当调用canvas.toDataURL时,为什么从rasterizeHTML.drawHTML的部分是黑色的? [英] When calling canvas.toDataURL, why is the part from rasterizeHTML.drawHTML black?
问题描述
我有一个按钮,当它按下它调用 common_save_project()
。现在发生的是画布在屏幕上正确生成,但是由 canvas.toDataURL
创建的图像是黑色的,其中 rasterizeHTML.drawHTML
被调用。我使用 http://cburgmer.github.io/rasterizeHTML.js/ 。 / p>
以下是相关代码:
function common_save_project $ b {
var image = common_screenshot();
$ .ajax
(
{
type:POST,
processData:false,
url:SITE_URL +/ system / xml / import /+ app_type +/+ session_id +/?prjid =+ project_id,
data:xml =+ common_order_xml +& prodid =+ product_id +& file =+ image .src
}
).done(function(msg)
{
console.log(Project saved。+ msg);
});
}
function common_screenshot()
{
var canvas = document.getElementById(save_image_canvas);
var ctx = canvas.getContext('2d');
if(typeof(moulding_canvas)===undefined)
{
canvas.height = parseInt($(#matte_canvas)。
canvas.width = parseInt($(#matte_canvas)。width());
}
else
{
canvas.height = parseInt($(#moulding_canvas)。height());
canvas.width = parseInt($(#moulding_canvas)。width());
}
canvas.style.backgroundColor =#FFFFFF;
var moulding_top = 0;
var moulding_left = 0;
if(document.getElementById(moulding_canvas))
{
moulding_top = -1 * parseInt(document.getElementById(moulding_canvas)。style.top);
moulding_left = -1 * parseInt(document.getElementById(moulding_canvas)。style.left);
}
var mattes_html = document.getElementById(mattes)。innerHTML;
mattes_html = mattes_html.replace(/< \ /?script\b。*?> / g,);
mattes_html = mattes_html.replace(/ on\w + =。*?/ g,);
rasterizeHTML.drawHTML(mattes_html).then(function(renderResult)
{
ctx.drawImage(renderResult.image,moulding_left,moulding_top);
});
ctx.drawImage(matte_canvas,moulding_left,moulding_top);
if(typeof(moulding_canvas)!==undefined)
{
ctx.drawImage(moulding_canvas,0,0);
}
var image = new Image();
image.src = canvas.toDataURL(image / jpeg);
return image;
}
原始:
rasterizeHTML.drawHTML:
最终结果(在canvas.toDataURL之后):
如果你再次重新声明canvas来保存, p>
尝试此操作:
< script type =text / javascript >
var canvas = document.getElementById(canvas);
rasterizeHTML.drawHTML('< h1> hello Im here< / h1> Some< span style =color:green; font-size:20px;> HTML< / span>',canvas);
$('#saveImg')。click(function(){
var canvas = document.getElementById(canvas);
var dataURL = canvas.toDataURL image / png);
window.open(dataURL,toDataURL()image,width = 600,height = 200);
}
< / script>
I have a button and when it is pressed it calls common_save_project()
. What happens right now is the canvas is produced correctly on the screen, but the image that is created by canvas.toDataURL
is black where rasterizeHTML.drawHTML
was called. I am using http://cburgmer.github.io/rasterizeHTML.js/.
Here is the relevant code:
function common_save_project()
{
var image = common_screenshot();
$.ajax
(
{
type: "POST",
processData: false,
url: SITE_URL + "/system/xml/import/" + app_type + "/" + session_id + "/?prjid=" + project_id,
data: "xml=" + common_order_xml + "&prodid=" + product_id + "&file=" + image.src
}
).done(function( msg )
{
console.log("Project saved. " + msg);
});
}
function common_screenshot()
{
var canvas = document.getElementById("save_image_canvas");
var ctx = canvas.getContext('2d');
if (typeof(moulding_canvas) === "undefined")
{
canvas.height = parseInt($("#matte_canvas").height());
canvas.width = parseInt($("#matte_canvas").width());
}
else
{
canvas.height = parseInt($("#moulding_canvas").height());
canvas.width = parseInt($("#moulding_canvas").width());
}
canvas.style.backgroundColor = "#FFFFFF";
var moulding_top = 0;
var moulding_left = 0;
if (document.getElementById("moulding_canvas"))
{
moulding_top = -1 * parseInt(document.getElementById("moulding_canvas").style.top);
moulding_left = -1 * parseInt(document.getElementById("moulding_canvas").style.left);
}
var mattes_html = document.getElementById("mattes").innerHTML;
mattes_html = mattes_html.replace(/<\/?script\b.*?>/g, "");
mattes_html = mattes_html.replace(/ on\w+=".*?"/g, "");
rasterizeHTML.drawHTML(mattes_html).then(function (renderResult)
{
ctx.drawImage(renderResult.image, moulding_left, moulding_top);
});
ctx.drawImage(matte_canvas, moulding_left, moulding_top);
if (typeof(moulding_canvas) !== "undefined")
{
ctx.drawImage(moulding_canvas, 0, 0);
}
var image = new Image();
image.src = canvas.toDataURL("image/jpeg");
return image;
}
Original:
After rasterizeHTML.drawHTML:
Final result (after canvas.toDataURL):
It will work fine if you will re-declare the canvas again for saving.
Try this:
<script type="text/javascript">
var canvas = document.getElementById("canvas");
rasterizeHTML.drawHTML('<h1>hello Im here</h1>Some <span style="color: green; font-size: 20px;">HTML</span>', canvas);
$('#saveImg').click(function(){
var canvas = document.getElementById("canvas");
var dataURL = canvas.toDataURL("image/png");
window.open(dataURL, "toDataURL() image", "width=600, height=200");
});
</script>
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