如何从GDI设备上下文中获取32bpp位图/图像? [英] How to get a 32bpp bitmap/image from a GDI Device Context?
问题描述
我正在使用此项目的代码
- 正在使用第一个代码段绘制按钮图片
正如您所看到的GDI 24bpp不能请参阅对话框背景。它只是假定纯黑色背景。只有GDI +才能看到它。但是我找不到一个从 Gdiplus :: Graphics
对象中获取位图的方法。
我可以得到一个32bpp的背景备份,以便正确地绘制我的透明图像吗?
使用没有备份图像导致GDI +的alpha混合模糊背景越来越多
经过3天的摸索,我通过测试发现了一些东西。这实际上可以通过方便更容易和32bpp渲染来完成!
//获取客户区父代
CRect Rect;
GetWindowRect(& Rect);
CWnd * pParent = GetParent();
ASSERT(pBarent);
pParent-> ScreenToClient(& Rect);
//获取父级DC
CDC * parentDC = pParent-> GetDC();
// GDI代码(只支持24bpp)
// CDC MemDC;
// CBitmap bmp;
//MemDC.CreateCompatibleDC(parentDC);
//bmp.CreateCompatibleBitmap(parentDC,Rect.Width(),Rect.Height());
// CBitmap * pOldBmp = MemDC.SelectObject(& bmp);
//MemDC.BitBlt(0,0,Rect.Width(),Rect.Height(),parentDC,Rect.left,Rect.top,SRCCOPY);
//MemDC.SelectObject(pOldBmp);
// GDI + 32 bpp支持的代码(这里是重要的更改)
Bitmap * bmp = new Bitmap(Rect.Width(),Rect.Height());
Graphics bmpGraphics(bmp);
HDC hBmpDC = bmpGraphics.GetHDC();
BitBlt(hBmpDC,0,0,Rect.Width(),Rect.Height(),parentDC-> GetSafeHdc(),Rect.left,Rect.top,SRCCOPY); // BitBlt实际上能够做32bpp blts
//释放DCs
bmpGraphics.ReleaseDC(hBmpDC);
pParent-> ReleaseDC(parentDC);
在这里! 4行代码,你得到一个32bpp Gdiplus :: Bitmap!您可以稍后在 OnEraseBkgnd
中绘制:
区域
CRect rect;
GetClientRect(& rect);
//将复制的背景绘制回父代
Graphics gr(* pDC);
gr.DrawImage(bmp,0,0,rect.Width(),rect.Height());
请注意,Bitmap应该是一个成员变量,它也必须释放对控制的破坏。
I am using code from this Project http://www.codeproject.com/Articles/9064/Yet-Another-Transparent-Static-Control in order to draw transparent button images from my subclassed Button control onto my CDialogEx.
This code is meant for legacy 24bpp GDI functions:
BOOL CTransparentStatic2::OnEraseBkgnd(CDC* pDC)
{
if (m_Bmp.GetSafeHandle() == NULL)
{
CRect Rect;
GetWindowRect(&Rect);
CWnd *pParent = GetParent();
ASSERT(pParent);
pParent->ScreenToClient(&Rect); //convert our corrdinates to our parents
//copy what's on the parents at this point
CDC *pDC = pParent->GetDC();
CDC MemDC;
MemDC.CreateCompatibleDC(pDC);
m_Bmp.CreateCompatibleBitmap(pDC,Rect.Width(),Rect.Height());
CBitmap *pOldBmp = MemDC.SelectObject(&m_Bmp);
MemDC.BitBlt(0,0,Rect.Width(),Rect.Height(),pDC,Rect.left,Rect.top,SRCCOPY);
MemDC.SelectObject(pOldBmp);
pParent->ReleaseDC(pDC);
}
else //copy what we copied off the parent the first time back onto the parent
{
CRect Rect;
GetClientRect(Rect);
CDC MemDC;
MemDC.CreateCompatibleDC(pDC);
CBitmap *pOldBmp = MemDC.SelectObject(&m_Bmp);
pDC->BitBlt(0,0,Rect.Width(),Rect.Height(),&MemDC,0,0,SRCCOPY);
MemDC.SelectObject(pOldBmp);
}
return TRUE;
}
However the background of my CDialogEx is being drawn with GDI+ 32bpp rendering like this:
BOOL CParentDialogEx::OnEraseBkgnd(CDC* pDC)
{
// Get GDI+ Graphics for the current Device Context
Graphics gr(*pDC);
// Get the client area
CRect clientRect;
GetClientRect(&clientRect);
// Draw the dialog background
// PLEASE NOTE: m_imgDlgBkgnd is a Gdiplus::Image with PNG format ==> 32bpp Image
gr.DrawImage(m_imgDlgBkgnd, 0, 0, clientRect.Width(), clientRect.Height());
}
This causes the first code snippet to make a backup of a black rectangle instead of the 32bpp drawn content to it. This again causes my button control to always have a black background.
To make my problem clear, please see the pictures below:
- Button images are being drawn onto the CDialogEx background (normally):
- Button images are being drawn with the first code snippet
As you can see GDI 24bpp cannot see the dialog background. It just assumes plain black background. Only GDI+ could see it. However I was not able to find a way to get a bitmap from a Gdiplus::Graphics
object.
How can I get a 32bpp background backup in order to draw my transparent images correctly?
Using no backup images at all causes the alpha blending of GDI+ to blur the background more and more on every draw.
After 3 days of figuring around I found something by testing. This can actually be done way easier and with 32bpp rendering!
// Get the client area on the parent
CRect Rect;
GetWindowRect(&Rect);
CWnd *pParent = GetParent();
ASSERT(pParent);
pParent->ScreenToClient(&Rect);
// Get the Parent's DC
CDC *parentDC = pParent->GetDC();
// GDI Code (only 24bpp support)
//CDC MemDC;
//CBitmap bmp;
//MemDC.CreateCompatibleDC(parentDC);
//bmp.CreateCompatibleBitmap(parentDC,Rect.Width(),Rect.Height());
//CBitmap *pOldBmp = MemDC.SelectObject(&bmp);
//MemDC.BitBlt(0,0,Rect.Width(),Rect.Height(),parentDC,Rect.left,Rect.top,SRCCOPY);
//MemDC.SelectObject(pOldBmp);
// GDI+ Code with 32 bpp support (here comes the important change)
Bitmap* bmp = new Bitmap(Rect.Width(), Rect.Height());
Graphics bmpGraphics(bmp);
HDC hBmpDC = bmpGraphics.GetHDC();
BitBlt(hBmpDC, 0, 0, Rect.Width(), Rect.Height(), parentDC->GetSafeHdc(), Rect.left, Rect.top, SRCCOPY); // BitBlt is actually capable of doing 32bpp blts
// Release DCs
bmpGraphics.ReleaseDC(hBmpDC);
pParent->ReleaseDC(parentDC);
Here you go! 4 lines of code and you get a 32bpp Gdiplus::Bitmap! Which you can draw later on in OnEraseBkgnd
:
// Get client Area
CRect rect;
GetClientRect(&rect);
// Draw copied background back onto the parent
Graphics gr(*pDC);
gr.DrawImage(bmp, 0, 0, rect.Width(), rect.Height());
Please note that the Bitmap should be a member variable for performance increase. It also has to be freed on the controls destruction.
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