lua_open使用luaJIT返回null [英] lua_open returns null using luaJIT

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本文介绍了lua_open使用luaJIT返回null的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

使用最近的luaJIT lua_open 返回 null 。这不会发生在普通的lua库中。

  lua_State * L = lua_open 
std :: cout<< L < std :: endl;

输出: 0x0



我如何让luaJIT工作?



SSCCE:

  #include< iostream> 
#include< luajit-2.0 / lua.hpp>
//链接库:libluajit-5.1.a

int main(int argc,const char * argv [])
{
lua_State * L = luaL_newstate ); // lua_open();
std :: cout<< L < std :: endl;其他信息:建于OSX 10.9源代码(尝试两个2.0(0),0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) .2和从git)与 make make install 。使用编译器:

  $ cc --version 
Apple LLVM版本5.0(clang-500.2.79) LLVM 3.3svn)
目标:x86_64-apple-darwin13.0.0
线程模型:posix


$ b b

(使用luajit命令行应用程序 luajit 可以正常工作,测试脚本将无错执行。)

解决方案

显然,x64 Mac应用程序需要特殊处理;请参阅 http://luajit.org/install.html


如果您在OSX上构建一个64位应用程序,直接或间接链接
对LuaJIT,您需要链接您的主可执行文件与以下标志:

  -pagezero_size 10000 -image_base 100000000 


< blockquote>

Using the recent luaJIT lua_open returns null. This does not happen with the regular lua library.

lua_State *L = lua_open();
std::cout << L << std::endl;

Output: 0x0

How can I get luaJIT to work?

SSCCE:

#include <iostream>
#include <luajit-2.0/lua.hpp>
//linked library: libluajit-5.1.a

int main(int argc, const char * argv[])
{
    lua_State *L = luaL_newstate(); // lua_open();
    std::cout << L << std::endl; // 0x0
}

Additional information: Built on OSX 10.9 from source (tried both 2.0.2 and from git) with make and make install. Using compiler:

$ cc --version
Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
Target: x86_64-apple-darwin13.0.0
Thread model: posix

(Using the luajit command line application luajit works fine, a test script gets executed without errors.)

解决方案

Apparently, x64 Mac applications need special handling; see http://luajit.org/install.html.

If you're building a 64 bit application on OSX which links directly or indirectly against LuaJIT, you need to link your main executable with these flags:

-pagezero_size 10000 -image_base 100000000

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