ValveSubject:排队主题为接收具有内置缓冲,打开/关闭操作 [英] ValveSubject: a queuing subject for Rx with built-in buffering, open/close operations
问题描述
我经常碰到,我需要某种形式的阀门结构来控制反应管道的流量情况。通常,在基于网络的应用,本人不得不打开/根据连接状态关闭请求流的要求。
I have often run into situations where I need some sort of valve construct to control the flow of a reactive pipeline. Typically, in a network-based application I have had the requirement to open/close a request stream according to the connection state.
这阀主体应该支持打开/关闭该流,并且在FIFO顺序输出交付。当阀门关闭时的输入值应该进行缓冲。
This valve subject should support opening/closing the stream, and output delivery in FIFO order. Input values should be buffered when the valve is closed.
A ConcurrentQueue
或 BlockingCollection
通常用在这样的情况下,但立即引入穿入图象。我一直在寻找一个纯粹的反应解决了这一问题。
A ConcurrentQueue
or BlockingCollection
are typically used in such scenarios, but that immediately introduces threading into the picture. I was looking for a purely reactive solution to this problem.
推荐答案
下面是主要依据的实施缓冲()
和 BehaviorSubject
。行为主体跟踪阀门的开/关状态。阀的开口开始缓冲的窗户,并且阀的倒闭关闭这些窗口。缓冲算的输出是重新注入到输入(这样,即使观察者本身可以关闭阀门):
Here's an implementation mainly based on Buffer()
and BehaviorSubject
. The behavior subject tracks the open/close state of the valve. Openings of the valve start buffering windows, and closings of the valve close those windows. Output of the buffer operator is "re-injected" onto the input (so that even observers themselves can close the valve):
/// <summary>
/// Subject offering Open() and Close() methods, with built-in buffering.
/// Note that closing the valve in the observer is supported.
/// </summary>
/// <remarks>As is the case with other Rx subjects, this class is not thread-safe, in that
/// order of elements in the output is indeterministic in the case of concurrent operation
/// of Open()/Close()/OnNext()/OnError(). To guarantee strict order of delivery even in the
/// case of concurrent access, <see cref="ValveSubjectExtensions.Synchronize{T}(NEXThink.Finder.Utils.Rx.IValveSubject{T})"/> can be used.</remarks>
/// <typeparam name="T">Elements type</typeparam>
public class ValveSubject<T> : IValveSubject<T>
{
private enum Valve
{
Open,
Closed
}
private readonly Subject<T> input = new Subject<T>();
private readonly BehaviorSubject<Valve> valveSubject = new BehaviorSubject<Valve>(Valve.Open);
private readonly Subject<T> output = new Subject<T>();
public ValveSubject()
{
var valveOperations = valveSubject.DistinctUntilChanged();
input.Buffer(
bufferOpenings: valveOperations.Where(v => v == Valve.Closed),
bufferClosingSelector: _ => valveOperations.Where(v => v == Valve.Open))
.SelectMany(t => t).Subscribe(input);
input.Where(t => valveSubject.Value == Valve.Open).Subscribe(output);
}
public bool IsOpen
{
get { return valveSubject.Value == Valve.Open; }
}
public bool IsClosed
{
get { return valveSubject.Value == Valve.Closed; }
}
public void OnNext(T value)
{
input.OnNext(value);
}
public void OnError(Exception error)
{
input.OnError(error);
}
public void OnCompleted()
{
output.OnCompleted();
input.OnCompleted();
valveSubject.OnCompleted();
}
public IDisposable Subscribe(IObserver<T> observer)
{
return output.Subscribe(observer);
}
public void Open()
{
valveSubject.OnNext(Valve.Open);
}
public void Close()
{
valveSubject.OnNext(Valve.Closed);
}
}
public interface IValveSubject<T>:ISubject<T>
{
void Open();
void Close();
}
冲洗出油阀的其他方法可以在时间,例如有用消除剩余的请求时,他们不再相关。下面是建立在一个先例实施的适配器型的:
/// <summary>
/// Subject with same semantics as <see cref="ValveSubject{T}"/>, but adding flushing out capability
/// which allows clearing the valve of any remaining elements before closing.
