在C ++中,为什么使用static_cast< int>(x)而不是(int)x? [英] In C++, why use static_cast<int>(x) instead of (int)x?

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问题描述

我听说过,在C ++中, static_cast 函数应该优先于C风格或简单的函数式转换。这是真的?为什么?

I've heard that, in C++, the static_cast function should be preferred to C-style or simple function-style casting. Is this true? Why?

推荐答案

主要原因是经典C类型不区分我们所谓的 static_cast< >() reinterpret_cast<>() const_cast<>() dynamic_cast<>()。这四种情况完全不同。

The main reason is that classic C casts make no distinction between what we call static_cast<>(), reinterpret_cast<>(), const_cast<>(), and dynamic_cast<>(). These four things are completely different.

A static_cast<>()通常是安全的。在语言中有一个有效的转换,或者一个适当的构造函数使它成为可能。唯一一次有点冒险的时候,当你抛弃一个继承类;你必须确保对象是一个实际上是你声称它的后代,通过外部的语言(如对象中的一个标志)。只要结果被检查(指针)或可能的异常被考虑(引用),则 dynamic_cast<>()是安全的。

A static_cast<>() is usually safe. There is a valid conversion in the language, or an appropriate constructor that makes it possible. The only time it's a bit risky is when you cast down to an inherited class; you must make sure that the object is a actually the descendant that you claim it is, by means external to the language (like a flag in the object). A dynamic_cast<>() is safe as long as the result is checked (pointer) or a possible exception is taken into account (reference).

A reinterpret_cast<>()(或 const_cast< )另一方面总是危险的。你告诉编译器:相信我:我知道这看起来不像一个 foo (这看起来好像它是不可变的),但它是。

A reinterpret_cast<>() (or a const_cast<>()) on the other hand is always dangerous. You tell the compiler: "trust me: I know this doesn't look like a foo (this looks as if it isn't mutable), but it is".

第一个问题是,几乎不可能知道哪一个会出现在C风格的转换中,而不需要查看大的代码段和知道所有的规则。

The first problem is that it's almost impossible to tell which one will occur in a C-style cast without looking at large and disperse pieces of code and knowing all the rules.

让我们假设这些:

class CMyClass : public CMyBase {...};
class CMyOtherStuff {...} ;

CMyBase  *pSomething; // filled somewhere

现在,这两种编译方式相同:

Now, these two are compiled the same way:

CMyClass *pMyObject;
pMyObject = static_cast<CMyClass*>(pSomething); // Safe; as long as we checked

pMyObject = (CMyClass*)(pSomething); // Same as static_cast<>
                                     // Safe; as long as we checked
                                     // but harder to read

但是,相同的代码:

CMyOtherStuff *pOther;
pOther = static_cast<CMyOtherStuff*>(pSomething); // Compiler error: Can't convert

pOther = (CMyOtherStuff*)(pSomething);            // No compiler error.
                                                  // Same as reinterpret_cast<>
                                                  // and it's wrong!!!

正如你所看到的,没有一个简单的方法来区分两种情况,所有的类都涉及。

As you can see, there is no easy way to distinguish between the two situations without knowing a lot about all the classes involved.

第二个问题是C风格的演员太难找了。在复杂的表达式中,很难看到C风格的cast。几乎不可能编写一个自动化工具,需要找到C风格的转换(例如搜索工具),而没有一个完整的C ++编译器前端。另一方面,很容易搜索static_cast<或reinterpret_cast<。

The second problem is that the C-style casts are too hard to locate. In complex expressions it can be very hard to see C-style casts. It is virtually impossible to write an automated tool that needs to locate C-style casts (for example a search tool) without a full blown C++ compiler front-end. On the other hand, it's easy to search for "static_cast<" or "reinterpret_cast<".

pOther = reinterpret_cast<CMyOtherStuff*>(pSomething);
      // No compiler error.
      // but the presence of a reinterpret_cast<> is 
      // like a Siren with Red Flashing Lights in your code.
      // The mere typing of it should cause you to feel VERY uncomfortable.

这意味着,不仅C风格的转换更危险,他们都要确保他们是正确的。

That means that, not only are C-style casts more dangerous, but it's a lot harder to find them all to make sure that they are correct.

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