纹理到3D汽车网 [英] Texture onto 3D car mesh
问题描述
我有一个3D的汽车网格对象。我如何能体现出3D文字到三维网格表面?
I have a 3D car mesh object. How can I reflect a 3D text onto the 3D mesh surface?
我使用 Visual Studio 2008的C#防爆preSS 。三维汽车网格对象是准备在C#项目中使用。 也就是说,我必须使用它在我的C#项目,而不是在搅拌机。
I'm using Visual Studio 2008 C# Express. The 3D car mesh object is ready for use in C# project. That is, I must use it in my C# project, not in Blender.
所有这一切,我需要必须在C#开发环境中完成的发展进程。
All the development processes that I need must be done in C# development environment.
推荐答案
目前还不清楚具体是什么,你在谈论这里。
It's unclear specifically what you're talking about here.
你的意思是文本或纹理?
Did you mean Text, or Texture?
纹理简单的模型 - 如果你使用搅拌机创建模型,纹理它,并用一个合适的库导出的.X或其他格式,并使其
Simply texturing the model - If you're using blender to create the model, texture it, and export it in .x or another format and render it using an appropriate library.
反映文本 - 寻找到投影贴花
Reflecting Text - Look into projective decals.
还是有点更先进
对环境的反思 - 为了模拟你将需要编写一个着色器反射面。看看HLSL,GLSL,CG,或者你可以做着色器ASM。 - 反射贴图
Reflection of the environment - To simulate reflective surfaces you're going to need to program a shader. Look into HLSL, GLSL, CG, or you can do the shader in ASM. - Reflection Mapping
编辑:添加了指向反射贴图
Added link to reflection mapping.
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