/// </summary>
/// <typeparam name="T">Elements type</typeparam>
public class FlushableValveSubject<T> : IFlushableValveSubject<T>
{
private readonly BehaviorSubject<ValveSubject<T>> valvesSubject = new BehaviorSubject<ValveSubject<T>>(new ValveSubject<T>());
private ValveSubject<T> CurrentValve
{
get { return valvesSubject.Value; }
}
public bool IsOpen
{
get { return CurrentValve.IsOpen; }
}
public bool IsClosed
{
get { return CurrentValve.IsClosed; }
}
public void OnNext(T value)
{
CurrentValve.OnNext(value);
}
public void OnError(Exception error)
{
CurrentValve.OnError(error);
}
public void OnCompleted()
{
CurrentValve.OnCompleted();
valvesSubject.OnCompleted();
}
public IDisposable Subscribe(IObserver<T> observer)
{
return valvesSubject.Switch().Subscribe(observer);
}
public void Open()
{
CurrentValve.Open();
}
public void Close()
{
CurrentValve.Close();
}
/// <summary>
/// Discards remaining elements in the valve and reset the valve into a closed state
/// </summary>
/// <returns>Replayable observable with any remaining elements</returns>
public IObservable<T> FlushAndClose()
{
var previousValve = CurrentValve;
valvesSubject.OnNext(CreateClosedValve());
var remainingElements = new ReplaySubject<T>();
previousValve.Subscribe(remainingElements);
previousValve.Open();
return remainingElements;
}
private static ValveSubject<T> CreateClosedValve()
{
var valve = new ValveSubject<T>();
valve.Close();
return valve;
}
}
public interface IFlushableValveSubject<T> : IValveSubject<T>
{
IObservable<T> FlushAndClose();
}
由于在评论中提到,这些问题都没有线程安全这个意义上,传递顺序并发操作的情况下,不再保证。以类似的方式为标准Rx 主题存在什么
, Subject.Synchronize()
( https://msdn.microsoft.com/en-us/library/ hh211643%28V = vs.103%29.aspx ),我们可以介绍一些扩展,并提供阀周围的锁定:
As mentioned in the comment, these subjects are not "thread-safe" in the sense that order of delivery is no longer guaranteed in the case of concurrent operation. In a similar fashion as what exists for the standard Rx Subject
, Subject.Synchronize()
(https://msdn.microsoft.com/en-us/library/hh211643%28v=vs.103%29.aspx) we can introduce some extensions which provide locking around the valve:
public static class ValveSubjectExtensions
{
public static IValveSubject<T> Synchronize<T>(this IValveSubject<T> valve)
{
return Synchronize(valve, new object());
}
public static IValveSubject<T> Synchronize<T>(this IValveSubject<T> valve, object gate)
{
return new SynchronizedValveAdapter<T>(valve, gate);
}
public static IFlushableValveSubject<T> Synchronize<T>(this IFlushableValveSubject<T> valve)
{
return Synchronize(valve, new object());
}
public static IFlushableValveSubject<T> Synchronize<T>(this IFlushableValveSubject<T> valve, object gate)
{
return new SynchronizedFlushableValveAdapter<T>(valve, gate);
}
}
internal class SynchronizedValveAdapter<T> : IValveSubject<T>
{
private readonly object gate;
private readonly IValveSubject<T> valve;
public SynchronizedValveAdapter(IValveSubject<T> valve, object gate)
{
this.valve = valve;
this.gate = gate;
}
public void OnNext(T value)
{
lock (gate)
{
valve.OnNext(value);
}
}
public void OnError(Exception error)
{
lock (gate)
{
valve.OnError(error);
}
}
public void OnCompleted()
{
lock (gate)
{
valve.OnCompleted();
}
}
public IDisposable Subscribe(IObserver<T> observer)
{
return valve.Subscribe(observer);
}
public void Open()
{
lock (gate)
{
valve.Open();
}
}
public void Close()
{
lock (gate)
{
valve.Close();
}
}
}
internal class SynchronizedFlushableValveAdapter<T> : SynchronizedValveAdapter<T>, IFlushableValveSubject<T>
{
private readonly object gate;
private readonly IFlushableValveSubject<T> valve;
public SynchronizedFlushableValveAdapter(IFlushableValveSubject<T> valve, object gate)
: base(valve, gate)
{
this.valve = valve;
this.gate = gate;
}
public IObservable<T> FlushAndClose()
{
lock (gate)
{
return valve.FlushAndClose();
}
}
}
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