类型RateOfCountsPerSecond32的计数器总是显示0 [英] Counter of type RateOfCountsPerSecond32 always shows 0
问题描述
我有通过WCF服务接口提供一些虚拟队列的消息的窗口服务。
我想公开两个性能计数器 -
I have a windows service that serves messages of some virtual queue via a WCF service interface. I wanted to expose two performance counters -
- 项队列数
- 从每秒李队列中删除的项目数>
第一个工作正常,第二个始终显示为0 PerfMon中。.EXE,尽管RawValue看来是正确的。
The first one works fine, the second one always shows as 0 in PerfMon.exe, despite the RawValue appearing to be correct.
我创建的计数器这样 -
I'm creating the counters as such -
internal const string PERF_COUNTERS_CATEGORY = "HRG.Test.GDSSimulator";
internal const string PERF_COUNTER_ITEMSINQUEUE_COUNTER = "# Messages on queue";
internal const string PERF_COUNTER_PNR_PER_SECOND_COUNTER = "# Messages read / sec";
if (!PerformanceCounterCategory.Exists(PERF_COUNTERS_CATEGORY))
{
System.Diagnostics.Trace.WriteLine("Creating performance counter category: " + PERF_COUNTERS_CATEGORY);
CounterCreationDataCollection counters = new CounterCreationDataCollection();
CounterCreationData numberOfMessagesCounter = new CounterCreationData();
numberOfMessagesCounter.CounterHelp = "This counter provides the number of messages exist in each simulated queue";
numberOfMessagesCounter.CounterName = PERF_COUNTER_ITEMSINQUEUE_COUNTER;
numberOfMessagesCounter.CounterType = PerformanceCounterType.NumberOfItems32;
counters.Add(numberOfMessagesCounter);
CounterCreationData messagesPerSecondCounter= new CounterCreationData();
messagesPerSecondCounter.CounterHelp = "This counter provides the number of messages read from the queue per second";
messagesPerSecondCounter.CounterName = PERF_COUNTER_PNR_PER_SECOND_COUNTER;
messagesPerSecondCounter.CounterType = PerformanceCounterType.RateOfCountsPerSecond32;
counters.Add(messagesPerSecondCounter);
PerformanceCounterCategory.Create(PERF_COUNTERS_CATEGORY, "HRG Queue Simulator performance counters", PerformanceCounterCategoryType.MultiInstance,counters);
}
然后,在每一个服务电话,我增加相关计数器,每对/秒计数器目前这看起来是这样的 -
Then, on each service call, I increment the relevant counter, for the per/sec counter this currently looks like this -
messagesPerSecCounter = new PerformanceCounter();
messagesPerSecCounter.CategoryName = QueueSimulator.PERF_COUNTERS_CATEGORY;
messagesPerSecCounter.CounterName = QueueSimulator.PERF_COUNTER_PNR_PER_SECOND_COUNTER;
messagesPerSecCounter.MachineName = ".";
messagesPerSecCounter.InstanceName = this.ToString().ToLower();
messagesPerSecCounter.ReadOnly = false;
messagesPerSecCounter.Increment();
正如前面提到的 - 如果我把一个断点,来电后递增我可以看到RawValue不断增加,与调用服务(相当频繁,不止一次第二,我想)
,而本身停留在0性能计数器一致性。
As mentioned - if I put a breakpoint after the call to increment I can see the RawValue constantly increasing, in consistence with the calls to the service (fairly frequently, more than once a second, I would think) But the performance counter itself stays on 0.
性能计数器提供关于队列,这是在以同样的方式执行的项目数(虽然我指定RawValue,而不是调用增量)的作品就好了。
The performance counter providing the count of items on the 'queue', which is implemented in the same way (although I assign the RawValue, rather than call Increment) works just fine.
我缺少什么?
推荐答案
我也有问题,此计数器。 MSDN有一个完整的工作的例子,对我帮助很大:
I was also having problem with this counter. MSDN has a full working example that helped me a lot:
的 http://msdn.microsoft.com/en-us/library/4bcx21aa.aspx
由于他们的例子是相当长篇大论,我煮它归结为一个单一的方法来演示使用该计数器的最基本的要素。当我运行它,我观察每秒10计数在性能监视器的预期值。
As their example was fairly long winded, I boiled it down to a single method to demonstrate the bare essentials of using this counter. When I run it, I observe the expected value of 10 counts per second in PerfMon.
public static void Test()
{
var ccdc = new CounterCreationDataCollection();
// add the counter
const string counterName = "RateOfCountsPerSecond64Sample";
var rateOfCounts64 = new CounterCreationData
{
CounterType = PerformanceCounterType.RateOfCountsPerSecond64,
CounterName = counterName
};
ccdc.Add(rateOfCounts64);
// create the category
const string categoryName = "RateOfCountsPerSecond64SampleCategory";
if (PerformanceCounterCategory.Exists(categoryName))
PerformanceCounterCategory.Delete(categoryName);
PerformanceCounterCategory.Create(categoryName, "",
PerformanceCounterCategoryType.SingleInstance, ccdc);
// create the counter
var pc = new PerformanceCounter(categoryName, counterName, false);
// send some sample data - ten counts per second
while (true)
{
pc.IncrementBy(10);
System.Threading.Thread.Sleep(1000);
}
}
我希望这可以帮助别人。
I hope this helps someone.
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