Sprite框架动画Cocos2d 3.0 [英] Sprite Frame Animation Cocos2d 3.0
问题描述
我一直在尝试制作一个动画精灵,他们是很多教程,但他们都是为了Cocos2d 2.x.我的sprite表命名为flappbird.png和.plist命名为flappbird.plist
I've been trying to make an animated sprite, they're are a lot of tutorials but they're all for Cocos2d 2.x. My sprite sheet is named flappbird.png and the .plist is named flappbird.plist
我有这个代码,但每次我开始场景,它只是崩溃,这是在我的 init 方法
I have this code but every time i start the scene it just crashes, this is in my init method
// -----------------------------------------------------------------------
_player = [CCSprite spriteWithImageNamed:@"monster1.png"]; // comes from your .plist file
_player.position = ccp(self.contentSize.width/28,self.contentSize.height/2);
_player.physicsBody = [CCPhysicsBody bodyWithRect:(CGRect){CGPointZero, _player.contentSize} cornerRadius:0]; // 1
_player.physicsBody.collisionGroup = @"playerGroup";
_player.physicsBody.type = CCPhysicsBodyTypeStatic;
CCSpriteBatchNode *batchNode = [CCSpriteBatchNode batchNodeWithFile:@"monster1.png"];
[batchNode addChild:_player];
[self addChild:batchNode];
NSMutableArray *animFrames = [NSMutableArray array];
for(int i = 1; i < 5; i++)
{
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"flapbird%d.png",i]];
[animFrames addObject:frame];
}
CCAnimation *animation = [CCAnimation animationWithSpriteFrames:animFrames delay:0.2f];
[_player runAction:[CCActionRepeatForever actionWithAction:[CCActionAnimate actionWithAnimation:animation]]];
[_physicsWorld addChild:_player];
// -----------------------------------------------------------------------
推荐答案
Cocos2d 3.0中的spritesheet Animate sprite
Animate sprite with spritesheet in Cocos2d 3.0
确保添加 #importCCAnimation.h
在代码开头
在self.userInteractionEnabled = YES后添加sprite表; in the init
Also add the sprite sheet after the self.userInteractionEnabled = YES; in the init
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"your.plist"];
没有添加所有这里sprite将是
No add all this where the sprite will be
//The sprite animation
NSMutableArray *walkAnimFrames = [NSMutableArray array];
for(int i = 1; i <= 7; ++i)
{
[walkAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"monster%d.png", i]]];
}
CCAnimation *walkAnim = [CCAnimation
animationWithSpriteFrames:walkAnimFrames delay:0.1f]; //Speed in which the frames will go at
//Adding png to sprite
monstertest = [CCSprite spriteWithImageNamed:@"monster1.png"];
//Positioning the sprite
monstertest.position = ccp(self.contentSize.width/2,self.contentSize.height/2);
//Repeating the sprite animation
CCActionAnimate *animationAction = [CCActionAnimate actionWithAnimation:walkAnim];
CCActionRepeatForever *repeatingAnimation = [CCActionRepeatForever actionWithAction:animationAction];
//Animation continuously repeating
[monstertest runAction:repeatingAnimation];
//Adding the Sprite to the Scene
[self addChild:monstertest];
希望这有助于某人:D Cheers
Hope this helps somebody :D Cheers
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