C#继承类的BindingList< T>不更新控件 [英] C# Inherited class BindingList<T> doesn't update controls

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问题描述

我有从继承的BindingList应用排序到的BindingList类。排序工作正常,但是当我在列表中添加或删除项目不更新界控件。我想我错过类的东西,但我不知道是什么。

I have a class which inherits from BindingList to apply sorting to a bindinglist. The sorting works fine, but when I add or remove an item from the list the bounded control isn't updated. I think i miss something in the class, but I don't know what.

我已经找到了类的代码在网上的某个地方,但我不知道在哪里,我发现它。我的问题是,为什么这个类doesn'u更新我的控制,当我更新或删除列表中的项目?

I've found the code of the class somewhere online, but I don't know where I found it. My question is, why does this class doesn'u update my control when I update or remove items from the list?

下面是完整的类

public class SortableBindingList<T> : BindingList<T>
{
    #region Membar variables
    private bool _isSortedValue;
    private ArrayList _sortedList;
    private ArrayList _unsortedItems;
    private PropertyDescriptor _sortPropertyValue;
    private ListSortDirection _sortDirectionValue;
    #endregion

    #region Constructor
    public SortableBindingList()
    {
    }

    public SortableBindingList(IList<T> list):base(list)
    {
    }
    #endregion

    #region Overrided Properties
    protected override bool SupportsSearchingCore
    {
        get { return true; }
    }
    protected override bool SupportsSortingCore
    {
        get { return true; }
    }
    protected override bool IsSortedCore
    {
        get { return _isSortedValue; }
    }

    protected override PropertyDescriptor SortPropertyCore
    {
        get { return _sortPropertyValue; }
    }

    protected override ListSortDirection SortDirectionCore
    {
        get { return _sortDirectionValue; }
    }
    #endregion

    #region Public methods
    public int Find(string property, object key)
    {
        // Check the properties for a property with the specified name.
        PropertyDescriptorCollection properties =
            TypeDescriptor.GetProperties(typeof(T));
        PropertyDescriptor prop = properties.Find(property, true);

        // If there is not a match, return -1 otherwise pass search to
        // FindCore method.
        if (prop == null)
            return -1;
        else
            return FindCore(prop, key);
    }

    public void RemoveSort()
    {
        RemoveSortCore();
    }

    public void Sort(string property, ListSortDirection direction)
    {
        // Get all the properties of the object T
        PropertyDescriptorCollection properties = 
            TypeDescriptor.GetProperties(typeof(T));

        // Find the specified property in de collection and ignore case
        PropertyDescriptor prop = properties.Find(property, true);

        if (prop != null)
            ApplySortCore(prop, direction);
    }
    #endregion

    #region Overrided methods
    // The FindCore method searches a list and returns the index of a found item
    protected override int FindCore(PropertyDescriptor prop, object key)
    {
        // Get the property info for the specified property.
        PropertyInfo propInfo = typeof(T).GetProperty(prop.Name);
        T item;

        if (key != null)
        {
            // Loop through the items to see if the key
            // value matches the property value.
            for (int i = 0; i < Count; ++i)
            {
                item = (T)Items[i];
                if (propInfo.GetValue(item, null).Equals(key))
                    return i;
            }
        }
        return -1;

    }

    protected override void ApplySortCore(PropertyDescriptor prop, ListSortDirection direction)
    {
        _sortedList = new ArrayList();

        // Check to see if the property type we are sorting by implements
        // the IComparable interface.
        Type interfaceType = prop.PropertyType.GetInterface("IComparable");

        if (interfaceType != null)
        {
            // If so, set the SortPropertyValue and SortDirectionValue.
            _sortPropertyValue = prop;
            _sortDirectionValue = direction;

            _unsortedItems = new ArrayList(this.Count);

            // Loop through each item, adding it the the sortedItems ArrayList.
            foreach (Object item in this.Items)
            {
                _sortedList.Add(prop.GetValue(item));
                _unsortedItems.Add(item);
            }
            // Call Sort on the ArrayList.
            _sortedList.Sort();
            T temp;

