多态性误解/重新定义虚拟函数不工作 [英] Polymorphism misunderstanding / redefined virtual function not working
问题描述
我想我应该从简化我的类结构开始,所以我可以更好地解释我的问题,我怀疑可能只是对使用虚拟的误解。
I think I should start by simplifying my class structure so I can better explain my problem, which I suspect might just be a misunderstanding of the use of virtual.
我有:
class Controller{
..
virtual void InitialiseController(){ //std::cout confirms this is running }
..
}
class AIController : public Controller{
..
virtual void InitialiseController(){ //some logic here }
..
}
class ComController : public AIController{
..
virtual void InitialiseController(){ //actually the same logic as parent }
..
}
我的对象Snake有一个指向控制器(Controller * _controller)
的指针。当我调用 snake.initialise(..)
方法时,我传递一个新的ComController对象,然后设置snakes _controller等于新的ComController。
My object, Snake, has a pointer to a Controller (Controller* _controller)
. When I call the snake.initialise(..)
method I pass it a new ComController object which then sets snakes _controller equal to the new ComController. I know that that process works successfully.
但是当我调用 _controller.InitialiseController();
程序进入基类Controller的空白实现的InitialiseContoller。
But when I then call _controller.InitialiseController();
my debugger shows the program steps into the base class Controller's blank implementation of InitialiseContoller.
我知道我可能过于简单,你可能无法帮助,但我想也许是一个东西
I know I've probably oversimplified and you might not be able to help, but I think perhaps it's something I'm not understanding about the whole concept, a logic error, rather than a typed error and would like to check.
其他代码:我不了解整个概念,一个逻辑错误,而不是输入错误,
Additional code:
_player2->Initialise(_gameProperties, &_fruitManager, new ComController(_player2), _player1);
正在加载...
void Snake::Initialise(
GamePropertiesManager* gpm, FruitManager* fm, Controller* control, Snake* opposingSnake)
{
_game = gpm;
_fruitManager = fm;
_controller = control;
_opposition = opposingSnake;
if(_controller){
///Bunch of stuff in here runs just fine
// This primarily serves to ensure that a ComControllers timer is started, but other controllers might wish to override initialise later
_controller->IntialiseController();
}
}
推荐答案
我真的看不到你在做什么错误(至少在理解和使用虚拟方法)。
I don't really see anything wrong with what you're doing (at least as far as understanding and using virtual methods).
这里一个完整的例子。请将其与您的代码进行比较。
Here's a complete example. Please compare it with your code.
#include <stdio.h>
class Controller{
public:
virtual void InitialiseController(){
printf ("base class controller...\n");
}
};
class AIController : public Controller{
public:
virtual void InitialiseController(){
printf ("AIController subclass controller...\n");
}
};
class ComController : public AIController{
public:
virtual void InitialiseController(){
printf ("ComController subclass controller...\n");
}
};
int main (int argc, char *argv[])
{
Controller *myController = new ComController ();
myController->InitialiseController ();
return 0;
}
编译:
g ++ -Wall - pedantic -o tmp tmp.cpp
执行:
ComController子类控制器...
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