iOS 8自动旋转将图像从屏幕上旋转 [英] iOS 8 autorotate rotates images off the screen

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问题描述

所以我最近听到客户说的一个奇怪的问题。当他们试图旋转屏幕时,屏幕会变黑。这似乎是一个iOS 8的事情,因为我最新的版本只是添加iOS 8的混合。

So I recently heard word from my customers about a strange issue. The screen will go black on them when they try to rotate their screen. This appears to be an iOS 8 thing only since my latest release was just to add iOS 8 to the mix.

从我的viewcontroller:

From my viewcontroller:

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {

    //
    // There are 2 ways to support auto-rotation:
    //  - The OpenGL / cocos2d way
    //     - Faster, but doesn't rotate the UIKit objects
    //  - The ViewController way
    //    - A bit slower, but the UiKit objects are placed in the right place
    //

#if GAME_AUTOROTATION==kGameAutorotationNone
    //
    // EAGLView won't be autorotated.
    // Since this method should return YES in at least 1 orientation, 
    // we return YES only in the Portrait orientation
    //
    return ( interfaceOrientation == UIInterfaceOrientationPortrait );

#elif GAME_AUTOROTATION==kGameAutorotationCCDirector
    //
    // EAGLView will be rotated by cocos2d
    //
    // Sample: Autorotate only in landscape mode
    //
    if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) {
        [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight];
    } else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
        [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft];
    }

    // Since this method should return YES in at least 1 orientation, 
    // we return YES only in the Portrait orientation
    return ( interfaceOrientation == UIInterfaceOrientationPortrait );

#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
    //
    // EAGLView will be rotated by the UIViewController
    //
    // Sample: Autorotate only in landscpe mode
    //
    // return YES for the supported orientations

    return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );

#else
#error Unknown value in GAME_AUTOROTATION

#endif // GAME_AUTOROTATION


    // Shold not happen
    return NO;
}

-(BOOL)shouldAutorotate
{
    return YES;
}


-(NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
    return UIInterfaceOrientationMaskLandscape;
}

-(UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
    return UIInterfaceOrientationLandscapeRight;
}



我能够在我的设备上再现它, ..

I was able to reproduce it on my device as well as the simulator....

风景左

Portrait

横向右

Landscape Left Portrait Landscape Right

从我可以看出, iPad测试,是图像实际上自己旋转屏幕。我目前允许所有4个方向,即使游戏是在风景,因为我使用游戏中心和至少一些旧的iOS需要肖像登录。我使用的是一个相当老版本的cocos2d(v1.1.0-beta2b),但我从来没有经历过这样的事情。我可能只是改变支持的方向,并关闭自动旋转,但我想修复它。这是怎么回事?

From what I can tell based on this a similar iPad test, is that the image actually rotates itself off the screen. I currently allow all 4 orientations even though the game is in landscape because I'm using game center and at least some older iOSes required portrait log ins. I'm using a rather old version of cocos2d (v1.1.0-beta2b), but I've never experienced anything like this before. I can probably just change the supported orientations and turn off auto rotate, but I would like to fix it. What's going on here?

推荐答案

我有问题cocos1.0以及当我编译ios8。在我的代码中,我发现我有一个UIViewController用作根视图控制器(它的孩子是在Coca2D使用的EAGLView)。

I've got the issue with cocos1.0 as well when I compile for ios8. In my code I found that I did have a UIViewController that is used as the root view controller (its child is in the EAGLView used by Cocos2D).

是从我的UIViewController注释以下方法

The fix I found is to comment the following method from my UIViewController

-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration

我对ios8和ios7做了快速测试,它的工作

I've done quick test on ios8 and ios7, and it works

这篇关于iOS 8自动旋转将图像从屏幕上旋转的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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