在Cocos2d-x中创建InAppPurchase [英] Creating InAppPurchase in Cocos2d-x

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本文介绍了在Cocos2d-x中创建InAppPurchase的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是新的Cocos2d-x.I需要创建InAppPurchase对于Cocos2d-x iOS游戏(CPP)。任何人都可以帮助我创建InAppPurchase.or任何教程相关的。

I am new to Cocos2d-x.I need to create InAppPurchase For Cocos2d-x iOS game (CPP).can anybody help me to create InAppPurchase.or any Tutorials Related to this.

感谢提前。

推荐答案

版本的inAp购买在.cpp cocos2d-x项目中。你所需要做的只是在.mm文件中写桥接cpp类。它适用于iOS。

You can use obj.C version of inAp purchase in .cpp cocos2d-x project. All you need to do is just write bridge cpp class in .mm file. It works for iOS.

//。cpp文件说Player.cpp

//.cpp file say Player.cpp

#include "MyGameBride.h"

 void Player::unlockPlayer()
 {
     MyGameBride:: shared()-> upgrade_inAp();
 }

//.h of MyGameBride.h

//.h of MyGameBride.h

#include <stddef.h>

class MyGameBride
{
    public:
        MyGameBride();
        MyGameBride();

        static MyGameBride* shared();
        void upgrade_inAp();
};

// MyGameBride.mm(请注意.mm不是.m)

// MyGameBride.mm (note that here .mm not .m )

 #import "MyGameBride.h"

    static MyGameBride *s_gc;


  MyGameBride* MyGameBride::shared(){
        if (! s_gc) {
            s_gc = new MyGameBride();
        }
        return s_gc;
    }


 void GameCenter:: upgrade_inAp(){
        AppController* app = (AppController*)[[UIApplication sharedApplication] delegate];
        [app upgrade];
    }



此处AppController是.m中的客观类。

Here AppController is objective class in .m

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