处理C ++类中的延迟计算 [英] Dealing with lazy computation in C++ classes

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问题描述

假设我有一个类:

class NumberCollection
{
public:
    typedef std::set<int> SetType;
    typedef SetType::iterator iterator;
    void insert(int n);

    iterator begin();
    iterator end();
    size_t size() const;

    iterator difficultBegin();
    iterator difficultEnd();
    size_t difficultSize() const;    

private:
    SetType easySet_, difficultSet_;
}

其中 insert() easySet _ 添加一个元素。 difficultSet _ 的成员会根据 easySet _ 的成员而变化。

Where insert() adds an element to easySet_. difficultSet_'s members change depending on the members of easySet_.

我遇到的问题是,多次插入意味着 difficultSet _ 不断重新计算。所以我想要 difficultSet _ 懒惰地计算(即,只有当 difficultBegin() difficultEnd () difficultySize())。问题是,我实际上必须将 difficultSet _ 变成 mutable ,因为否则 difficultSize )无法操作它。

The problem I am having is that, multiple insertions means that difficultSet_ is constantly recalculated. So I want difficultSet_ to be calculated lazily (i.e., only when difficultBegin(), difficultEnd(), or difficultSize() are called). The problem is, then I actually have to make difficultSet_ into a mutable because otherwise difficultSize() cannot operate on it.

现在我的类声明看起来像

So now my class declaration looks like

class NumberCollection
{
public:
    typedef std::set<int> SetType;
    typedef SetType::iterator iterator;
    void insert(int n);

    iterator begin();
    iterator end();
    size_t size() const;

    iterator difficultBegin();
    iterator difficultEnd();
    size_t difficultSize() const;    

private:
    SetType easySet_; 
    mutable SetType difficultSet_;
    mutable bool upToDate_;
}

我觉得这是不好的设计。有更好的方法吗?

I feel like this is bad design though. Is there a better way?

推荐答案

这是完全的方式。 const可以意味着二进制const,或者它可以意味着概念上的const。使用mutable意味着你在做更晚的事情,这是好的。

That's totally the way to do it. Const can mean binary const, or it can mean conceptually const. Using mutable means you're doing the later, which is fine.

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