three.js - 如何可以动态改变对象的不透明度? [英] three.js - How can I dynamically change object's opacity?
问题描述
这是我的对象:
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( "image.png" ) } ) );
object.position.set(2, 3, 1.5);
现在我在初始化之后创建该对象();功能,我可以直接到该对象并改变他的位置,这样的:
now after I've created this object in init(); function, I can directly go to the object and change his position,like this:
object.position.x = 15;
现在的问题是,我该如何改变纹理???
Now the question is how can I change the opacity of the texture???
感谢: - )
推荐答案
THREE.MeshLambertMaterial
扩展 THREE.Material
这意味着它继承了透明度
属性,因此,所有你需要做的是访问你的对象的材质,并改变材料的不透明度:
THREE.MeshLambertMaterial
extends THREE.Material
which means it inherits the opacity
property, so all you need to do is access the material on your object, and change the opacity of the material:
object.materials[0].opacity = 1 + Math.sin(new Date().getTime() * .0025);//or any other value you like
另外请注意,材料必须有它的透明
属性设置为true。
Also note that the material must have it's transparent
property set to true.
object.materials[0].transparent = true;
(谢谢德鲁和DOI也指出了这一点)
(Thank you Drew and Dois for pointing this out)
我知道有问题了three.js'参考',但你可以看看您使用的类的源文件,并看到它有所有的属性/方法,如果它延伸别的。
I know that there are problems with the three.js 'reference', but you can have a look at the source file for the class you use and see all the properties/methods it has and if it extends anything else.
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