是否可以在cocos2d中使用UIPickerView? [英] Is it possible to use UIPickerView in cocos2d?

查看:138
本文介绍了是否可以在cocos2d中使用UIPickerView?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我使用cocos2d开发iPhone 2d游戏。我需要一个Picker。是可能在cocos2d中使用Picker!如果可能,请告诉我,如何在cocos2d中使用Picker?

I am developing iPhone 2d game by using cocos2d. I need a Picker. Is it possible to use Picker in cocos2d ! If possible then tell me, How can I use a Picker in cocos2d ?

推荐答案

是的,您可以混合和匹配基于标准UIView具有Cocos2D类的类。

Yes, you can mix and match standard UIView based classes with Cocos2D classes.

在您的应用程序委托中,当您启动Director时,您创建了一个UIWindow并将Director附加到它。您还可以在您的appdelegate中保存对窗口的引用。现在你可以创建和添加UIViews到窗口,以及操纵cocos2d节点照常通过导演。

In your application delegate, when you started up the Director, you created a UIWindow and attached the Director to it. You can also save a reference to the window in your appdelegate. Now you can create and add UIViews to the Window, as well as manipulate cocos2d nodes as usual through the director.

从这里,这只是一个问题,创建一个UIPickerView,并将其添加到窗口。配置UIPickerView是一个完整的任务本身... Nitrex88有一个关于此主题的好视频。此外,请查看 UICatalog 的实体不是UIPickerView的例子,而是许多更多的UIView子类。

From here, it's just a matter of creating a UIPickerView, and adding it to the window. Configuring the UIPickerView is a whole task unto itself... Nitrex88 has a good video on the subject . Also, check out UICatalog for a solid example not just of UIPickerView, but many many more UIView subclasses.

这里是一个添加一个简单的UIPicker到cocos2d应用程序的例子:

Here's an example of adding a trivial UIPicker to a cocos2d app:

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "cocos2d.h"

@interface AppDelegate {
    UIWindow *window;
    NSArray *pickerValues;
}
@property (nonatomic, retain) UIWindow window;
@property (nonatomic, retain) NSArray *pickerValues;
@end


@implementation AppDelegate
@synthesize window, pickerValues;

-(void)applicationDidFinishLaunching:(UIApplication *)application {

    // Create Window
    window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    [window setUserInteractionEnabled:YES];
    [window setMultipleTouchEnabled:YES];

    // Set up Director and attach to window
    [[Director sharedDirector] attachInWindow:window];
    [[Director sharedDirector] setLandscape:YES];
    [[Director sharedDirector] runWithScene:[MyScene node]];

    // Create one large view and rotate the coordinates to landscape
    UIView *parentView = [[UIView alloc] initWithFrame:CGRectMake(0.0f,0.0f,480.0f, 320.0f)];
    parentView.transform = CGAffineTransformIdentity;
    parentView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
    parentView.bounds = CGRectMake(0.0f, 0.0f, 480.0f, 320.0f);

    // Initialize picker and its data source
    pickerValues = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",nil];
    UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 195.0f, 320.0f, 125.0f)];
    [pickerView setDelegate:self];

    // Attach picker to parent view and parent view to window
    [parentView addSubview:pickerView];
    [window addSubview:parentView]; 
    [window makeKeyAndVisible];
}

- (void) dealloc {
    [window release];
    [pickerValues release];
    [super dealloc];
}

// ====================
// UIPicker Callbacks
// ====================

// Fire when new picker values are selected
- (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
    NSString *numberSequence = [NSString stringWithFormat:@"Sequence: %@%@%@",
                                [pickerValues objectAtIndex:[thePickerView selectedRowInComponent:0]],
                                [pickerValues objectAtIndex:[thePickerView selectedRowInComponent:1]],
                                [pickerValues objectAtIndex:[thePickerView selectedRowInComponent:2]]];

    NSLog(numberSequence);
}


// Number of picker wheels in the picker
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView                          {
    return 3;
}

// Number of items in each picker wheel
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
    return [pickerValues count];
}


// Title for Row #
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component {
    return [pickerValues objectAtIndex:row]; 
}


// Row height in pixels
- (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component {
    return 40.0;
}

// Column width in pixels
- (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component {
    return 90.0f;
}
// ====================

@end

这篇关于是否可以在cocos2d中使用UIPickerView?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