Javascript:在画布上绘制矩形在IE上不工作 [英] Javascript: Drawing rectangle on canvas doesn't work on IE
问题描述
我有一个Web应用程序,您可以在画布上绘制一个矩形。我使用两个画布元素:一个用于预览而绘制,另一个正好放在另一个下绘制它。
I have a web application where you can draw a rectangle on a canvas. I use two canvas elements: one for the preview while drawing and another one laying exactly under the other one for drawing it.
我的问题是,在Internet Explorer中, canvas2.width = canvas2.width
不清除canvas2的内容,这是必要的,因为对于每个mousemove矩形再次绘制。我也尝试了 context2.clearRect(0,0,canvas2.width,canvas2.height)
,但是,然而,然后,预览矩形不绘制。请在 http://jsfiddle.net/Y389a/2/ 上试用
The problem I have is that in Internet Explorer, canvas2.width = canvas2.width
doesn't clear the content of canvas2, which is necessary because for every mousemove the rectangle gets drawn again. I also tried context2.clearRect(0,0,canvas2.width,canvas2.height)
, but, however, then the preview rectangle doesn't get drawn at all. Try it out on http://jsfiddle.net/Y389a/2/
HTML:
<canvas id="canvas" width="600" height="400"></canvas>
<canvas id="canvas2" width="600" height="400" onmouseup="return drawLine()" onmousedown="return startLine()"></canvas>
CSS:
#canvas, #canvas2 {
position:absolute;
left:0px;
top:0px;
border-width:1px;
border-style:solid;
border-color:#666666;
cursor:default !important;
}
Javascript:
Javascript:
var x; var xStart;
var y; var yStart;
var clicked = false;
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var canvas2 = document.getElementById("canvas2");
var context2 = canvas2.getContext("2d");
context.strokeStyle = "black";
context.lineCap = "round";
canvas2.addEventListener('mousemove', function (evt) {
var rect = canvas2.getBoundingClientRect();
x = evt.clientX - rect.left;
y = evt.clientY - rect.top;
if (clicked) {
canvas2.width = canvas2.width;
context2.rect(xStart, yStart, x - xStart, y - yStart);
context2.stroke();
}
}, false);
function startLine() {
context.beginPath();
xStart = x; yStart = y;
clicked = true;
}
function drawLine() {
clicked = false;
context.rect(xStart, yStart, x - xStart, y - yStart);
context.stroke();
}
Preview
推荐答案
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Problem
您正在使用 context2.rect
绘制矩形,这是一个路径命令。
You are drawing rectangles with context2.rect
which is a path command.
路径命令由画布记住,直到发出新的 context2.beginPath
为止
Path commands are "remembered" by the canvas until a new context2.beginPath
is issued
因此,当您执行 context2.stroke
时,所有先前的rect都会被记住并重新绘制修复
Fix
只需将context2.beginPath放在mousemove事件处理程序中: http://jsfiddle.net/m1erickson/A8ge6/
Just put context2.beginPath in your mousemove event handler: http://jsfiddle.net/m1erickson/A8ge6/
canvas2.addEventListener("mousedown",startLine);
canvas2.addEventListener("mouseup",drawLine);
canvas2.addEventListener('mousemove', function (evt) {
var rect = canvas2.getBoundingClientRect();
x = evt.clientX - rect.left;
y = evt.clientY - rect.top;
if (clicked) {
canvas2.width = canvas2.width;
console.log(xStart);
// add beginPath so previous context2.rect's are dismissed
context2.beginPath();
context2.rect(xStart, yStart, x - xStart, y - yStart);
context2.stroke();
}
}, false);
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