            // Check the sort direction and then copy the sorted items
            // back into the list.
            if (direction == ListSortDirection.Descending)
                _sortedList.Reverse();

            for (int i = 0; i < this.Count; i++)
            {
                int position = Find(prop.Name, _sortedList[i]);
                if (position != i)
                {
                    temp = this[i];
                    this[i] = this[position];
                    this[position] = temp;
                }
            }

            _isSortedValue = true;

            // Raise the ListChanged event so bound controls refresh their
            // values.
            OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
        }
        else
            // If the property type does not implement IComparable, let the user
            // know.
            throw new NotSupportedException("Cannot sort by " + prop.Name +
                ". This" + prop.PropertyType.ToString() +
                " does not implement IComparable");

    }

    protected override void RemoveSortCore()
    {
        int position;
        object temp;

        // Ensure the list has been sorted.
        if (_unsortedItems != null)
        {
            // Loop through the unsorted items and reorder the
            // list per the unsorted list.
            for (int i = 0; i < _unsortedItems.Count; )
            {
                position = this.Find(_sortPropertyValue.Name,
                    _unsortedItems[i].GetType().GetProperty(_sortPropertyValue.Name).GetValue(_unsortedItems[i], null));

                if (position > 0 && position != i)
                {
                    temp = this[i];
                    this[i] = this[position];
                    this[position] = (T)temp;
                    i++;
                }
                else if (position == i)
                    i++;
                else
                    // If an item in the unsorted list no longer exists,
                    // delete it.
                    _unsortedItems.RemoveAt(i);
            }

            _isSortedValue = false;

            OnListChanged(new ListChangedEventArgs(ListChangedType.Reset, -1));
        }

    }
    #endregion
}


推荐答案

无法重现;它似乎在这里很好:

Cannot reproduce; it seems fine here:

static class Program
{
    [STAThread]
    static void Main()
    {
        Button btn;
        var data = new SortableBindingList<Foo> { new Foo { Bar = "abc" } };
        using (var form = new Form
        {
            Controls = {
                (btn = new Button { Dock = DockStyle.Bottom, Text = "add"}),
                new DataGridView { Dock = DockStyle.Fill, DataSource = data,
                    AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.AllCells }
            }
        })
        {
            btn.Click += delegate { data.Add(new Foo { Bar = DateTime.Now.Ticks.ToString()}); };
            Application.Run(form);
        }
    }
}
class Foo
{
    public string Bar { get; set; }
}

您可以给一个可重复的例子,它不更新?

Can you give a reproducible example where it doesn't update?

重新注释:该代码是用的东西比较的:

Re the comments: the code is using something comparable to:

data = new BindingList<Foo>(someOtherData.Where(lambda).ToList());

现在,的如果我们加入到 someOtherData 的,我们的确不会注意到任何区别。

Now, if we add to someOtherData, we indeed won't notice any difference. A slight peculiarity of Collection<T> is that if you pass a list into the constructor, that list does become the actual backing list, but:

答:它不能提高任何事件,除非它知道它;它可以知道的唯一途径是,如果它看到除了,即除了经过的BindingList< T>。新增,没有后台列表的添加。这可能会导致在奇数效果,即重新加载或重新绑定数据可以使项神奇地出现(在某些情况下,不是这样的一个)

a: it can't raise any events unless it knows about it; the only way it can know is if it sees the addition, i.e. the addition goes through BindingList<T>.Add, not the backing list's Add. This can cause the odd effect that reloading or rebinding the data can make items magically appear (in some cases, not this one).

A:在这种情况下,背衬名单不是 someOtherData ,而是由LINQ生成一个单独的列表(了ToList()),所以即使加上东西< 。code> someOtherData 绝不会导致绑定列表支持列表中看到新的项目

b: in this case, the backing list is not someOtherData, but a separate list generated by LINQ (ToList()), so even adding something to someOtherData will never cause the binding-lists backing list to see the new item.

在短期:你需要治疗绑定列表为主如果你希望数据变化进行传播。其他;重新绑定数据。

In short: you need to treat the binding-list as the "master" if you expect data changes to propagate. Else; re-bind the data.

这篇关于C#继承类的BindingList&LT; T&GT;不更新控件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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