我如何通过图像从Flash到ASP.NET? [英] How do I Pass an Image from Flash to ASP.NET?
问题描述
快速的版本:
我如何获得用户的浏览器生成回服务器,一个形象?
How do I get an image that was generated on the users browser back to the server?
目前的计划是这样的:
- 的Flash开发者将位图转换成JPEG
- 在他随后会将该JPEG到一个网站上的页面。
- 我想我可以创建一个
的WebService
这将使用的StreamReader
阅读帖子,并将其保存为一个文件。
- The Flash developer will convert the bitmap to JPEG
- He will then POST the JPEG to a page on the site.
- I'm thinking I can create a
WebService
which will use aStreamReader
to read the post and save it as a file.
将这项工作?任何现有的code /样品,这样做呢?
Would that work? Any existing code/samples for doing this?
我想我们应该能看到code做任何文件上传到ASP.NET。
I suppose we should be able to look at code for doing any file upload to ASP.NET.
推荐答案
在这个例子中,我创建与舞台上的一个按钮,一个Flash文件。当您单击该按钮,闪光灯发出的按钮图像,节省出来为JPEG的ASPX文件。正如你将看到,这是通过绘制完成的的DisplayObject
到的BitmapData code>对象,因此,您可随意更换引用到按钮与任何一个继承自
的DisplayObject
(包括电影剪辑,其中包含画布涂料的应用等)。
In this example, I've created a Flash file with a button on the stage. When you click that button, the Flash sends the image of the button to an ASPX file which saves it out as a JPEG. As you'll see this is done by drawing the DisplayObject
into a BitmapData
object and as such, you can easily replace the reference to the button with anything that inherits from DisplayObject
(including a movie clip that contains the canvas for a paint application etc).
我先带你通过Flash元素,然后在.NET后端。
I’ll walk you through the Flash element first and then the .NET backend.
闪存
要发送生成的图像像这样从Flash到ASP.NET(或任何其他后端),你将需要一些第三方库。我们需要一个JPEG恩codeR(其中闪存所没有的,但是最近的Flex的版本做的),我们可以从AS3核心库的 HTTP://$c$c.google.com/p/as3corelib/ 。我们还需要一个base64连接codeR用于通过网络发送的数据。我将使用在 http://dynamicflash.com/goodies/base64/从动态的Flash,可一一>。
To send a generated image like this from Flash to ASP.NET (or any other backend) you’re going to need a couple of 3rd party libraries. We’ll need a JPEG Encoder (which Flash doesn’t have, but recent versions of Flex do) which we can get from the AS3 Core Lib http://code.google.com/p/as3corelib/. We’ll also need a base64 encoder for sending the data over the wire. I’ll use the one from Dynamic Flash, available at http://dynamicflash.com/goodies/base64/.
下载这些并提取他们在您的硬盘上的某个地方明智的(如C:\ lib文件夹)。
Download these and extract them somewhere sensible on your hard disk (like a C:\lib folder).
我创建了一个新的AS3的Flash文件并将其保存为的 uploader.fla 的。我添加了一个按钮组件到舞台上,并把它命名为 btnUpload 的。接下来,我编辑的动作设置,并增加我的 C:\ LIB 的文件夹添加到类路径中。然后,我给了文件的上传的类名和保存的文件。
I created a new AS3 Flash file and saved it as uploader.fla. I added a button component to the stage and named it btnUpload. Next I edited the ActionScript settings and added my c:\lib folder to the classpath. Then I gave the document a class name of Uploader and saved the file.
接下来,我创建了一个ActionScript文件,并添加以下code到它:
Next, I created an ActionScript file and added the following code to it:
package
{
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLVariables;
import flash.utils.ByteArray;
import fl.controls.Button;
import com.adobe.images.JPGEncoder;
import com.dynamicflash.util.Base64;
public class Uploader extends MovieClip
{
// Reference to the button on the stage
public var btnUpload:Button;
// Encoder quality
private var _jpegQuality:int = 100;
// Path to the upload script
private var _uploadPath:String = "/upload.aspx";
public function Uploader()
{
btnUpload.addEventListener(MouseEvent.CLICK, buttonClick);
}
private function buttonClick(e:MouseEvent):void
{
// Create a new BitmapData object the size of the upload button.
// We're going to send the image of the button to the server.
var image:BitmapData = new BitmapData(btnUpload.width, btnUpload.height);
// Draw the button into the BitmapData
image.draw(btnUpload);
// Encode the BitmapData into a ByteArray
var enc:JPGEncoder = new JPGEncoder(_jpegQuality);
var bytes:ByteArray = enc.encode(image);
// and convert the ByteArray to a Base64 encoded string
var base64Bytes:String = Base64.encodeByteArray(bytes);
// Add the string to a URLVariables object
var vars:URLVariables = new URLVariables();
vars.imageData = base64Bytes;
// and send it over the wire via HTTP POST
var url:URLRequest = new URLRequest(_uploadPath);
url.data = vars;
url.method = URLRequestMethod.POST;
var loader:URLLoader = new URLLoader();
loader.load(url);
}
}
}
我保存这个文件旁边FLA名为 Uploader.as 的。
我发布的SWF到我的Asp.NET网站的根目录。 这code假设你要上传的JPEG格式的100%的质量,而将接收数据的脚本被称为upload.aspx,位于该站点的根目录。
I published the SWF into the root of my Asp.NET website. This code assumes you want to upload the jpeg with a quality of 100% and that the script which will receive the data is called upload.aspx and is located in the root of the site.
ASP.NET
在我的网站的根目录下我创建了一个名为upload.aspx Web窗体。在.aspx文件,我删除了所有的页面指令分开的内容。它的内容是这样的:
In the root of my website I created a WebForm named upload.aspx. In the .aspx file, i removed all the content apart from the page directive. It’s content look like this:
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="upload.aspx.cs" Inherits="upload" %>
则在C $ cBehind的$,我增加了以下内容:
Then in the CodeBehind, I added the following:
using System;
using System.IO;
public partial class upload : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
// Get the data from the POST array
string data = Request.Form["imageData"];
// Decode the bytes from the Base64 string
byte[] bytes = Convert.FromBase64String(data);
// Write the jpeg to disk
string path = Server.MapPath("~/save.jpg");
File.WriteAllBytes(path, bytes);
// Clear the response and send a Flash variable back to the URL Loader
Response.Clear();
Response.ContentType = "text/plain";
Response.Write("ok=ok");
}
}
有明显的硬codeD值,如保存路径,但这个,你应该能够创造任何系统,您需要。
There are obviously hard-coded values such as the save path but from this you should be able to create whatever system you require.
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