在unity3D,点击触摸=? [英] In unity3D, Click = Touch?
问题描述
我想在我的游戏对象的2D检测点击/触摸事件。
I want to detect click/touch event on my gameObject 2D.
这是我的代码:
void Update()
{
if (Input.touchCount > 0)
{
Debug.Log("Touch");
}
}
的debug.log(触摸);
不会当我点击屏幕或我的游戏对象显示
Debug.Log("Touch");
does not show when I click on screen or my gameObject.
推荐答案
简答题:是的,触摸可与 Input.GetMouseButtonDown()
Short answer: yes, touch may be handled with Input.GetMouseButtonDown()
.
- <处理p>
Input.GetMouseButtonDown()
,Input.mousePosition
和相关职能的工作在触摸屏上自来水(这是种奇怪,但欢迎)。如果没有多点触控游戏,这是保持在编辑器中游戏运作良好,同时仍保持触摸输入的设备的好方法结果
(来源:的 http://forum.unity3d.com/threads/31150-Unity -iPhone-不-A-鼠标点击一个屏幕触控)结果
虽然这是很好的测试,我相信Input.GetTouch ()
应在生产代码中使用。
Input.GetMouseButtonDown()
,Input.mousePosition
, and associated functions work as tap on the touch screen (which is kind of odd, but welcome). If you don't have a multi-touch game, this is a good way to keep the in-editor game functioning well while still keeping touch input for devices.
(source: http://forum.unity3d.com/threads/31150-Unity-iPhone-Does-a-Mouse-Click-a-Screen-Touch)
Though it is good for testing, I believeInput.GetTouch()
should be used in production code.
有趣的方法是增加触控操作,以 OnMouseUp( )
/ onmousedown事件()
事件:
Interesting approach is to add touch handling to OnMouseUp()
/OnMouseDown()
event:
// OnTouchDown.cs
// Allows "OnMouseDown()" events to work on the iPhone.
// Attach to the main camera.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class OnTouchDown : MonoBehaviour {
void Update () {
// Code for OnMouseDown in the iPhone. Unquote to test.
RaycastHit hit = new RaycastHit();
for (int i = 0; i < Input.touchCount; ++i)
if (Input.GetTouch(i).phase.Equals(TouchPhase.Began)) {
// Construct a ray from the current touch coordinates
Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
if (Physics.Raycast(ray, out hit))
hit.transform.gameObject.SendMessage("OnMouseDown");
}
}
}
(来源: http://answers.unity3d.com/questions/262951/android-点击到touch.html#答案-262963 )
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