条件生成器方法链接流畅接口 [英] Conditional Builder Method Chaining Fluent Interface

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问题描述

我想知道在流畅界面中使用方法链接 c strong>在 Builder 对象?

I was wondering what would be the best way to implement a .When condition in a fluent interface using method chaining in a Builder object?

例如我将如何实现 .WithSkill () .When()方法在以下示例中:

For instance how would I implement the .WithSkill() and .When() methods in the following example:

var level = 5;

var ninja = NinjaBuilder
    .CreateNinja()
    .Named("Ninja Boy")
    .AtLevel(level)
    .WithShurikens(10)
    .WithSkill(Skill.HideInShadows)
        .When(level > 3)
    .Build()

更新 - 可以找到一个示例解决方案这里

Update - A sample solution can be found here.

推荐答案

我要做的是$ code> NinjaBuilder 将操作保留为代理列表,而不是应用它们,并且只有在 .Build 被调用时才应用它们。这将允许您使它们成为条件:

What I'd do is have NinjaBuilder keep the operations as a list of delegates, rather than applying them, and only apply them when .Build is called. This would allow you to make them conditional:

public class NinjaBuilder { 
    List<Action<Ninja>> builderActions = new List<Action<Ninja>>();

    public Ninja Build() {
        var ninja = new Ninja();
        builderActions.ForEach(ba => ba(ninja));
        return ninja;
    }

    public NinjaBuilder WithShurikens(int numShirukens) {
        builderActions.Add(n=>n.Shirukens = numShirukens);
        return this;
    }

    public NinjaBuilder When(Boolean condition) {
        if (!condition) // If the condition is not met, remove the last action
            builderActions.Remove(builderActions.Length - 1);
        return this;
    }
}

当然,这假定条件是恒定的建筑师创作的时间。如果你想让它不变,你可以这样做:

Of course, this assumes that the condition is constant at the time of builder creation. If you want to make it non-constant, you could do something like this instead:

    public NinjaBuilder When(Func<Boolean> condition) {
        var oldAction = builderActions[builderActions.Length - 1];
        builderActions[builderActions.Length - 1] = n => condition() ? oldAction(n) : n;
        return this;
    }

如果你想要有些更多的编译器检查,你可以使builderActions保护,并做这样的事情:

If you want When be somewhat more compiler checked, you can make builderActions protected and do something like this:

public class ConditionalNinjaBuilder : NinjaBuilder {
    public ConditionalNinjaBuilder(NinjaBuilder wrappedBuilder) {            
        // Since someone might call .WithShirukens on the wrapping
        // builder directly, we should make sure that our actions 
        // list is the same instance as the one in our wrapped builder
        builderActions = wrappedBuilder.builderActions;
    }

    public ConditionalNinjaBuilder When(Func<Boolean> condition) {
        var oldAction = builderActions[builderActions.Length - 1];
        builderActions[builderActions.Length - 1] = n => condition() ? oldAction(n) : n;
        return this;
    }
}

并且原始操作返回一个ConditionalNinjaBuilder: p>

and have the original operations return a ConditionalNinjaBuilder:

    public ConditionalNinjaBuilder WithShurikens(int numShirukens) {
        builderActions.Add(n=>n.Shirukens = numShirukens);
        return new ConditionalNinjaBuilder(this);
    }

这样你只能调用 code>首先调用另一个方法。这还具有潜在允许嵌套/复合条件的附加优点/复杂性。 Yikes。

That way you can only call .When after first calling another method. This has the additional advantage/complication of potentially allowing for nested/compounded conditionals, too. Yikes.

这篇关于条件生成器方法链接流畅接口的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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