找出2条线是否相交 [英] Find out if 2 lines intersect

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本文介绍了找出2条线是否相交的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述


可能重复:

如何检测两条线段相交的位置?

确定两个线段是否相交

给定两条线l1 =((A0,B0),(A1,B1))和l2 =((A2,B2),(A3,B3)

Given are two lines l1=((A0, B0), (A1, B1)) and l2=((A2, B2), (A3, B3)); Ax, Bx are integers and (Ax, Bx) specify the starts and ends of the lines.

有一个只使用整数算法的算法,用于确定l1和l2是否相交? (只需要一个布尔答案。)

Is there a algorithm using only integer arithmetic that determines if l1 and l2 intersect? (Only a Boolean answer is needed.)

我自己的方法是使用定点算术计算交点附近的点。然后将解(a,b)代入以下等式中:

My own approach was to compute a point near the intersection point with fixed-point arithmetic. The solution (a, b) was then substituted in the following equations:

I:abs((A0 + a *(A1-A0)) - *(A3-A2)))公差

II:abs((B0 + a *(B1-B0)) - (B2 + b *(B3-B2)))公差

I: abs((A0 + a * (A1-A0)) - (A2 + b * (A3-A2))) < tolerance
II: abs((B0 + a * (B1-B0)) - (B2 + b * (B3-B2))) < tolerance

如果I和II都为真,我的方法应该返回true。

My method should return true if both I and II evaluate to true.

我的C ++ - 代码:

vec.h

#ifndef __MY_VECTOR__
#define __MY_VECTOR__
#include <stdarg.h>
template<typename VType, unsigned int dim>
class vec {
private:
    VType data[dim];
public:
    vec(){}
    vec(VType v0, ...){
            data[0] = v0;
            va_list l;
            va_start(l, v0);
            for(unsigned int i=1; i<dim; ++i){
                    data[i] = va_arg(l, VType);
            }
            va_end(l);
    }
    ~vec(){}
    VType& operator[](unsigned int i){
            return data[i];
    }
    VType operator[](unsigned int i) const {
            return data[i];
    }};
    template<typename VType, unsigned int dim, bool doDiv>
    vec<VType, dim> helpArith1(const vec<VType, dim>& A, long delta){
            vec<VType, dim> r(A);
            for(unsigned int i=0; i<dim; ++i){
                    r[i] = doDiv ? (r[i] / delta) : (r[i] * delta);
            }
            return r;
    }
    template<typename VType, unsigned int dim>
    vec<VType, dim> operator*(const vec<VType, dim>& v, long delta) {
        return helpArith1<VType, dim, false>(A, delta);
    }
    template<typename VType, unsigned int dim>
    vec<VType, dim> operator*(long delta, const vec<VType, dim>& v){
        return v * delta;
    }
    template<typename VType,unsigned int dim>
    vec<VType, dim> operator/(const vec<VType, dim>& A, long delta) {
        return helpArith1<VType, dim, true>(A, delta);
    }
    template<typename VType, unsigned int dim, bool doSub>
    vec<VType, dim> helpArith2(const vec<VType, dim>& A, const vec<VType, dim>& B){
        vec<VType, dim> r;
        for(unsigned int i=0; i<dim; ++i){
            r[i] = doSub ? (A[i]-B[i]):(A[i]+B[i]);
        }
        return r;
    }
    template<typename VType, unsigned int dim>
    vec<VType, dim> operator+(const vec<VType, dim>& A, const vec<VType, dim>& B){
        return helpArith2<VType, dim, false>(A, B);
    }
    template<typename VType, unsigned int dim>
    vec<VType, dim> operator-(const vec<VType, dim>& A, const vec<VType, dim>& B){
        return helpArith2<VType, dim, true>(A, B);
    }
    template<typename VType, unsigned int dim>
    bool operator==(const vec<VType, dim>& A, const vec<VType, dim>& B) {
            for(unsigned int i==0; i<dim; ++i){
                if(A[i]!=B[i]){
                            return false;
                    }
            }
            return true;
    }
    template<typename VType, unsigned int dim>
    bool operator!=(const vec<VType, dim>& A, const vec<VType, dim>& B) {
            return !(A==B);
    }
    #endif



