学习Cocos2D的要求? [英] Requirements for learning Cocos2D?

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问题描述

我想做一个2D游戏,我做了一些研究,Cocos2D似乎是最好的选择,我只是想知道在处理Cocos2D之前需要多少知识Objective-C。我知道Objective-C编程的基础 - 我可以做一个基本的命令行工具应用程序。我做了一些iOS SDK教程,但我不知道如何使一个iOS应用程序,如果我被问,因为我目前正在关注的教程大约三岁。

I would like to make a 2D iPhone game, I've done some research and Cocos2D does seem like the best option, I am just wondering how much knowledge of Objective-C I will need before tackling Cocos2D. I know the fundamentals of programming in Objective-C - I can make a basic command line tool app. I've done some iOS SDK tutorials but I wouldn't know how to make an iOS app if I was asked because the tutorials I'm currently following are about three years old.

在使用Cocos2D之前,先前学习需要什么,并且任何人都知道任何好的资源吗?

What is required as prior learning before using Cocos2D and does anyone know of any good resources? I'm more of a visual learner so I find videos more helpful than books or blog posts.

提前感谢您的时间和任何帮助:)

Thank you in advance for your time and any help :)

推荐答案

没有必要的预先学习。用它。如果你遇到某些东西,看看它,谷歌,或问一个问题。

There is no required prior learning. Use it. If you get stuck on something, look it up, google it, or ask a question.

含义:不要浪费你的时间学习一般概念,而实际上并不需要应用它们。

Meaning: don't waste your time learning general concepts without actually being in the situation of having to apply them.

类比:你不需要在机械工程博士开车 - 虽然这可能有帮助,当你遇到任何问题。但在这种情况下,只做99%的人做:呼吁帮助。首先学习一辆汽车可能遇到的潜在问题几乎没有任何意义,你可以在汽车发生时处理它们。

Analogy: you don't need a PhD in mechanical engineering to drive a car - though it might help when you run into any issues. But in such a case just do what 99% of all people do: call for help. It hardly makes any sense to first learn the potential problems you can have with a car, you deal with them as they happen.

此外:挫折是游戏的一部分,无法避免。 :)

Also: frustration is part of the game and can not be avoided. :)

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