如何链接“平行”类层次结构? [英] How to link "parallel" class hierarchy?
问题描述
函数CreateFrobber(AComponent:TComponent):IFrobber;
begin
如果AComponent是TCustomAction然后
结果:= TActionFrobber.Create(TCustomAction(AComponent))
如果AComponent是TMenuItem然后
结果:= TMenuItemFrobber.Create (TMenuItem(ACComponent))
else
结果:= TDefaultFrobber.Create(ACComponent);
结束
我可以以某种方式重构这个来使用虚拟函数或类似的东西而不是if-else级联或RTTI ?
编辑:我现在的解决方案:
<$单位Frobbers;
接口
使用
类;
type
IComponentFrobber = interface
end;
TComponentFrobberClass = TComponentFrobber类;
TComponentFrobber = class(TInterfacedObject,IComponentFrobber)
strict private
FComponent:TComponent;
protected
构造函数Create(AComponent:TComponent);
属性Component:TComponent读取FComponent;
public
类函数FindFrobberClass(AComponentClass:TComponentClass):TComponentFrobberClass;超载;静态的;
类函数FindFrobberClass(AComponent:TComponent):TComponentFrobberClass;超载;静态的;
类程序RegisterFrobber(AComponentClass:TComponentClass; AFrobberClass:TComponentFrobberClass);静态的;
结束
执行
使用
ActnList,
菜单;
type
TComponentFrobberRegistryItem = record
ComponentClass:TComponentClass;
FrobberClass:TComponentFrobberClass;
结束
var
FComponentFrobberRegistry:TComponentFrobberRegistryItem的数组;
类函数TComponentFrobber.FindFrobberClass(AComponentClass:TComponentClass):TComponentFrobberClass;
var
i:整数;
begin
//向后搜索,以便首先找到更专业的抽奖者:
for i:= High(FComponentFrobberRegistry)downto Low(FComponentFrobberRegistry)do
如果FComponentFrobberRegistry [i] .ComponentClass = AComponentClass then
begin
结果:= FComponentFrobberRegistry [i] .FrobberClass;
退出;
结束
结果:= nil;
结束
构造函数TComponentFrobber.Create(AComponent:TComponent);
开始
继承创建;
FComponent:= AComponent;
结束
类函数TComponentFrobber.FindFrobberClass(AComponent:TComponent):TComponentFrobberClass;
var
i:整数;
begin
//向后搜索,以便首先找到更专业的抽奖者:
for i:= High(FComponentFrobberRegistry)downto Low(FComponentFrobberRegistry)do
如果AComponent是FComponentFrobberRegistry [ i] .ComponentClass then
begin
结果:= FComponentFrobberRegistry [i] .FrobberClass;
退出;
结束
结果:= nil;
结束
类程序TComponentFrobber.RegisterFrobber(AComponentClass:TComponentClass;
AFrobberClass:TComponentFrobberClass);
var
i:整数;
begin
Assert(FindFrobberClass(AComponentClass)= nil,'Duplicate Frobber class');
i:= Length(FComponentFrobberRegistry);
SetLength(FComponentFrobberRegistry,Succ(i));
FComponentFrobberRegistry [i] .ComponentClass:= AComponentClass;
FComponentFrobberRegistry [i] .FrobberClass:= AFrobberClass;
结束
函数CreateComponentFrobber(AComponent:TComponent):IComponentFrobber;
var
FrobberClass:TComponentFrobberClass;
begin
FrobberClass:= TComponentFrobber.FindFrobberClass(AComponent);
Assert(FrobberClass<> nil);
结果:= FrobberClass.Create(AComponent);
结束
type
TActionFrobber = class(TComponentFrobber);
TMenuItemFrobber = class(TComponentFrobber);
初始化
TComponentFrobber.RegisterFrobber(TCustomAction,TActionFrobber);
TComponentFrobber.RegisterFrobber(TMenuItem,TMenuItemFrobber);
结束。
感谢Cesar,Gamecat和mghie。
2建议:
创建类对数组的类,然后可以获取索引并使用一对类构造函数,
var
TComponentClass =(TActionFrobber,TMenuItemFrobber)的ArrayItem:array [0..1];
ArrayOwner:TComponentClass =(TCustomAction,TMenuItem)的数组[0..1];
函数CreateFrobber(AComponent:TComponentClass):IFrobber;
var
索引:整数;
begin
结果:= nil;
for I:= Low(ArrayOwner)to High(ArrayOwner)do
如果AComponent是ArrayOwner [I]然后
begin
结果:= ArrayItem [I] .Create(AComponent );
休息;
结束
如果Result = nil then
结果:= TDefaultFrobber.Create(AComponent);
结束
或使用RTTI + ClassName约定,如下所示:
函数CreateFrobber(AComponent:TComponentClass):IFrobber;
const
FrobberClassSuffix ='Frobber';
var
LClass:TComponentClass;
LComponent:TComponent;
begin
LClass:= Classes.FindClass(AComponent.ClassName + FrobberClassSuffix);
如果LClass nil then
LComponent:= LClass.Create(AComponent)
else
LComponent:= TDefaultFrobber.Create(ACComponent);
如果不支持(LComponent,IFrobber,Result)然后
结果:= nil;
结束
I've got a little class hierarchy where each class corresponds to a certain TComponent descendent (say base class TDefaultFrobber with descendents TActionFrobber and TMenuItemFrobber, corresponding to TComponent, TCustomAction and TMenuItem, respectively). Now I want a factory (?) function something like this:
function CreateFrobber(AComponent: TComponent): IFrobber;
begin
if AComponent is TCustomAction then
Result := TActionFrobber.Create(TCustomAction(AComponent))
else if AComponent is TMenuItem then
Result := TMenuItemFrobber.Create(TMenuItem(AComponent))
else
Result := TDefaultFrobber.Create(AComponent);
end;
Can I somehow refactor this to use virtual functions or something similar instead of the if-else cascade or RTTI?
