键盘输入& Win32消息循环 [英] Keyboard Input & the Win32 message loop
问题描述
如何处理Windows消息循环中的按键和键事件?我需要能够调用两个函数 OnKeyUp(char c);
和 OnKeyDown(char c);
。 / p>
我从googling发现的当前文献导致我对WM_CHAR或WM_KEYUP和WM_KEYDOWN混淆,通常针对PDA或托管代码,而我使用C ++ 。
使用 char c = MapVirtualKey(param,MAPVK_VK_TO_CHAR);
将虚拟键代码转换为char,并处理WM_KEYUP和WM_KEYDOWN及其wParams。
if(PeekMessage(& mssg,hwnd ,0,0,PM_REMOVE))
{
switch(mssg.message)
{
case WM_QUIT:
PostQuitMessage(0);
notdone = false;
quit = true;
break;
case WM_KEYDOWN:
WPARAM param = mssg.wParam;
char c = MapVirtualKey(param,MAPVK_VK_TO_CHAR);
this-> p-> Input() - > Keyboard() - > Listeners() - > OnKeyDown(c);
break;
case WM_KEYUP:
WPARAM param = mssg.wParam;
char c = MapVirtualKey(param,MAPVK_VK_TO_CHAR);
this-> p-> Input() - > Keyboard() - > Listeners() - > OnKeyUp(c);
break;
}
//分派消息
TranslateMessage(& mssg);
DispatchMessage(& mssg);
}
How do I handle key presses and key up events in the windows message loop? I need to be able to call two functions OnKeyUp(char c);
and OnKeyDown(char c);
.
Current literature I've found from googling has lead me to confusion over WM_CHAR or WM_KEYUP and WM_KEYDOWN, and is normally targeted at PDA or Managed code, whereas I'm using C++.
Use char c = MapVirtualKey(param,MAPVK_VK_TO_CHAR);
to convert virtual key codes to char, and process WM_KEYUP and WM_KEYDOWN and their wParams.
if (PeekMessage (&mssg, hwnd, 0, 0, PM_REMOVE))
{
switch (mssg.message)
{
case WM_QUIT:
PostQuitMessage (0);
notdone = false;
quit = true;
break;
case WM_KEYDOWN:
WPARAM param = mssg.wParam;
char c = MapVirtualKey (param, MAPVK_VK_TO_CHAR);
this->p->Input ()->Keyboard ()->Listeners ()->OnKeyDown (c);
break;
case WM_KEYUP:
WPARAM param = mssg.wParam;
char c = MapVirtualKey (param, MAPVK_VK_TO_CHAR);
this->p->Input ()->Keyboard ()->Listeners ()->OnKeyUp (c);
break;
}
// dispatch the message
TranslateMessage (&mssg);
DispatchMessage (&mssg);
}
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