如何在cocos2d中以编程方式创建一个新的UIView? [英] How to create a new UIView programmatically in cocos2d?

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本文介绍了如何在cocos2d中以编程方式创建一个新的UIView?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想在cocos2d中以编程方式在按钮上创建一个新的UIView。请帮助我一些示例代码。提前感谢。


b b pre> UIButton * myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(30,70,100,38); // set button for button

[myButton setTitle:@subviewforState:UIControlStateNormal];
[myButton addTarget:self action:@selector(buttonClicked:)forControlEvents:UIControlEventTouchUpInside];

或者可以使用CCMenu作为按钮。



然后编写事件处理函数 -

   - )buttonClicked:(id)sender 
{
UIView * myview = [[UIView alloc] initWithFrame:CGRectMake(0,0,320,480)
myview.backgroundColor = [UIColor redColor];
[[[CCDirector sharedDirector] openGLView] addSubview:myview];
[myview release];
}

}


I want to create a new UIView on button click programmatically in cocos2d. Kindly help me with some sample code. Thanks in advance.

解决方案

You have to create a button like-

UIButton* myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(30, 70,100,38); //set frame for button

[myButton setTitle:@"subview" forState:UIControlStateNormal];
[myButton addTarget:self action:@selector(buttonClicked:)forControlEvents:UIControlEventTouchUpInside];

Or you can use CCMenu as a button.

And then write the event handling function-

-(void)buttonClicked:(id)sender
{
        UIView *myview=[[UIView alloc] initWithFrame: CGRectMake(0, 0,320,480)];
        myview.backgroundColor=[UIColor redColor];
        [[[CCDirector sharedDirector] openGLView] addSubview:myview];
        [myview release];                   
}

}

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