Edit: My solution for now:
unit Frobbers;
interface
uses
Classes;
type
IComponentFrobber = interface
end;
TComponentFrobberClass = class of TComponentFrobber;
TComponentFrobber = class(TInterfacedObject, IComponentFrobber)
strict private
FComponent: TComponent;
protected
constructor Create(AComponent: TComponent);
property Component: TComponent read FComponent;
public
class function FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass; overload; static;
class function FindFrobberClass(AComponent: TComponent): TComponentFrobberClass; overload; static;
class procedure RegisterFrobber(AComponentClass: TComponentClass; AFrobberClass: TComponentFrobberClass); static;
end;
implementation
uses
ActnList,
Menus;
type
TComponentFrobberRegistryItem = record
ComponentClass: TComponentClass;
FrobberClass: TComponentFrobberClass;
end;
var
FComponentFrobberRegistry: array of TComponentFrobberRegistryItem;
class function TComponentFrobber.FindFrobberClass(AComponentClass: TComponentClass): TComponentFrobberClass;
var
i: Integer;
begin
// Search backwards, so that more specialized frobbers are found first:
for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
if FComponentFrobberRegistry[i].ComponentClass = AComponentClass then
begin
Result := FComponentFrobberRegistry[i].FrobberClass;
Exit;
end;
Result := nil;
end;
constructor TComponentFrobber.Create(AComponent: TComponent);
begin
inherited Create;
FComponent := AComponent;
end;
class function TComponentFrobber.FindFrobberClass(AComponent: TComponent): TComponentFrobberClass;
var
i: Integer;
begin
// Search backwards, so that more specialized frobbers are found first:
for i := High(FComponentFrobberRegistry) downto Low(FComponentFrobberRegistry) do
if AComponent is FComponentFrobberRegistry[i].ComponentClass then
begin
Result := FComponentFrobberRegistry[i].FrobberClass;
Exit;
end;
Result := nil;
end;
class procedure TComponentFrobber.RegisterFrobber(AComponentClass: TComponentClass;
AFrobberClass: TComponentFrobberClass);
var
i: Integer;
begin
Assert(FindFrobberClass(AComponentClass) = nil, 'Duplicate Frobber class');
i := Length(FComponentFrobberRegistry);
SetLength(FComponentFrobberRegistry, Succ(i));
FComponentFrobberRegistry[i].ComponentClass := AComponentClass;
FComponentFrobberRegistry[i].FrobberClass := AFrobberClass;
end;
function CreateComponentFrobber(AComponent: TComponent): IComponentFrobber;
var
FrobberClass: TComponentFrobberClass;
begin
FrobberClass := TComponentFrobber.FindFrobberClass(AComponent);
Assert(FrobberClass <> nil);
Result := FrobberClass.Create(AComponent);
end;
type
TActionFrobber = class(TComponentFrobber);
TMenuItemFrobber = class(TComponentFrobber);
initialization
TComponentFrobber.RegisterFrobber(TCustomAction, TActionFrobber);
TComponentFrobber.RegisterFrobber(TMenuItem, TMenuItemFrobber);
end.
Thanks to Cesar, Gamecat and mghie.
2 suggestions: Make class pair array of classes, then you can get the Index and use the pair of the class constructor,
var
ArrayItem: array[0..1] of TComponentClass = (TActionFrobber, TMenuItemFrobber);
ArrayOwner: array[0..1] of TComponentClass = (TCustomAction, TMenuItem);
function CreateFrobber(AComponent: TComponentClass): IFrobber;
var
Index: Integer;
begin
Result:= nil;
for I := Low(ArrayOwner) to High(ArrayOwner) do
if AComponent is ArrayOwner[I] then
begin
Result:= ArrayItem[I].Create(AComponent);
Break;
end;
if Result = nil then
Result:= TDefaultFrobber.Create(AComponent);
end;
or use RTTI + ClassName conventions, like this:
function CreateFrobber(AComponent: TComponentClass): IFrobber;
const
FrobberClassSuffix = 'Frobber';
var
LClass: TComponentClass;
LComponent: TComponent;
begin
LClass:= Classes.FindClass(AComponent.ClassName + FrobberClassSuffix);
if LClass <> nil then
LComponent:= LClass.Create(AComponent)
else
LComponent:= TDefaultFrobber.Create(AComponent);
if not Supports(LComponent, IFrobber, Result) then
Result:= nil;
end;
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