C#为什么不"同花顺"压低网络流字节? [英] C# Why doesn't "Flush" force the bytes down the network stream?
问题描述
我有一个项目,我想序列化对象发送到服务器,然后等待一个OK或错误消息回来了。
I have a project where I'm trying to send a serialized object to the server, then wait for an "OK" or "ERROR" message to come back.
我似乎有类似的问题,以钍海报: TcpClient的发送/关闭问题
I seem to be having a similar problem to th poster of : TcpClient send/close problem
的问题是,我似乎只有这样,才能能够发送原始对象是关闭连接,但(当然)我不能等待看看如果对象是由服务器成功处理。
The issue is that the only way I seem to be able to send the original object is to close the connection, but then (of course) I can't wait to see if the object was processed successfully by the server.
private void button4_Click(object sender, EventArgs e)
{
RequestPacket req = new RequestPacket();
/// ... Fill out request packet ...
/// Connect to the SERVER to send the message...
TcpClient Client = new TcpClient("localhost", 10287);
using (NetworkStream ns = Client.GetStream())
{
XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
xml.Serialize(ns, req);
/// NOTE: This doesn't seem to do anything....
/// The server doesn't get the object I just serialized.
/// However, if I use ns.Close() it does...
/// but then I can't get the response.
ns.Flush();
// Get the response. It should be "OK".
ResponsePacket resp;
XmlSerializer xml2 = new XmlSerializer(typeof(ResponsePacket));
resp = (ResponsePacket)xml2.Deserialize(ns);
/// ... EVALUATE RESPONSE ...
}
Client.Close()
}
更新:在回答一位评论者,我不认为客户端可以在故障。它只是在等待的对象,该对象还没有出现,直到我关闭套接字....但是,如果我错了,我会很乐意吃乌鸦公开。 =)这里的客户端:
UPDATE: In response to one commenter, I don't think the client can be at fault. It is simply waiting for the object, and the object never comes until I close the socket.... however, if I'm wrong, I'll GLADLY eat crow publicly. =) Here's the client:
static void Main(string[] args)
{
// Read the port from the command line, use 10287 for default
CMD cmd = new CMD(args);
int port = 10287;
if (cmd.ContainsKey("p")) port = Convert.ToInt32(cmd["p"]);
TcpListener l = new TcpListener(port);
l.Start();
while (true)
{
// Wait for a socket connection.
TcpClient c = l.AcceptTcpClient();
Thread T = new Thread(ProcessSocket);
T.Start(c);
}
}
static void ProcessSocket(object c)
{
TcpClient C = (TcpClient)c;
try
{
RequestPacket rp;
//// Handle the request here.
using (NetworkStream ns = C.GetStream())
{
XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
rp = (RequestPacket)xml.Deserialize(ns);
}
ProcessPacket(rp);
}
catch
{
// not much to do except ignore it and go on.
}
}
啊....就这么简单。
Yeah.... it's that simple.
推荐答案
短的版本显然,使用XmlSerializer的(或任何其他大的blob),以推数据下来的NetworkStream的时候,它会简单地举行开行无限期地等待写入更多的信息。它仅仅刷新,一旦你关闭连接。这将创建一种情况,这种方法是伟大的发送,但没有收到。或相反亦然。它变成了单向通信,没用超过同一连接继续回来,来回沟通。
The short version is apparently, when using XmlSerializer (or any other big blob) to shove data down a NetworkStream, it will simply hold the line open indefinitely waiting for more information to be written. It only flushes the connection once you close it. This creates a situation where this method is great for sending, but not receiving. Or vice-versa. It becomes a one-way communication, and useless for continued back-and-forth communication over the same connection.
这是一种糟糕,我不得不解决的东西,似乎在表面上那么优雅,但下探回到我的旧的C日子里,我已经使出了第一个发送数据包的字节数,那么实际的数据包。这使我在另一端要读取的字节的确切数字,所以我从来没有在阻塞模式被逮住。
It's kind of crappy that I had to work around something that seemed so elegant on the surface, but dropping back to my old C days, I've resorted to sending a "number of bytes" packet first, then the actual packet. This enables me to READ at the other end the exact number of bytes so I never get caught in a blocking pattern.
要简化我的生活,我创建了持有类一些静态方法来发送和接收。这个类可以发送任何XML序列化的类在网络上,所以它做什么,我需要做的。
To simplify my life, I created a class that holds some static methods for both sending and receiving. This class can send ANY XML-serializable class across the network, so it does what I need it to do.
如果任何人有一个更好的解决方案,我会开听到它。
If anyone has a more elegant solution, I'd be open to hearing it.
public class PacketTransit
{
public static void SendPacket(TcpClient C, object Packet)
{
MemoryStream ms = new MemoryStream();
XmlSerializer xml = new XmlSerializer(Packet.GetType());
xml.Serialize(ms, Packet);
ms.Position = 0;
byte[] b = ms.GetBuffer();
ms.Dispose();
byte [] sizePacket = BitConverter.GetBytes(b.Length);
// Send the 4-byte size packet first.
C.Client.Send(sizePacket, sizePacket.Length, SocketFlags.None);
C.Client.Send(b, b.Length, SocketFlags.None);
}
/// The string is the XML file that needs to be converted.
public static string ReceivePacket(TcpClient C, Type PacketType)
{
byte [] FirstTen = new byte[1024];
int size = 0;
byte[] sizePacket = BitConverter.GetBytes(size);
// Get the size packet
int sp = C.Client.Receive(sizePacket, sizePacket.Length, SocketFlags.None);
if (sp <= 0) return "";
size = BitConverter.ToInt32(sizePacket, 0);
// read until "size" is met
StringBuilder sb = new StringBuilder();
while (size > 0)
{
byte[] b = new byte[1024];
int x = size;
if (x > 1024) x = 1024;
int r = C.Client.Receive(b, x, SocketFlags.None);
size -= r;
sb.Append(UTF8Encoding.UTF8.GetString(b));
}
return sb.ToString();
}
/// The XML data that needs to be converted back to the appropriate type.
public static object Decode(string PacketData, Type PacketType)
{
MemoryStream ms = new MemoryStream(UTF8Encoding.UTF8.GetBytes(PacketData));
XmlSerializer xml = new XmlSerializer(PacketType);
object obj = xml.Deserialize(ms);
ms.Dispose();
return obj;
}
public static RequestPacket GetRequestPacket(TcpClient C)
{
string str = ReceivePacket(C, typeof(RequestPacket));
if (str == "") return new RequestPacket();
RequestPacket req = (RequestPacket) Decode(str, typeof(RequestPacket));
return req;
}
public static ResponsePacket GetResponsePacket(TcpClient C)
{
string str = ReceivePacket(C, typeof(ResponsePacket));
if (str == "") return new ResponsePacket();
ResponsePacket res = (ResponsePacket)Decode(str, typeof(ResponsePacket));
return res;
}
}
要使用这个类,我只需要调用 PacketTransit.SendPacket(myTcpClient,SomePacket)
发送任何给定的XML序列化对象。然后我可以使用 PacketTransit.GetResponsePacket
或 PacketTransit.GetRequestPacket
在另一端接收它。
To use this class, I simply need to call PacketTransit.SendPacket(myTcpClient, SomePacket)
to send any given XML-Serializable object. I can then use PacketTransit.GetResponsePacket
or PacketTransit.GetRequestPacket
to receive it at the other end.
对于我来说,这是工作得非常好,但它是很多更比原先预期的锻炼。
For me, this is working very well, but it was alot more of a workout than originally expected.
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