如何导入搅拌机3D动画到iPhone的OpenGL ES? [英] How to import Blender 3D animation to iPhone OpenGL ES?

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问题描述

我试图做使用OpenGL ES在iPhone上的动画。我能够做的搅拌机3D软件的动画。我可以导出为从搅拌机一个obj文件,以OpenGL和它的作品在iPhone上。

I am trying to do animations on iPhone using OpenGL ES. I am able to do the animation in Blender 3D software. I can export as a .obj file from Blender to OpenGL and it works on iPhone.

但我不能够从搅拌机3D中导出我的动画作品的OpenGL。任何人都可以请帮我解决这个问题?

But I am not able to export my animation work from Blender 3D to OpenGL. Can anyone please help me to solve this?

推荐答案

这是一个老问题,从那以后,一些新的iOS框架已经出炉,如GLKit。我建议依靠他们尽可能多的时候可以,因为他们照顾的许多固有的转换就是这样,虽然我还没有研究的细节。此外,虽然没有在iOS上,新场景图技术,OS X的未来(这可能会到达的iOS),采取一切这个颇有几分进一步狡猾个人可以做一些转换与工具,然后采取输出到iOS。

This is an old question and since then some new iOS frameworks have been released such as GLKit. I recommend relying on them as much as possible when you can, since they take care of many inherent conversions like this, though I haven't researched the specifics. Also, while not on iOS, the new Scene Graph technology for OS X (which will likely arrive on iOS) in the future, take all this quite a bit further and a crafty individual could do some conversions with that tool and then take the output to iOS.

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