在STL映射中,是否更好地使用map :: insert比[]? [英] In STL maps, is it better to use map::insert than []?
问题描述
过去,我曾与一位同事讨论如何在STL中插入值地图 。我喜欢
map [key] = value;
,因为它感觉很自然,很容易阅读,而他更喜欢
map.insert(std :: make_pair(key,value))
我刚刚问他,我们都不记得原因为什么插入更好,但我相信它不只是一个风格的偏好,而是有一个技术原因,如效率。 SGI STL参考简单地说严格来说,此成员函数不必要:它仅仅为了方便而存在。
任何人都可以告诉我这个理由,或者我只是在做梦吗?
当你写
map [key] = value;
无法判断您是否已取代 > 键键键,或者创建一个新的键
value
。
map :: insert()
只会创建:
使用std :: cout;使用std :: endl;
typedef std :: map< int,std :: string> MyMap;
MyMap地图;
// ...
std :: pair< MyMap :: iterator,bool> res = map.insert(std :: make_pair(key,value));
if(!res.second){
cout<< key<<键<< already exists
<< 具有值< (res.first) - >第二<< endl;
} else {
cout<< 创建密钥<<键<< 具有值<值<< endl;
}
对于大多数应用程序,我通常不在乎创建或替换,所以我使用更容易阅读 map [key] = value
。
A while ago, I had a discussion with a colleague about how to insert values in STL maps. I preferred
map[key] = value;
because it feels natural and is clear to read whereas he preferred
map.insert(std::make_pair(key, value))
I just asked him and neither of us can remember the reason why insert is better, but I am sure it was not just a style preference rather there was a technical reason such as efficiency. The SGI STL reference simply says "Strictly speaking, this member function is unnecessary: it exists only for convenience."
Can anybody tell me that reason, or am I just dreaming that there is one?
When you write
map[key] = value;
there's no way to tell if you replaced the value
for key
, or if you created a new key
with value
.
map::insert()
will only create:
using std::cout; using std::endl;
typedef std::map<int, std::string> MyMap;
MyMap map;
// ...
std::pair<MyMap::iterator, bool> res = map.insert(std::make_pair(key,value));
if ( ! res.second ) {
cout << "key " << key << " already exists "
<< " with value " << (res.first)->second << endl;
} else {
cout << "created key " << key << " with value " << value << endl;
}
For most of my apps, I usually don't care if I'm creating or replacing, so I use the easier to read map[key] = value
.
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