Javascript画布清除/重绘 [英] Javascript Canvas clear/ redraw

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本文介绍了Javascript画布清除/重绘的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经尝试谷歌回答这个,但我只是在圆圈....
如果我清除rect(使用clearRect),然后图像不重画。
然而,如果我不清除图像只是堆栈。
我想让它清除当前图像,然后用新的图像绘制。
我缺少什么?
它与图像负载有关吗?
对不起,如果这是一个问题重复,我找不到这个的确切答案 - 我试过别人建议,但结果很差。

I've tried googling the answer to this but i'm just going around in circles.... If I clear the rect (using clearRect) then the image doesn't redraw after. However, if I don't clear the images just stack. What I want it to clear the current image and then draw with new one. What am I missing? Does it have something to do with the image Load ? Sorry if this is a question repeat, I couldn't find the exact answer to this- and I tried what others suggested but results were poor.

< a href =http://jsfiddle.net/bxeuhh4h/ =nofollow> http://jsfiddle.net/bxeuhh4h/

function clear() {
    var canvasTemp = document.getElementById(imgSection);
    var ctxTemp = canvasTemp.getContext("2d");
    ctxTemp.clearRect(0, 0, 500, 500);

}

function fillColorOrPattern(imgSection,currentcolor){
if ((oldcolor !== currentcolor) || (oldxImgToBeFilled !== xImgToBeFilled)){
    clear();
}
imgFill.onload = function () {
imgToBeFilled.onload = function () {
        if ((oldcolor !== currentcolor) || (oldxImgToBeFilled !== xImgToBeFilled)){

        fill(imgSection,currentcolor)

        }
  };
imgToBeFilled.src = xImgToBeFilled;
}
imgFill.src = xImgFill;
}


function fill(imgSection,currentcolor){
canvas = document.getElementById(imgSection);
ctx = canvas.getContext("2d");
ctx.drawImage(imgToBeFilled, 0, 0);
ctx.globalCompositeOperation = "source-atop";
console.log(isItColorOrPattern);
        if (isItColorOrPattern ==   "color"){
            ctx.rect(0, 0, canvas.width, canvas.height);
            console.log("currentcolor: " + currentcolor);
            ctx.fillStyle = getColor(currentcolor);
            console.log(getColor(currentcolor));
            ctx.fill();
        }else{
            var pattern = ctx.createPattern(imgFill, 'repeat');
            console.log("canvas.width: " + canvas.width);
            console.log("xImgFill: " + xImgFill);
            console.log(canvas.getContext);
            ctx.rect(0, 0, canvas.width, canvas.height);
            ctx.fillStyle = pattern;
            ctx.fill();
        }

        ctx.globalAlpha = .10;
        ctx.drawImage(imgToBeFilled, 0, 0);
        ctx.drawImage(imgToBeFilled, 0, 0);
        ctx.drawImage(imgToBeFilled, 0, 0);


    oldcolor = currentcolor;
    oldxImgToBeFilled = xImgToBeFilled;

}

$(window).load(function(){
imgToBeFilled = new Image();
imgFill = new Image();  
fillColorOrPattern(imgSection,currentcolor);
}


推荐答案

您需要在其中添加 beginPath() rect()路径, clearRect()不会清除这些。同样重置comp。模式和alpha,因为他们是sticky。

You need to add a beginPath() in there. rect() will accumulate rectangles to the path, clearRect() won't clear those. Also reset comp. mode and alpha as they are sticky.

如果使用 fillRect()而不是 rect(),则可以避免 beginPath() + $ fill()路径。

You could avoid beginPath() if you use fillRect() instead of rect() + fill() (added example below) as fillRect() does not add to the path.

function fill(imgSection,currentcolor){

    // these should really be initialized outside the loop    
    canvas = document.getElementById(imgSection);
    ctx = canvas.getContext("2d");

    // clear canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);

    // clear path
    ctx.beginPath();

    // use default comp. mode
    ctx.globalCompositeOperation = "source-over";

    // reset alpha
    ctx.globalAlpha = 1;

    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.globalCompositeOperation = "source-atop";

    if (isItColorOrPattern === "color"){

        // rect() accumulates on path
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = getColor(currentcolor);
        ctx.fill();

       // instead of rect() + fill() you could have used:
       // fillRect() does not accumulate on path
       // fillRect(0, 0, canvas.width, canvas.height);
    }
    else {
        var pattern = ctx.createPattern(imgFill, 'repeat');
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = pattern;
        ctx.fill();
    }

    ctx.globalAlpha = .1;
    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.drawImage(imgToBeFilled, 0, 0);
    ctx.drawImage(imgToBeFilled, 0, 0);

    oldcolor = currentcolor;
    oldxImgToBeFilled = xImgToBeFilled;    
}

这篇关于Javascript画布清除/重绘的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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