使用嵌套C ++类和枚举的优点和缺点? [英] Pros and cons of using nested C++ classes and enumerations?
问题描述
使用嵌套的公共C ++类和枚举有什么利弊?例如,假设您有一个名为 printer
的类,并且此类还存储有关输出托盘的信息,您可以:
class printer
{
public:
std :: string name_;
枚举TYPE
{
TYPE_LOCAL,
TYPE_NETWORK,
};
class output_tray
{
...
};
...
};
打印机prn;
printer :: TYPE type;
printer :: output_tray tray;
或者:
code> class printer
{
public:
std :: string name_;
...
};
枚举PRINTER_TYPE
{
PRINTER_TYPE_LOCAL,
PRINTER_TYPE_NETWORK,
};
class output_tray
{
...
};
打印机prn;
PRINTER_TYPE类型;
output_tray tray;
我可以看到嵌套私有枚举/类的好处,但是当涉及到公共的
那么,你喜欢什么呢?为什么?
嵌套类
类中嵌套的类有几个副作用,我通常认为缺陷(如果不是纯反模式)。
让我们想象下面的代码:
class A
{
public:
class B {/ * etc. * /};
//等
};
或甚至:
class A
{
public:
class B;
//等
};
class A :: B
{
public:
//等
};
因此:
- 特权访问: A :: B有权限访问A的所有成员(方法,变量,符号等),从而削弱封装。
- A的范围是符号查找的候选者:来自B内部的代码会将A中的所有符号视为符号查找的可能候选,这可能会混淆代码
- 前进声明:没有办法转发声明A :: B而不给出A的全部声明
- 扩展性:除非您是A的所有者,否则不可能添加另一个类A :: C。
- 代码详细程度:标题较大。您仍然可以将此分为多个声明,但没有办法使用命名空间的别名,导入或使用。
作为结论,除非异常(例如嵌套类是嵌套类的一个亲密的部分...甚至...),在正常的代码中嵌套类中没有意义,因为缺陷超过了所感知的优势。 p>
此外,它闻起来是一个笨拙的模拟命名空间而不使用C ++命名空间的尝试。
你隔离这个代码,如果是私有的,使它不可用,但从外部类...
嵌套枚举
优点:一切。
Con:没有。
事实是枚举项目会污染全局范围:
// collision
枚举值{empty = 7,undefined,defined};
enum Glass {empty = 42,half,full};
//空的是Value还是Glass?
通过将每个枚举放在不同的命名空间/类中,可以避免此冲突: p>
命名空间值{enum type {empty = 7,undefined,defined}; }
namespace Glass {enum type {empty = 42,half,full}; }
// Value :: type e = Value :: empty;
// Glass :: type f = Glass :: empty;注意C ++ 0x定义了类enum:
$ b
$ b 枚举类值{empty,undefined,defined};
enum class Glass {empty,half,full};
// Value e = Value :: empty;
// Glass f = Glass :: empty;
正是这种问题。
What are the pros and cons of using nested public C++ classes and enumerations? For example, suppose you have a class called printer
, and this class also stores information on output trays, you could have:
class printer
{
public:
std::string name_;
enum TYPE
{
TYPE_LOCAL,
TYPE_NETWORK,
};
class output_tray
{
...
};
...
};
printer prn;
printer::TYPE type;
printer::output_tray tray;
Alternatively:
class printer
{
public:
std::string name_;
...
};
enum PRINTER_TYPE
{
PRINTER_TYPE_LOCAL,
PRINTER_TYPE_NETWORK,
};
class output_tray
{
...
};
printer prn;
PRINTER_TYPE type;
output_tray tray;
I can see the benefits of nesting private enums/classes, but when it comes to public ones, the office is split - it seems to be more of a style choice.
So, which do you prefer and why?
解决方案 Nested classes
There are several side effects to classes nested inside classes that I usually consider flaws (if not pure antipatterns).
Let's imagine the following code :
class A
{
public :
class B { /* etc. */ } ;
// etc.
} ;
Or even:
class A
{
public :
class B ;
// etc.
} ;
class A::B
{
public :
// etc.
} ;
So:
- Privilegied Access: A::B has privilegied access to all members of A (methods, variables, symbols, etc.), which weakens encapsulation
- A's scope is candidate for symbol lookup: code from inside B will see all symbols from A as possible candidates for a symbol lookup, which can confuse the code
- forward-declaration: There is no way to forward-declare A::B without giving a full declaration of A
- Extensibility: It is impossible to add another class A::C unless you are owner of A
- Code verbosity: putting classes into classes only makes headers larger. You can still separate this into multiple declarations, but there's no way to use namespace-like aliases, imports or usings.
As a conclusion, unless exceptions (e.g. the nested class is an intimate part of the nesting class... And even then...), I see no point in nested classes in normal code, as the flaws outweights by magnitudes the perceived advantages.
Furthermore, it smells as a clumsy attempt to simulate namespacing without using C++ namespaces.
On the pro-side, you isolate this code, and if private, make it unusable but from the "outside" class...
Nested enums
Pros: Everything.
Con: Nothing.
The fact is enum items will pollute the global scope:
// collision
enum Value { empty = 7, undefined, defined } ;
enum Glass { empty = 42, half, full } ;
// empty is from Value or Glass?
Ony by putting each enum in a different namespace/class will enable you to avoid this collision:
namespace Value { enum type { empty = 7, undefined, defined } ; }
namespace Glass { enum type { empty = 42, half, full } ; }
// Value::type e = Value::empty ;
// Glass::type f = Glass::empty ;
Note that C++0x defined the class enum:
enum class Value { empty, undefined, defined } ;
enum class Glass { empty, half, full } ;
// Value e = Value::empty ;
// Glass f = Glass::empty ;
exactly for this kind of problems.
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