在cocos2d与opengl的圈形状剪报 [英] Circle shape clipping with opengl-es in cocos2d

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问题描述

我试图在cocos2d的CCSprite上做一个圆形剪辑,在搜索了很多,我试过开放gl glScissor方法,我实现了一个平方剪辑我的sprite。但是,我需要使它成一个圆,这似乎是不可能做的glScissor。
我一直在尝试,我发现了一些关于gl stencil,但我没有找到一个如何对此,我不熟悉opengl。



此外,我听说了多次调用glScissor的事情,你可以实现自定义形状,但我还没有找到任何东西。



预先感谢任何回答。



这是我的实际访问方法:

   - (void)visit 
{
glPushMatrix
glEnable(GL_SCISSOR_TEST);

glScissor(clippingRegion.origin.x,clippingRegion.origin.y,
clippingRegion.size.width,clippingRegion.size.height);

[super visit];

glDisable(GL_SCISSOR_TEST);
glPopMatrix();

}


解决方案

glScissor won做你想要的。这里是一些代码我写了一段时间的一部分。它使用光栅纹理绘制
a矩形,并使用模板缓冲区只有一个磁盘可见。



这里是我使用的链接:
http://www.swiftless.com/tutorials/opengl/basic_reflection.html

 (let((cnt 0d0))
(defmethod display((w window))
;;复数z表示光栅常数的幅度和方向
;; r和psi对后焦平面中的不同点进行寻址
;; r = 0将导致z = w0。系统对齐以照亮
;对于z = w0的后焦平面的中心
(let *((w0(* 540d0(exp(complex 0d0(/ pi 4d0) ))))
(r 260d0)
(psi 270d0)
(w(* r(exp(complex 0d0(* psi(/ pi 180d0))))))
(z(+ w w0)))
(clear-stencil 0)
(clear:color-buffer-bit:stencil-buffer-bit)
$ b ;; http://www.swiftless.com/tutorials/
;; opengl / basic_reflection.html
;;使用模板缓冲区将光栅切割出光栅
(color-mask:false:false:false:false)
(depth-mask:false)
(enable:stencil-
(stencil-func:always 1 #xffffff)
(stencil-op:replace:replace:replace)

(draw-disk 100d0(* .5d0 1920) .5d0 1080))
;;中心在相机549,365
;; lcos上的400像素=相机上的276像素(带binning 2)
(color-mask:true:true:true:true)
(depth-mask:false)
(stencil-func :equal 1 #xffffff)
(stencil-op:keep:keep:keep)

;;绘制光栅
(disable:depth-test)
(with-pushing-matrix
(translate(* .5 1920)(* .5 1080)0)
(*(相位z)180d0(/ pi))0 0 1)
(translate(* -.5 1920)(* -.5 1080)0)
(draw * bild *))
(disable:stencil-test)
(enable:depth-test)

(fill-grating * grating *(abs z))
(format t〜 a〜%cnt)
(if(< cnt 360d0)
(incf cnt 30d0)
(setf cnt 0d0))
(update * bild *)
(swap-buffers)
(sleep(/ 1d0));;每秒1帧
(重新显示后))))


I'm trying to make a circle shape clipping on a CCSprite in cocos2d, after searching a lot, i tried the open gl glScissor method, i achieve an squared clipping over my sprite. But, i need to make it a circle, and it seems to be impossible to do with the glScissor. I kept trying and I found something about gl stencil, but I haven't found a how to on this and I'm not familiar with opengl.

Also I heard something about calling multiple times to the glScissor wo you can achieve a custom shape but i haven't found anything.

Thanks in advance, any answer is welcome.

this is my actual visit method:

-(void) visit
{
    glPushMatrix();
    glEnable(GL_SCISSOR_TEST);

    glScissor(clippingRegion.origin.x , clippingRegion.origin.y ,
            clippingRegion.size.width, clippingRegion.size.height);

    [super visit];

    glDisable(GL_SCISSOR_TEST);
    glPopMatrix();

}

解决方案

glScissor won't do what you want. Here is part of some code I wrote a while ago. It draws a rectangle with a grating texture and uses the stencil buffer to only have a disk visible.

Here is the link I used back then: http://www.swiftless.com/tutorials/opengl/basic_reflection.html

(let ((cnt 0d0))
  (defmethod display ((w window))
    ;; the complex number z represents amplitude and direction
    ;; of the grating constant
    ;; r and psi addresses different points in the back focal plane
    ;; r=0 will result in z=w0. the system is aligned to illuminate
    ;; the center of the back focal plane for z=w0.
    (let* ((w0 (* 540d0 (exp (complex 0d0 (/ pi 4d0)))))
           (r 260d0)
           (psi 270d0)
           (w (* r (exp (complex 0d0 (* psi (/ pi 180d0))))))
           (z (+ w w0)))
      (clear-stencil 0)
      (clear :color-buffer-bit :stencil-buffer-bit)
      (load-identity)
      ;; http://www.swiftless.com/tutorials/
      ;;    opengl/basic_reflection.html
      ;; use stencil buffer to cut a disk out of the grating
      (color-mask :false :false :false :false)
      (depth-mask :false)
      (enable :stencil-test)
      (stencil-func :always 1 #xffffff)
      (stencil-op :replace :replace :replace)

      (draw-disk 100d0 (* .5d0 1920) (*  .5d0 1080))
      ;; center on camera 549,365
      ;; 400 pixels on lcos = 276 pixels on camera (with binning 2)
      (color-mask :true :true :true :true)
      (depth-mask :false)
      (stencil-func :equal 1 #xffffff)
      (stencil-op :keep :keep :keep)

      ;; draw the grating
      (disable :depth-test)
      (with-pushed-matrix 
          (translate (* .5 1920) (*  .5 1080) 0)
        (rotate (* (phase z) 180d0 (/ pi)) 0 0 1)
        (translate (* -.5 1920) (* -.5 1080) 0)
        (draw *bild*))
      (disable :stencil-test)
      (enable :depth-test)

      (fill-grating *grating* (abs z))
      (format t "~a~%" cnt)
      (if (< cnt 360d0)
          (incf cnt 30d0)
          (setf cnt 0d0))
      (update *bild*)
      (swap-buffers)
      (sleep (/ 1d0)) ;; 1 frame per second
      (post-redisplay))))

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