10(%rbp)
  bb:   0f 17 4d f8             movhps %xmm1,-0x8(%rbp)
  bf:   0f 13 45 e0             movlps %xmm0,-0x20(%rbp)
  c3:   0f 17 45 e8             movhps %xmm0,-0x18(%rbp)
/* Perform the respective operation on the four SPFP values in A and B.  */

extern __inline __m128 __attribute__((__gnu_inline__, __always_inline__, __artificial__))
_mm_add_ps (__m128 __A, __m128 __B)
{
  return (__m128) __builtin_ia32_addps ((__v4sf)__A, (__v4sf)__B);
  c7:   0f 57 c0                xorps  %xmm0,%xmm0
  ca:   0f 12 45 e0             movlps -0x20(%rbp),%xmm0
  ce:   0f 16 45 e8             movhps -0x18(%rbp),%xmm0
  d2:   0f 57 c9                xorps  %xmm1,%xmm1
  d5:   0f 12 4d f0             movlps -0x10(%rbp),%xmm1
  d9:   0f 16 4d f8             movhps -0x8(%rbp),%xmm1
  dd:   0f 58 c1                addps  %xmm1,%xmm0
  e0:   0f 13 45 90             movlps %xmm0,-0x70(%rbp)
  e4:   0f 17 45 98             movhps %xmm0,-0x68(%rbp)

使用内部 _mm_add_ps时,显然产生code()大得多。为什么是这样?难道不应该得到更好的code?

Obviously the code generated when using the intrinsic _mm_add_ps() is much larger. Why is this? Shouldn't it result in better code?

推荐答案

所有真正重要的是 ADDPS 。在一个更现实的用例,在这里你可能会,比方说,在一个循环中加入花车的两个大载体,循环体将只包含 ADDPS ,两个负载和商店,以及地址运算一些标量整数指令。在现代超标量CPU许多这些说明将并行执行。

All that really matters is the addps. In a more realistic use case, where you might be, say, adding two large vectors of floats in a loop, the body of the loop will just contain addps, two loads and a store, and some scalar integer instructions for address arithmetic. On a modern superscalar CPU many of these instructions will execute in parallel.

还请注意,你与优化的编译禁用的,所以你不会得到特别有效的code。尝试 GCC -O3 -msse3 ...

Note also that you're compiling with optimisation disabled, so you won't get particularly efficient code. Try gcc -O3 -msse3 ....

这篇关于与上证所内部函数性能的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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