发送和接收UDP数据包 [英] Sending and Receiving UDP packets
问题描述
下面的代码将在端口15000包:
The following code sends a packet on port 15000:
int port = 15000;
UdpClient udp = new UdpClient();
//udp.EnableBroadcast = true; //This was suggested in a now deleted answer
IPEndPoint groupEP = new IPEndPoint(IPAddress.Broadcast, port);
string str4 = "I want to receive this!";
byte[] sendBytes4 = Encoding.ASCII.GetBytes(str4);
udp.Send(sendBytes4, sendBytes4.Length, groupEP);
udp.Close();
然而,它是一种无用的,如果我不能再接受另一台计算机上。所有我需要的是将命令发送到局域网上的另一台计算机,并为它接受它,并做一些事情。
However, it's kind of useless if I can't then receive it on another computer. All I need is to send a command to another computer on the LAN, and for it to receive it and do something.
如果不使用PCAP库,有什么办法我能做到这一点?我的程序与通信电脑在Windows XP 32位,并发送计算机是Windows 7的64位,如果它的确与众不同。我看着成各种网络发送
命令,但我不出来。
Without using a Pcap library, is there any way I can accomplish this? The computer my program is communicating with is Windows XP 32-bit, and the sending computer is Windows 7 64-bit, if it makes a difference. I've looked into various net send
commands, but I can't figure them out.
我也有,获得了计算机(XP的)的本地IP,通过能够身体输入'就可以了IPCONFIG
I also have access to the computer (the XP one)'s local IP, by being able to physically type 'ipconfig' on it.
编辑:这里的接收功能,我使用的,由地方复制:
Here's the Receive function I'm using, copied from somewhere:
public void ReceiveBroadcast(int port)
{
Debug.WriteLine("Trying to receive...");
UdpClient client = null;
try
{
client = new UdpClient(port);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
IPEndPoint server = new IPEndPoint(IPAddress.Broadcast, port);
byte[] packet = client.Receive(ref server);
Debug.WriteLine(Encoding.ASCII.GetString(packet));
}
我打电话 ReceiveBroadcast(15000)
但有没有输出。
推荐答案
下面是简单
服务器和客户端的版本,发送/接收UDP数据包
Here is the simple
version of Server and Client to send/receive UDP packets
服务器
IPEndPoint ServerEndPoint= new IPEndPoint(IPAddress.Any,9050);
Socket WinSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
WinSocket.Bind(ServerEndPoint);
Console.Write("Waiting for client");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0)
EndPoint Remote = (EndPoint)(sender);
int recv = WinSocket.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
客户端
IPEndPoint RemoteEndPoint= new IPEndPoint(
IPAddress.Parse("ServerHostName"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, RemoteEndPoint);
这篇关于发送和接收UDP数据包的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!