line.h

#ifndef __MY_LINE__
#define __MY_LINE__
#include "vec.h"
unsigned long int ggt(unsigned long int A, unsigned long int B) {
    if(A==0) {
        if(B==0) {
            return 1;
        }
        return B;
    }
    while(B!=0) {
        unsigned long int temp = A % B;
        A = B;
        B = temp;
    }
    return A;
}
#define ABS(n) ( ((n)<0) ? (-n) : (n) )
struct line {
    vec<long int, 2> A, B;
    explicit line(long int iA_0, long int iA_1, long int iB_0, long int iB_1) :
        A(vec<long int, 2>(iA_0<<8, iA_1<<8)),
        B(vec<long int, 2>(iB_0<<8, iB_1<<8)){}
    vec<long int, 2> slope() const{
        vec<long int, 2> temp = A-B;
        if(temp[0]<0) {
            temp[0] = -1 * temp[0];
            temp[1] = -1 * temp[1];
        }
        return temp/ggt(ABS(temp[0]), ABS(temp[1]));
    }
};
bool intersect(line l1, line l2) {
    const long int epsilon = 1<<4;
    vec<long int, 2> sl1 = l1.slope(), sl2 = l2.slope();
    // l2.A + b*sl2 = l1.A + a*sl1
    // <=> l2.A - l1.A = a*sl1 - b*sl2  // = (I, II)^T
    // I': sl2[1] * I; II': sl2[0] * II
    vec<long int, 2> L = l2.A - l1.A, R = sl1;
    L[0] = L[0] * sl2[1];        R[0] = R[0] * sl2[1];
    L[1] = L[1] * sl2[0];        R[1] = R[1] * sl2[0];
    // I' - II'
    long int L_SUB = L[0] - L[1], R_SUB = R[0] - R[1];
    if(ABS(R_SUB) == 0) {
        return ABS(L_SUB) == 0;
    }
    long int temp = ggt(ABS(L_SUB), ABS(R_SUB));
    L_SUB /= temp; R_SUB /= temp;
    // R_SUB * a = L_SUB
    long int a = L_SUB/R_SUB, b = ((l1.A[0] - l2.A[0])*R_SUB + L_SUB * sl1[0])/R_SUB;
    // if the given lines intersect, then {a, b} must be the solution of
    // l2.A - l1.A = a*sl1 - b*sl2
    L = l2.A - l1.A;
    long x = ABS((L[0]- (a*sl1[0]-b*sl2[0]))), y = ABS((L[1]- (a*sl1[1]-b*sl2[1])));
    return x<epsilon && y < epsilon;
}
#endif



main.cpp

#include "line.h"
int main(){
    line A(0, 0, 6, 0), B(3, 3, 4, -3);
    bool temp = intersect(A, B);
    return 0;
}

(我不知道我的相交函数是否适用于所有行, )

(I am not sure if my intersect function works for all lines, but with the test data I used so far it returned with the correct result.)

推荐答案

这是可能的。我们想检查l1的两个端点是否在l2的不同侧,并且l2的两个端点都在l1的相对侧。

This is possible. We want to check whether both endpoins of l1 are on different sides of l2, and both endpoints of l2 are on opposite sides of l1.

要检查l1的哪一侧=((A0,B0),(A1,B1))a点(A,B),我们取:

To check on which side of l1=((A0, B0), (A1, B1)) a point (A, B) lies, we take:


  • 垂直于线的法向矢量N;一个这样的向量是(B1-B0,A1-A0)

  • 从行的开始到点(A,B)的向量P,其是(A-A0,B -B0)

然后我们计算点积:

N P =(A-A0,B-B0)·(B1-B0,A1-A0)=(A-A0)*(B1-B0)+(B-B0)*(A1-A0)

N · P = (A-A0, B-B0) · (B1-B0, A1-A0) = (A-A0) * (B1-B0) + (B-B0) * (A1-A0)

我们只对这个符号感兴趣:如果它是正的,点就在线的一边;如果它是负面的,它在另一个。如你所见,不需要浮点运算。

We're only interested in the sign: if it's positive, the point is on one side of the line; if it's negative, it's on the other. As you see, no floating point arithmetic required.

我们可以利用相反符号的数字相乘时总是产生负数的事实。因此,确定两个线段((A0,B0),(A1,B1))和((A2,B2),(A3,B3))是否相交的完整表达式是:

We can take advantage of the fact that numbers with opposite signs, when multiplied, always yield negative. So the full expression to determine whether two line segments ((A0, B0), (A1, B1)) and ((A2, B2), (A3, B3)) intersect is:

((A2-A0)*(B1-B0) - (B2-B0)*(A1-A0)) * ((A3-A0)*(B1-B0) - (B3-B0)*(A1-A0)) < 0
&&
((A0-A2)*(B3-B2) - (B0-B2)*(A3-A2)) * ((A1-A2)*(B3-B2) - (B1-B2)*(A3-A2)) < 0

这篇关于找出2条线是否相交的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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