动力学保存图像错误 [英] Kinetics saving image error

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本文介绍了动力学保存图像错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

具有动力学问题的Im。我有一个舞台与动力学与一个图像和文本,但我想要的是导出舞台的图像像myImage.jpg没有像[data:image / wIlksoks.e],它是回调返回dataUrl()动力学。



尝试使用此代码:

  stage.toDataURL 
width:350,
height:350,
mimeType:image / jpeg,
callback:function(dataUrl){
/ *
*这里你可以做任何你喜欢的数据url。
*在本教程中,我们将打开浏览器的URL
*,以便你可以看到结果作为一个图像
* /
window.open(dataUrl);
}
});
},false);

King Regards!

解决方案

您可以使用stage.toDataURL为服务器获取数据URL:

  stage.toDataURL 
callback:function(dataURL){

// dataURL可用于保存到您的服务器

}
});

注意:请确保您的图片和.html位于同一个网域。




否则您的stage.toImage会因CORS安全而失败。

因此,请务必检查您的控制台是否存在CORS安全错误!





您可以使用stage.toImage从您的图片+文字创建数据URL。



然后,您可以创建一个临时画布来获取dataURL。

  stage.toImage({
callback:function(stageImg){

var tempCanvas = document。 createElement(canvas);
var tempCtx = tempCanvas.getContext(2d);
tempCanvas.width = stageImg.width;
tempCanvas.height = stageImg.height;
tempCtx.drawImage(stageImg,0,0);
var dataURL = tempCanvas.toDataURL();

// dataURL可用于保存到您的服务器
}
});

这里是代码和小提琴: http://jsfiddle.net/m1erickson/RV694/

  <!DOCTYPE html> 
< html>
< head>
< meta charset =utf-8>
< title> Prototype< / title>
< script type =text / javascriptsrc =http://code.jquery.com/jquery.min.js>< / script>
< script src =http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.0.min.js>< / script>

< style>
#container {
border:solid 1px #ccc;
margin-top:10px;
width:300px;
height:300px;
}
< / style>
< script>
$(function(){

var stage = new Kinetic.Stage({
container:'container',
width:300,
height :300
});
var layer = new Kinetic.Layer();
stage.add(layer);

var img = new Image();
img.onload = function(){
begin();
}
img.crossOrigin =anonymous;
img.src =https:// dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolAidMan.png;

function start(){

var kImage = new Kinetic.Image({
x:0,
y:0,
width:300,
height:300,
image:img
});
layer.add );

var kText = new Kinetic.Text({
x:20,
y:20,
fontSize:24,
fill:blue ,
text:Hello!
});
layer.add(kText);

layer.draw

}


$(#stageAsImage)click(function(){

stage.toImage({
callback:function(stageImg){

var tempCanvas = document.createElement(canvas);
var tempCtx = tempCanvas.getContext(2d);
tempCanvas .width = stageImg.width;
tempCanvas.height = stageImg.height;
tempCtx.drawImage(stageImg,0,0);
var dataURL = tempCanvas.toDataURL();
var imageElement = document.getElementById(newImage);
imageElement.src = dataURL;

}
});

}


}); // end $(function(){});

< / script>
< / head>

< body>
< button id =stageAsImage>将阶段另存为图像< / button>
< div id =container>< / div>
< img id =newImage>
< / body>
< / html>


Im having problems with kinetics. I have a stage with kinetics with a one image and text, but that I want is export the stage to a image like myImage.jpg no like [data:image/wIlksoks.e] that it is the callback that return dataUrl() from kinetics.

Im trying with this code:

stage.toDataURL({
    width: 350,
    height: 350,
    mimeType: "image/jpeg",
    callback: function(dataUrl) {
      /*
       * here you can do anything you like with the data url.
       * In this tutorial we'll just open the url with the browser
       * so that you can see the result as an image
       */
      window.open(dataUrl);
    }
  });
}, false);

King Regards!

解决方案

You can use stage.toDataURL to get your dataURL for the server:

        stage.toDataURL({
            callback:function(dataURL){

                // dataURL is available for saving to your server

            }
        });

Note: Be sure that your image and your .html are hosted on the same domain.

Otherwise your stage.toImage will fail because of CORS security.

So be sure to check your console for CORS security errors !

Alternatively:

You can use stage.toImage to create a dataURL from your image+text.

Then you can create a temp canvas to get the dataURL.

stage.toImage({
    callback:function(stageImg){

        var tempCanvas=document.createElement("canvas");
        var tempCtx=tempCanvas.getContext("2d");
        tempCanvas.width=stageImg.width;
        tempCanvas.height=stageImg.height;
        tempCtx.drawImage(stageImg,0,0);
        var dataURL=tempCanvas.toDataURL();

        // dataURL is available for saving to your server
    }
});

Here is code and a Fiddle: http://jsfiddle.net/m1erickson/RV694/

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <title>Prototype</title>
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.0.min.js"></script>

<style>
#container{
  border:solid 1px #ccc;
  margin-top: 10px;
  width:300px;
  height:300px;
}
</style>        
<script>
$(function(){

    var stage = new Kinetic.Stage({
        container: 'container',
        width: 300,
        height: 300
    });
    var layer = new Kinetic.Layer();
    stage.add(layer);

    var img=new Image();
    img.onload=function(){
        start();
    }
    img.crossOrigin="anonymous";
    img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolAidMan.png";

    function start(){

        var kImage = new Kinetic.Image({
            x: 0,
            y: 0,
            width: 300,
            height: 300,
            image:img
        });
        layer.add(kImage);

        var kText = new Kinetic.Text({
            x:20,
            y:20,
            fontSize:24,
            fill:"blue",
            text:"Hello!"
        });
        layer.add(kText);

        layer.draw();

    }


    $("#stageAsImage").click(function(){

        stage.toImage({
            callback:function(stageImg){

                var tempCanvas=document.createElement("canvas");
                var tempCtx=tempCanvas.getContext("2d");
                tempCanvas.width=stageImg.width;
                tempCanvas.height=stageImg.height;
                tempCtx.drawImage(stageImg,0,0);
                var dataURL=tempCanvas.toDataURL();
                var imageElement=document.getElementById("newImage");
                imageElement.src=dataURL;

            }
        });

    });


}); // end $(function(){});

</script>       
</head>

<body>
    <button id="stageAsImage">Save stage as image</button>
    <div id="container"></div>
    <img id="newImage">
</body>
</html>

这篇关于动力学保存图像错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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