glReadPixels()“data”参数用法? [英] glReadPixels() "data" argument usage?

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问题描述

我尝试使用glReadPixels从图像获取颜色数据。我应该使用glReadPixels,但我似乎无法想出来。它是一个更大的项目的一部分,但现在我只想知道如何正确使用这个。

I'm trying to use glReadPixels to get color data from an image. I'm supposed to be using glReadPixels but I can't seem to figure it out. It's part of a much larger project, but right now all I want is to know how to properly use this.

我查了一下,得到了这样的结果:

I looked it up and got something like this:

    void glReadPixels(GLint x, 
       GLint y, 
       GLsizei width, 
       GLsizei height, 
       GLenum format, 
       GLenum type, 
       GLvoid* data);

但我不知道我应该把什么作为最后一个参数, ,我怎么会甚至使用它。帮助真的会赞赏! (例如:如何使用它的简单示例,或如何获取颜色)

But I'm not sure what I should be putting in as that last argument, and when I do, how I would even use it. Help would really be appreciated! (ie: a simple example of how to use it, or how to get the color)

推荐答案

data 指向您为glReadPixels准备的某个缓冲区的指针,以将数据放入。像这样:

data takes a pointer to some buffer you prepared for glReadPixels to put the data into. Like this:

switch(format) {
case GL_BGR:
case GL_RGB:
    components = 3; break;

case GL_BGRA:
case GL_RGBA:
    components = 4; break;

case GL_ALPHA:
case GL_LUMINANCE:
    components = 1; break;
}

GLubyte *data = malloc(components * width * height);
if( data ) {
    glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, data);
}

这篇关于glReadPixels()“data”参数用法?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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