在cocos2d中连续滚动背景 [英] Continuous Scrolling of background in cocos2d
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问题描述
我的代码连续滚动......
NSArray * spaceDusts = [NSArray arrayWithObjects:_spacedust1,_spacedust2,零];
for(CCSprite * spaceDusts){
if([_backgroundNode convertToWorldSpace:spaceDust.position] .x < - spaceDust.contentSize.width){
[_backgroundNode incrementOffset:ccp * spaceDust.contentSize.width,0)forChild:spaceDust];
}
}
背景图片大小为1024 * 384
当模拟器运行正常,但当我在设备(iphone)中使用
它设置背景为中心,并采取一些加载图像
感谢提前.....
解决方案
scroll in cocos2d game:
#define IS_IPAD(UI_USER_INTERFACE_IDIOM()== UIUserInterfaceIdiomPad)
#define MM_BG_SPEED_DUR(IS_IPAD? (6.0f):(2.0f))
- (void)onEnter
{
[super onEnter];
[self initBackground]
[self schedule:@selector(tick :)];
}
- (void)initBackground
{
NSString * tex = @BG / Background.png; // [self getThemeBG];
mBG1 = [CCSprite spriteWithFile:tex];
mBG1.position = ccp(s.width * 0.5f,s.height * 0.5f);
[self addChild:mBG1 z:LAYER_BACKGROUND];
mBG2 = [CCSprite spriteWithFile:tex];
mBG2.position = ccp(s.width + s.width * 0.5f,s.height * 0.5f);
mBG2.flipX = true;
[self addChild:mBG2 z:LAYER_BACKGROUND];
}
- (void)scrollBackground:(ccTime)dt
{
CGSize s = [[CCDirector sharedDirector] winSize] ;
CGPoint pos1 = mBG1.position;
CGPoint pos2 = mBG2.position;
pos1.x - = MM_BG_SPEED_DUR;
pos2.x - = MM_BG_SPEED_DUR;
if(pos1.x <= - (s.width * 0.5f))
{
pos1.x = pos2.x + s.width ;
}
if(pos2.x <= - (s.width * 0.5f))
{
pos2.x = pos1.x + s。宽度;
}
mBG1.position = pos1;
mBG2.position = pos2;
}
- (void)tick:(ccTime)dt
{
[self scrollBackground:dt];
}
My Code For Continuous Scrolling ......
NSArray *spaceDusts = [NSArray arrayWithObjects:_spacedust1, _spacedust2, nil];
for (CCSprite *spaceDust in spaceDusts) {
if ([_backgroundNode convertToWorldSpace:spaceDust.position].x < - spaceDust.contentSize.width) {
[_backgroundNode incrementOffset:ccp(2*spaceDust.contentSize.width,0) forChild:spaceDust];
}
}
Background image size is 1024*384
when rune this into simulator its work properly but when i use in device(iphone)
its set the background into center and take some to load the image
thanks in advance.....
解决方案
My code for background scroll in cocos2d game:
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define MM_BG_SPEED_DUR ( IS_IPAD ? (6.0f) : (2.0f) )
-(void)onEnter
{
[super onEnter];
[self initBackground];
[self schedule: @selector(tick:)];
}
-(void)initBackground
{
NSString *tex = @"BG/Background.png";//[self getThemeBG];
mBG1 = [CCSprite spriteWithFile:tex];
mBG1.position = ccp(s.width*0.5f,s.height*0.5f);
[self addChild:mBG1 z:LAYER_BACKGROUND];
mBG2 = [CCSprite spriteWithFile:tex];
mBG2.position = ccp(s.width+s.width*0.5f,s.height*0.5f);
mBG2.flipX = true;
[self addChild:mBG2 z:LAYER_BACKGROUND];
}
-(void)scrollBackground:(ccTime)dt
{
CGSize s = [[CCDirector sharedDirector] winSize];
CGPoint pos1 = mBG1.position;
CGPoint pos2 = mBG2.position;
pos1.x -= MM_BG_SPEED_DUR;
pos2.x -= MM_BG_SPEED_DUR;
if(pos1.x <=-(s.width*0.5f) )
{
pos1.x = pos2.x + s.width;
}
if(pos2.x <=-(s.width*0.5f) )
{
pos2.x = pos1.x + s.width;
}
mBG1.position = pos1;
mBG2.position = pos2;
}
-(void)tick:(ccTime)dt
{
[self scrollBackground:dt];
}
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